Munchlax
POKEMECHANICS - Omega Ruby Alpha Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #617 icon spriteAccelgor #619 icon spriteMienfoo →
Stunfisk
Stunfisk
Trap Pokémon
No. 618
HT70cm
WT11kg

Stunfisk

OMEGA-RUBY

Its skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. It smiles when transmitting electricity.

ALPHA-SAPPHIRE

It conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of electricity.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
stunfisk

Base Stats:

HP: 109
ATT: 66
DEF: 84
SP. ATK: 81
SP. DEF: 99
SPE: 32
EVs: +2 HP
ground
electric

Abilities:

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Limber

Prevents paralysis.

Sand Veil (hidden)

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

--
Water Gun
water
Special
40
100
25
--
The target is blasted with a forceful shot of water.
--
Fissure
ground
Physical
--
30
5
--
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
--
Mud Sport
ground
Status
--
--
15
--
The user covers itself with mud. This weakens Electric-type moves for five turns.
21
Mud Bomb
ground
Special
65
85
10
30
The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.
17
Camouflage
normal
Status
--
--
20
--
The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
40
Muddy Water
water
Special
90
85
10
30
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
25
Discharge
electric
Special
80
100
15
30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
9
Thunder Shock
electric
Special
40
100
30
10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
35
Bounce
flying
Physical
85
85
5
30
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
50
Revenge
fighting
Physical
60
100
10
--
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
--
Flail
normal
Physical
--
100
15
--
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Damage:

normal
x1.0
fighting
x1.0
flying
x0.5
poison
x0.5
ground
x2.0
rock
x0.5
bug
x1.0
ghost
x1.0
steel
x0.5
fire
x1.0
water
x2.0
grass
x2.0
electric
x0
psychic
x1.0
ice
x2.0
dragon
x1.0
dark
x1.0
fairy
x1.0
5
Bide
normal
Physical
--
--
10
--
The user endures attacks for two turns, then strikes back to cause double the damage taken.
13
Mud Shot
ground
Special
55
95
15
100
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
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Surf
water
Special
90
100
15
--
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
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Sludge Bomb
poison
Special
90
100
10
30
Unsanitary sludge is hurled at the target. This may also poison the target.
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Infestation
bug
Special
20
100
20
100
The target is infested and attacked for four to five turns. The target can’t flee during this time.
--
Reflect Type
normal
Status
--
--
15
--
The user reflects the target’s type, making it the same type as the target.
45
Thunderbolt
electric
Special
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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Thunder Wave
electric
Status
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
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Thunder
electric
Special
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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Flash
normal
Status
--
100
20
--
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.
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Sludge Wave
poison
Special
95
100
10
10
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
--
Magnet Rise
electric
Status
--
--
10
--
The user levitates using electrically generated magnetism for five turns.
--
Aqua Tail
water
Physical
90
90
10
--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
--
Electroweb
electric
Special
55
95
15
100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
--
Spark
electric
Physical
65
100
20
30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
--
Yawn
normal
Status
--
--
10
--
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
--
Astonish
ghost
Physical
30
100
15
30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
--
Me First
normal
Status
--
--
20
--
The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.
--
Eerie Impulse
electric
Status
--
100
15
--
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Encounters:

--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
--
Mud Slap
ground
Special
20
100
10
100
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
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Earthquake
ground
Physical
100
100
10
--
The user sets off an earthquake that strikes every Pokémon around it.
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Sandstorm
rock
Status
--
--
10
--
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
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Scald
water
Special
80
100
15
30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
--
Stealth Rock
rock
Status
--
--
20
--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
--
Foul Play
dark
Physical
95
100
15
--
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.
--
Pain Split
normal
Status
--
--
20
--
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
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Dig
ground
Physical
80
100
10
--
The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
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Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Stone Edge
rock
Physical
100
80
5
--
The user stabs the target with sharpened stones from below. Critical hits land more easily.
--
Water Pulse
water
Special
60
100
20
20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
--
Spite
ghost
Status
--
100
10
--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
--
Shock Wave
electric
Special
60
--
20
--
The user strikes the target with a quick jolt of electricity. This attack never misses.
--
Earth Power
ground
Special
90
100
10
10
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.
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Payback
dark
Physical
50
100
10
--
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
--
Uproar
normal
Special
90
100
10
--
The user attacks in an uproar for three turns. During that time, no one can fall asleep.
--
Endeavor
normal
Physical
--
100
5
--
An attack move that cuts down the target’s HP to equal the user’s HP.
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Bulldoze
ground
Physical
60
100
20
100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
--
Curse
ghost
Status
--
--
10
--
A move that works differently for the Ghost type than for all other types.
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Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Return
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the more the user likes its Trainer.
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Secret Power
normal
Physical
70
100
20
30
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.
30
Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Frustration
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the less the user likes its Trainer.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
--
Snore
normal
Special
50
100
15
30
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Facade
normal
Physical
70
100
20
--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
--
Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.