Munchlax
POKEMECHANICS - Ruby Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #065 icon spriteAlakazam #067 icon spriteMachoke →
Machop
Machop
Superpower Pokémon
No. 66
HT80cm
WT19.5kg
machop
Lv. 28
Level Up
⇒
Trade ⇒

Machop

RUBY

MACHOP’s muscles are special - they never get sore no matter how much they are used in exercise. This POKéMON has sufficient power to hurl a hundred adult humans.

SAPPHIRE

MACHOP exercises by hefting around a GRAVELER as if it were a barbell. There are some MACHOP that travel the world in a quest to master all kinds of martial arts.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
fighting

Base Stats:

HP: 70
ATT: 80
DEF: 50
SP. ATK: 35
SP. DEF: 35
SPE: 35
EVs: +1 ATT
49
Dynamic Punch
fighting
Physical
100
50
5
100
Powerful and sure to cause confusion, but inaccurate.
--
Meditate
psychic
Status
--
--
40
--
Meditates in a peaceful fashion to raise ATTACK.
--
Rolling Kick
fighting
Physical
60
85
15
30
A fast kick delivered from a rapid spin.

Abilities:

Guts

Increases Attack to 1.5× with a major status ailment.

No Guard

Ensures all moves used by and against the Pokémon hit.

Steadfast (hidden)

Raises Speed one stage upon flinching.

40
Cross Chop
fighting
Physical
100
80
5
--
A double-chopping attack. High critical-hit ratio.
37
Submission
fighting
Physical
80
80
20
--
A reckless body slam that also hurts the user.
31
Vital Throw
fighting
Physical
70
--
10
--
Makes the user’s move last, but it never misses.
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Fire Blast
fire
Special
110
85
5
10
A fiery blast that scorches all. May cause a burn.
13
Karate Chop
fighting
Physical
50
100
25
--
A chopping attack with a high critical-hit ratio.
22
Foresight
normal
Status
--
--
40
--
Negates the foe’s efforts to heighten evasiveness.
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Earthquake
ground
Physical
100
100
10
--
A powerful quake, but has no effect on flying foes.
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Strength
normal
Physical
80
100
15
--
Builds enormous power, then slams the foe.
25
Revenge
fighting
Physical
60
100
10
--
An attack that gains power if injured by the foe.
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Focus Punch
fighting
Physical
150
100
20
--
A powerful loyalty attack. The user flinches if hit.
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Bulk Up
fighting
Status
--
--
20
--
Bulks up the body to boost both ATTACK and DEFENSE.

Encounters:

19
Seismic Toss
fighting
Physical
--
100
20
--
Inflicts damage identical to the user’s level.
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Dig
ground
Physical
80
100
10
--
Digs underground the first turn and strikes next turn.
43
Scary Face
normal
Status
--
100
10
--
Frightens with a scary face to sharply reduce SPEED.
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Thief
dark
Physical
60
100
25
--
While attacking, it may steal the foe’s held item.
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Brick Break
fighting
Physical
75
100
15
--
Destroys barriers such as REFLECT and causes damage.
--
Smelling Salts
normal
Physical
70
100
10
--
Powerful against paralyzed foes, but also heals them.
7
Focus Energy
normal
Status
--
--
30
--
Focuses power to raise the critical-hit ratio.
--
Leer
normal
Status
--
100
30
100
Frightens the foe with a leer to lower DEFENSE.
--
Low Kick
fighting
Physical
--
100
20
--
A kick that inflicts more damage on heavier foes.
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Flamethrower
fire
Special
90
100
15
10
A powerful fire attack that may inflict a burn.
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Secret Power
normal
Physical
70
100
20
30
An attack with effects that vary by location.
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Rock Smash
fighting
Physical
40
100
15
50
A rock-crushing attack that may lower DEFENSE.
--
Encore
normal
Status
--
100
5
--
Makes the foe repeat its last move over 2 to 6 turns.
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Attract
normal
Status
--
100
15
--
Makes the opposite gender less likely to attack.
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Rain Dance
water
Status
--
--
5
--
Boosts the power of WATER- type moves for 5 turns.
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Rock Tomb
rock
Physical
60
95
15
100
Stops the foe from moving with rocks and cuts SPEED.
--
Light Screen
psychic
Status
--
--
30
--
Creates a wall of light that lowers SP. ATK damage.
--
Counter
fighting
Physical
--
100
20
--
Retaliates any physical hit with double the power.
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Toxic
poison
Status
--
90
10
--
Poisons the foe with an intensifying toxin.
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Double Team
normal
Status
--
--
15
--
Creates illusory copies to raise evasiveness.
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Return
normal
Physical
--
100
20
--
An attack that increases in power with friendship.
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Frustration
normal
Physical
--
100
20
--
An attack that is stronger if the TRAINER is disliked.
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Hidden Power
normal
Special
60
100
15
--
The effectiveness varies with the user.
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Sunny Day
fire
Status
--
--
5
--
Boosts the power of FIRE- type moves for 5 turns.
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Rest
psychic
Status
--
--
5
--
The user sleeps for 2 turns, restoring HP and status.

Damage:

normal
x1.0
fighting
x1.0
flying
x2.0
poison
x1.0
ground
x1.0
rock
x0.5
bug
x0.5
ghost
x1.0
steel
x1.0
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x2.0
ice
x1.0
dragon
x1.0
dark
x0.5
machoke
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Protect
normal
Status
--
--
10
--
Evades attack, but may fail if used in succession.
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Facade
normal
Physical
70
100
20
--
Boosts ATTACK when burned, paralyzed, or poisoned.
--
Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled. May cause flinching.
machamp