normal
x1.0fighting
x1.0flying
x2.0poison
x1.0ground
x1.0rock
x0.5bug
x0.5ghost
x1.0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x2.0ice
x1.0dragon
x1.0dark
x0.5Machop | ||||||
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Superpower Pokémon | No. 66 |
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MACHOP’s muscles are special - they never get sore no matter how much they are used in exercise. This POKéMON has sufficient power to hurl a hundred adult humans.
MACHOP exercises by hefting around a GRAVELER as if it were a barbell. There are some MACHOP that travel the world in a quest to master all kinds of martial arts.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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49 | Dynamic Punch | fighting | Physical | 100 | 50 | 5 | 100 |
Powerful and sure to cause confusion, but inaccurate. |
-- | Meditate | psychic | Status | -- | -- | 40 | -- |
Meditates in a peaceful fashion to raise ATTACK. |
-- | Rolling Kick | fighting | Physical | 60 | 85 | 15 | 30 |
A fast kick delivered from a rapid spin. |
Increases Attack to 1.5× with a major status ailment.
Ensures all moves used by and against the Pokémon hit.
Raises Speed one stage upon flinching.
40 | Cross Chop | fighting | Physical | 100 | 80 | 5 | -- |
A double-chopping attack. High critical-hit ratio. |
37 | Submission | fighting | Physical | 80 | 80 | 20 | -- |
A reckless body slam that also hurts the user. |
31 | Vital Throw | fighting | Physical | 70 | -- | 10 | -- |
Makes the user’s move last, but it never misses. |
Loading... | Fire Blast | fire | Special | 110 | 85 | 5 | 10 |
A fiery blast that scorches all. May cause a burn. |
13 | Karate Chop | fighting | Physical | 50 | 100 | 25 | -- |
A chopping attack with a high critical-hit ratio. |
22 | Foresight | normal | Status | -- | -- | 40 | -- |
Negates the foe’s efforts to heighten evasiveness. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
A powerful quake, but has no effect on flying foes. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
Builds enormous power, then slams the foe. |
25 | Revenge | fighting | Physical | 60 | 100 | 10 | -- |
An attack that gains power if injured by the foe. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
A powerful loyalty attack. The user flinches if hit. |
Loading... | Bulk Up | fighting | Status | -- | -- | 20 | -- |
Bulks up the body to boost both ATTACK and DEFENSE. |
19 | Seismic Toss | fighting | Physical | -- | 100 | 20 | -- |
Inflicts damage identical to the user’s level. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
43 | Scary Face | normal | Status | -- | 100 | 10 | -- |
Frightens with a scary face to sharply reduce SPEED. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
Destroys barriers such as REFLECT and causes damage. |
-- | Smelling Salts | normal | Physical | 70 | 100 | 10 | -- |
Powerful against paralyzed foes, but also heals them. |
7 | Focus Energy | normal | Status | -- | -- | 30 | -- |
Focuses power to raise the critical-hit ratio. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
Frightens the foe with a leer to lower DEFENSE. |
-- | Low Kick | fighting | Physical | -- | 100 | 20 | -- |
A kick that inflicts more damage on heavier foes. |
Loading... | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
A powerful fire attack that may inflict a burn. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |
-- | Encore | normal | Status | -- | 100 | 5 | -- |
Makes the foe repeat its last move over 2 to 6 turns. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Stops the foe from moving with rocks and cuts SPEED. |
-- | Light Screen | psychic | Status | -- | -- | 30 | -- |
Creates a wall of light that lowers SP. ATK damage. |
-- | Counter | fighting | Physical | -- | 100 | 20 | -- |
Retaliates any physical hit with double the power. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
-- | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled. May cause flinching. |