Munchlax
POKEMECHANICS - Omega Ruby Alpha Sapphire
(Gen I)
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Kadabra
Kadabra
psychic
Psi Pokémon
No. 64
HT1.3m
WT56.5kg
Lv. 16
Level Up
⇒
kadabra
Trade ⇒

Kadabra

OMEGA-RUBY

Kadabra emits a peculiar alpha wave if it develops a headache. Only those people with a particularly strong psyche can hope to become a Trainer of this Pokémon.

ALPHA-SAPPHIRE

Kadabra holds a silver spoon in its hand. The spoon is used to amplify the alpha waves in its brain. Without the spoon, the Pokémon is said to be limited to half the usual amount of its telekinetic powers.

Encounters:

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--
Confusion
psychic
Special
50
100
25
10
The target is hit by a weak telekinetic force. This may also confuse the target.
--
Teleport
psychic
Status
--
--
20
--
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
--
Kinesis
psychic
Status
--
80
15
--
The user distracts the target by bending a spoon. This lowers the target’s accuracy.
18
Disable
normal
Status
--
100
20
--
For four turns, this move prevents the target from using the move it last used.
21
Psybeam
psychic
Special
65
100
20
10
The target is attacked with a peculiar ray. This may also leave the target confused.
23
Miracle Eye
psychic
Status
--
--
40
--
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
28
Psycho Cut
psychic
Physical
70
100
20
--
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
31
Recover
normal
Status
--
--
5
--
Restoring its own cells, the user restores its own HP by half of its max HP.
41
Role Play
psychic
Status
--
--
10
--
The user mimics the target completely, copying the target’s natural Ability.
43
Future Sight
psychic
Special
120
100
10
--
Two turns after this move is used, a hunk of psychic energy attacks the target.
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
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Psyshock
psychic
Special
80
100
10
--
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
36
Ally Switch
psychic
Status
--
--
15
--
The user teleports using a strange power and switches places with one of its allies.
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Embargo
dark
Status
--
100
15
--
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.
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Energy Ball
grass
Special
90
100
10
10
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
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Trick Room
psychic
Status
--
--
5
--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
33
Telekinesis
psychic
Status
--
--
15
--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
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Dream Eater
psychic
Special
100
100
15
--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
46
Trick
psychic
Status
--
100
10
--
The user catches the target off guard and swaps its held item with its own.
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Torment
dark
Status
--
100
15
--
The user torments and enrages the target, making it incapable of using the same move twice in a row.
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Calm Mind
psychic
Status
--
--
20
--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Loading...
Charge Beam
electric
Special
50
90
10
70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
38
Psychic
psychic
Special
90
100
10
10
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Loading...
Thunder Wave
electric
Status
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
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Flash
normal
Status
--
100
20
--
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.
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Safeguard
normal
Status
--
--
25
--
The user creates a protective field that prevents status conditions for five turns.
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Dazzling Gleam
fairy
Special
80
100
10
--
The user damages opposing Pokémon by emitting a powerful flash.

Base Stats:

HP: 40
ATT: 35
DEF: 30
SP. ATK: 120
SP. DEF: 70
SPE: 105
EVs: +2 SP. ATK
26
Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Psych Up
normal
Status
--
--
10
--
The user hypnotizes itself into copying any stat change made by the target.
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Taunt
dark
Status
--
100
20
--
The target is taunted into a rage that allows it to use only attack moves for three turns.
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Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
--
Magic Coat
psychic
Status
--
--
15
--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
--
Skill Swap
psychic
Status
--
--
10
--
The user employs its psychic power to exchange Abilities with the target.
--
Recycle
normal
Status
--
--
10
--
The user recycles a held item that has been used in battle so it can be used again.
--
Magic Room
psychic
Status
--
--
10
--
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
--
Wonder Room
psychic
Status
--
--
10
--
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Abilities:

Synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Inner Focus

Prevents flinching.

Magic Guard (hidden)

Protects against damage not directly caused by a move.

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Thief
dark
Physical
60
100
25
--
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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Fling
dark
Physical
--
100
10
--
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
--
Fire Punch
fire
Physical
75
100
15
10
The target is punched with a fiery fist. This may also leave the target with a burn.
--
Ice Punch
ice
Physical
75
100
15
10
The target is punched with an icy fist. This may also leave the target frozen.
--
Thunder Punch
electric
Physical
75
100
15
10
The target is punched with an electrified fist. This may also leave the target with paralysis.
--
Focus Punch
fighting
Physical
150
100
20
--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
--
Signal Beam
bug
Special
75
100
15
10
The user attacks with a sinister beam of light. This may also confuse the target.
--
Snatch
dark
Status
--
--
10
--
The user steals the effects of any attempts to use a healing or stat-changing move.
--
Gravity
psychic
Status
--
--
5
--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
--
Drain Punch
fighting
Physical
75
100
10
--
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
--
Foul Play
dark
Physical
95
100
15
--
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.
alakazam
abra
--
Shock Wave
electric
Special
60
--
20
--
The user strikes the target with a quick jolt of electricity. This attack never misses.
--
Iron Tail
steel
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
--
Knock Off
dark
Physical
65
100
20
--
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
--
Zen Headbutt
psychic
Physical
80
90
15
20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Damage:

normal
x1.0
fighting
x0.5
flying
x1.0
poison
x1.0
ground
x1.0
rock
x1.0
bug
x2.0
ghost
x2.0
steel
x1.0
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x0.5
ice
x1.0
dragon
x1.0
dark
x2.0
fairy
x1.0
Loading...
Secret Power
normal
Physical
70
100
20
30
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Return
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the more the user likes its Trainer.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
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Frustration
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the less the user likes its Trainer.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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Facade
normal
Physical
70
100
20
--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
--
Snore
normal
Special
50
100
15
30
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.