normal
x1.0fighting
x0.5flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x2.0ghost
x2.0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x0.5ice
x1.0dragon
x1.0dark
x2.0Abra | ||||||
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Psi Pokémon | No. 63 |
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ABRA sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this POKéMON immediately teleports to safety.
ABRA needs to sleep for eighteen hours a day. If it doesn’t, this POKéMON loses its ability to use telekinetic powers. If it is attacked, ABRA escapes using TELEPORT while it is still sleeping.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Prevents flinching.
Protects against damage not directly caused by a move.
-- | Teleport | psychic | Status | -- | -- | 20 | -- |
A psychic move for fleeing from battle instantly. |
-- | Barrier | psychic | Status | -- | -- | 20 | -- |
Creates a barrier that sharply raises DEFENSE. |
Loading... | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user swaps special abilities with the target. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
A powerful loyalty attack. The user flinches if hit. |
Loading... | Torment | dark | Status | -- | 100 | 15 | -- |
Torments the foe and stops successive use of a move. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
Raises SP. ATK and SP. DEF by focusing the mind. |
Loading... | Snatch | dark | Status | -- | -- | 10 | -- |
Steals the effects of the move the foe uses next. |
Loading... | Shock Wave | electric | Special | 60 | -- | 20 | -- |
A fast and unavoidable electric attack. |
-- | Fire Punch | fire | Physical | 75 | 100 | 15 | 10 |
A fiery punch that may burn the foe. |
-- | Encore | normal | Status | -- | 100 | 5 | -- |
Makes the foe repeat its last move over 2 to 6 turns. |
-- | Ice Punch | ice | Physical | 75 | 100 | 15 | 10 |
An icy punch that may freeze the foe. |
-- | Thunder Punch | electric | Physical | 75 | 100 | 15 | 10 |
An electrified punch that may paralyze the foe. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
Creates a wall of light that weakens physical attacks. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
A powerful psychic attack that may lower SP. DEF. |
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
A mystical force prevents all status problems. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
Creates a wall of light that lowers SP. ATK damage. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
Attacks with a rock-hard tail. May lower DEFENSE. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
Hurls a black blob that may lower the foe’s SP. DEF. |
-- | Knock Off | dark | Physical | 65 | 100 | 20 | -- |
Knocks down the foe’s held item to prevent its use. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Taunt | dark | Status | -- | 100 | 20 | -- |
Taunts the foe into only using attack moves. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |