normal
x0.5fighting
x1.0flying
x0.5poison
x1.0ground
x2.0rock
x1.0bug
x0.5ghost
x1.0steel
x4.0fire
x0.5water
x2.0grass
x2.0electric
x1.0psychic
x1.0ice
x1.0dragon
x0dark
x0.5fairy
x1.0Carbink | ||||||
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Jewel Pokémon | No. 703 |
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When beset by attackers, Carbink wipes them all out by firing high-energy beams from the gems embedded in its body.
It’s said that somewhere in the world, there’s a mineral vein housing a large pack of slumbering Carbink. It’s also said that this pack has a queen.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Terrain Pulse | normal | Special | 50 | 100 | 10 | -- |
The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used. |
-- | Misty Explosion | fairy | Special | 100 | 100 | 5 | -- |
The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain. |
-- | Meteor Beam | rock | Special | 120 | 90 | 10 | 100 |
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. |
5 | Guard Split | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
45 | Power Gem | rock | Special | 80 | 100 | 20 | -- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
55 | Moonblast | fairy | Special | 95 | 100 | 15 | 30 |
Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. |
Loading... | Guard Swap | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
-- | Harden | normal | Status | -- | -- | 30 | -- |
The user stiffens all the muscles in its body to raise its Defense stat. |
25 | Rock Polish | rock | Status | -- | -- | 20 | -- |
The user polishes its body to reduce drag. This sharply raises the Speed stat. |
Loading... | Charm | fairy | Status | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. |
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
Loading... | Sand Tomb | ground | Physical | 35 | 85 | 15 | 100 |
The user traps the target inside a harshly raging sandstorm for four to five turns. |
Loading... | Body Press | fighting | Physical | 80 | 100 | 10 | -- |
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. |
Loading... | Dazzling Gleam | fairy | Special | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
Loading... | Wonder Room | psychic | Status | -- | -- | 10 | -- |
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Prevents stats from being lowered by other Pokémon.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
15 | Flail | normal | Physical | -- | 100 | 15 | -- |
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
20 | Ancient Power | rock | Special | 60 | 100 | 5 | 10 |
The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
10 | Smack Down | rock | Physical | 50 | 100 | 15 | 100 |
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit. |
50 | Stealth Rock | rock | Status | -- | -- | 20 | -- |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
60 | Stone Edge | rock | Physical | 100 | 80 | 5 | -- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
40 | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to exchange Abilities with the target. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Loading... | Hail | ice | Status | -- | -- | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
Loading... | Iron Defense | steel | Status | -- | -- | 15 | -- |
The user hardens its body’s surface like iron, sharply raising its Defense stat. |
Loading... | Earth Power | ground | Special | 90 | 100 | 10 | 10 |
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. |
Loading... | Trick Room | psychic | Status | -- | -- | 5 | -- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Loading... | Gyro Ball | steel | Physical | -- | 100 | 5 | -- |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
Loading... | Ally Switch | psychic | Status | -- | -- | 15 | -- |
The user teleports using a strange power and switches places with one of its allies. |
Loading... | Stomping Tantrum | ground | Physical | 75 | 100 | 10 | -- |
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
35 | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Loading... | Sandstorm | rock | Status | -- | -- | 10 | -- |
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
30 | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Loading... | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |