normal
x1.0fighting
x0.5flying
x1.0poison
x1.0ground
x0rock
x4.0bug
x0.25ghost
x1.0steel
x0.5fire
x0.5water
x2.0grass
x0.25electric
x2.0psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0fairy
x0.5Fletchinder | ||||||
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Ember Pokémon | No. 662 |
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From its beak, it fires embers at its prey. Once it has caught them, it grills them at high heat before feasting upon them.
It will not tolerate other Fletchinder entering its territory, which has a radius of several miles.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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10 | Peck | flying | Physical | 35 | 100 | 35 | -- |
The target is jabbed with a sharply pointed beak or horn. |
-- | Ember | fire | Special | 40 | 100 | 25 | 10 |
The target is attacked with small flames. This may also leave the target with a burn. |
25 | Roost | flying | Status | -- | -- | 5 | -- |
The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
27 | Razor Wind | normal | Special | 80 | 100 | 10 | -- |
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
38 | Flame Charge | fire | Physical | 50 | 100 | 20 | 100 |
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. |
46 | Me First | normal | Status | -- | -- | 20 | -- |
The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. |
55 | Steel Wing | steel | Physical | 70 | 90 | 25 | 10 |
The target is hit with wings of steel. This may also raise the user’s Defense stat. |
16 | Flail | normal | Physical | -- | 100 | 15 | -- |
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
51 | Tailwind | flying | Status | -- | -- | 15 | -- |
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
Loading... | Will O Wisp | fire | Status | -- | 85 | 15 | -- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
Loading... | Overheat | fire | Special | 130 | 90 | 5 | 100 |
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Has a 30% chance of burning attacking Pokémon on contact.
Raises flying moves' priority by one stage.
-- | Growl | normal | Status | -- | 100 | 40 | -- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
-- | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
42 | Acrobatics | flying | Physical | 55 | 100 | 15 | -- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
Loading... | Fly | flying | Physical | 90 | 95 | 15 | -- |
The user soars and then strikes its target on the next turn. |
Loading... | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Loading... | Fire Blast | fire | Special | 110 | 85 | 5 | 10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Loading... | U Turn | bug | Physical | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Loading... | Work Up | normal | Status | -- | -- | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats increase. |
13 | Agility | psychic | Status | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Loading... | Swords Dance | normal | Status | -- | -- | 20 | -- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. This attack never misses. |
31 | Natural Gift | normal | Physical | -- | 100 | 15 | -- |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Loading... | Taunt | dark | Status | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This full-power attack grows more powerful the more the user likes its Trainer. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This full-power attack grows more powerful the less the user likes its Trainer. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |