Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #630 icon spriteMandibuzz #632 icon spriteDurant →
Heatmor
Heatmor
Anteater Pokémon
No. 631
HT1.4m
WT58kg

Heatmor

SWORD

There’s a hole in its tail that allows it to draw in the air it needs to keep its fire burning. If the hole gets blocked, this Pokémon will fall ill.

SHIELD

A flame serves as its tongue, melting through the hard shell of Durant so that Heatmor can devour their insides.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
heatmor

Encounters:

35
Fire Lash
fire
Physical
80
100
15
100
The user strikes the target with a burning lash. This also lowers the target’s Defense stat.
--
Lick
ghost
Physical
30
100
30
30
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
20
Spit Up
normal
Special
--
100
10
--
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
20
Stockpile
normal
Status
--
--
20
--
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
20
Swallow
normal
Status
--
--
10
--
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
55
Inferno
fire
Special
100
50
5
100
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
fire

Base Stats:

HP: 85
ATT: 97
DEF: 66
SP. ATK: 105
SP. DEF: 66
SPE: 65
EVs: +2 SP. ATK
5
Fury Swipes
normal
Physical
18
80
15
--
The target is raked with sharp claws or scythes quickly two to five times in a row.
15
Bug Bite
bug
Physical
60
100
20
--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
25
Slash
normal
Physical
70
100
20
--
The target is attacked with a slash of claws or blades. Critical hits land more easily.
50
Fire Spin
fire
Special
35
85
15
100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
30
Bind
normal
Physical
15
85
20
100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
60
Flare Blitz
fire
Physical
120
100
15
10
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
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Heat Wave
fire
Special
95
90
10
10
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
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Throat Chop
dark
Physical
80
100
15
100
The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
--
Scorching Sands
ground
Special
70
100
10
30
The user throws scorching sand at the target to attack. This may also leave the target with a burn.

Abilities:

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Flash Fire

Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

White Smoke (hidden)

Prevents stats from being lowered by other Pokémon.

10
Incinerate
fire
Special
60
100
15
--
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
40
Hone Claws
dark
Status
--
--
15
--
The user sharpens its claws to boost its Attack stat and accuracy.
45
Amnesia
psychic
Status
--
--
20
--
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
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Thunder Punch
electric
Physical
75
100
15
10
The target is punched with an electrified fist. This may also leave the target with paralysis.
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Flamethrower
fire
Special
90
100
15
10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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Fire Punch
fire
Physical
75
100
15
10
The target is punched with a fiery fist. This may also leave the target with a burn.
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Low Kick
fighting
Physical
--
100
20
--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
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Fire Blast
fire
Special
110
85
5
10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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Giga Drain
grass
Special
75
100
10
--
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
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Will O Wisp
fire
Status
--
85
15
--
The user shoots a sinister flame at the target to inflict a burn.
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Superpower
fighting
Physical
120
100
5
100
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
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Overheat
fire
Special
130
90
5
100
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
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Shadow Claw
ghost
Physical
70
100
15
--
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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Drain Punch
fighting
Physical
75
100
10
--
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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Focus Blast
fighting
Special
120
70
5
10
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
--
Tickle
normal
Status
--
100
20
--
The user tickles the target into laughing, reducing its Attack and Defense stats.
--
Burning Jealousy
fire
Special
70
100
5
100
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
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Solar Beam
grass
Special
120
100
10
--
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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Taunt
dark
Status
--
100
20
--
The target is taunted into a rage that allows it to use only attack moves for three turns.
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Fling
dark
Physical
--
100
10
--
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
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Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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Brutal Swing
dark
Physical
60
100
20
--
The user swings its body around violently to inflict damage on everything in its vicinity.
--
Belch
poison
Special
120
90
10
--
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
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Dig
ground
Physical
80
100
10
--
The user burrows into the ground, then attacks on the next turn.
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Thief
dark
Physical
60
100
25
--
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
--
Night Slash
dark
Physical
70
100
15
--
The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Damage:

normal
x1.0
fighting
x1.0
flying
x1.0
poison
x1.0
ground
x2.0
rock
x2.0
bug
x0.5
ghost
x1.0
steel
x0.5
fire
x0.5
water
x2.0
grass
x0.5
electric
x1.0
psychic
x1.0
ice
x0.5
dragon
x1.0
dark
x1.0
fairy
x0.5
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Body Slam
normal
Physical
85
100
15
30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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Stomping Tantrum
ground
Physical
75
100
10
--
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
--
Sucker Punch
dark
Physical
70
100
5
--
This move enables the user to attack first. This move fails if the target is not readying an attack.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
--
Curse
ghost
Status
--
--
10
--
A move that works differently for the Ghost type than for all other types.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.