Munchlax
POKEMECHANICS - Sun Moon
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Carbink
Carbink
rock
fairy
Jewel Pokémon
No. 703
HT30cm
WT5.7kg
carbink

Carbink

SUN

Born from the high temperatures and pressures deep underground, it defends itself by firing beams from the jewel part of its body.

MOON

Although this Pokémon is not especially rare, its glittering, jewel-draped body draws attention from people.

Abilities:

Clear Body

Prevents stats from being lowered by other Pokémon.

Sturdy (hidden)

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Base Stats:

HP: 50
ATT: 50
DEF: 150
SP. ATK: 50
SP. DEF: 150
SPE: 50
EVs: +1 DEF, +1 SP. DEF

Encounters:

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
5
Rock Throw
rock
Physical
50
90
15
--
The user picks up and throws a small rock at the target to attack.
50
Moonblast
fairy
Special
95
100
15
30
Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
8
Sharpen
normal
Status
--
--
30
--
The user makes its edges more jagged, which raises its Attack stat.
27
Guard Split
psychic
Status
--
--
10
--
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
--
Harden
normal
Status
--
--
30
--
The user stiffens all the muscles in its body to raise its Defense stat.
46
Power Gem
rock
Special
80
100
20
--
The user attacks with a ray of light that sparkles as if it were made of gemstones.
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Dazzling Gleam
fairy
Special
80
100
10
--
The user damages opposing Pokémon by emitting a powerful flash.
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Rock Polish
rock
Status
--
--
20
--
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
12
Smack Down
rock
Physical
50
100
15
100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
35
Flail
normal
Physical
--
100
15
--
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
40
Skill Swap
psychic
Status
--
--
10
--
The user employs its psychic power to exchange Abilities with the target.
31
Ancient Power
rock
Special
60
100
5
10
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
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Explosion
normal
Physical
250
100
5
--
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
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Nature Power
normal
Status
--
--
20
--
This attack makes use of nature’s power. Its effects vary depending on the user’s environment.
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Gyro Ball
steel
Physical
--
100
5
--
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
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Trick Room
psychic
Status
--
--
5
--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Damage:

normal
x0.5
fighting
x1.0
flying
x0.5
poison
x1.0
ground
x2.0
rock
x1.0
bug
x0.5
ghost
x1.0
steel
x4.0
fire
x0.5
water
x2.0
grass
x2.0
electric
x1.0
psychic
x1.0
ice
x1.0
dragon
x0
dark
x0.5
fairy
x1.0
21
Stealth Rock
rock
Status
--
--
20
--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
49
Stone Edge
rock
Physical
100
80
5
--
The user stabs the target from below with sharpened stones. Critical hits land more easily.
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Hail
ice
Status
--
--
10
--
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
70
Safeguard
normal
Status
--
--
25
--
The user creates a protective field that prevents status conditions for five turns.
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Psychic
psychic
Special
90
100
10
10
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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Calm Mind
psychic
Status
--
--
20
--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
18
Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
60
Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Sandstorm
rock
Status
--
--
10
--
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
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Psych Up
normal
Status
--
--
10
--
The user hypnotizes itself into copying any stat change made by the target.
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Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
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Frustration
normal
Physical
--
100
20
--
This full-power attack grows more powerful the less the user likes its Trainer.
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Return
normal
Physical
--
100
20
--
This full-power attack grows more powerful the more the user likes its Trainer.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.