Munchlax
POKEMECHANICS - Black 2 White 2
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #188 icon spriteElgyem #190 icon spriteLitwick →
Beheeyem
Beheeyem
Cerebral Pokémon
No. 606
HT1m
WT34.5kg
Lv. 42
Level Up
⇒

Beheeyem

BLACK-2

Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded.

WHITE-2

Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
beheeyem

Encounters:

29
Simple Beam
normal
Status
--
100
15
--
The user’s mysterious psychic wave changes the target’s Ability to Simple.
63
Synchronoise
psychic
Special
120
100
10
--
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
56
Guard Split
psychic
Status
--
--
10
--
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target’s.
50
Recover
normal
Status
--
--
5
--
Restoring its own cells, the user restores its own HP by half of its max HP.
58
Power Split
psychic
Status
--
--
10
--
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s.
68
Wonder Room
psychic
Status
--
--
10
--
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
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Embargo
dark
Status
--
100
15
--
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
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Psyshock
psychic
Special
80
100
10
--
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
elgyem
--
Confusion
psychic
Special
50
100
25
10
The target is hit by a weak telekinetic force. It may also leave the target confused.
--
Miracle Eye
psychic
Status
--
--
40
--
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
--
Growl
normal
Status
--
100
40
--
The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.
--
Heal Block
psychic
Status
--
100
15
--
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
15
Psybeam
psychic
Special
65
100
20
10
The target is attacked with a peculiar ray. It may also cause confusion.
25
Imprison
psychic
Status
--
--
10
--
If the opponents know any move also known by the user, the opponents are prevented from using it.
39
Psychic
psychic
Special
90
100
10
10
The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.
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Thunderbolt
electric
Special
90
100
15
10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
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Thunder Wave
electric
Status
--
90
20
--
A weak electric charge is launched at the target. It causes paralysis if it hits.
45
Calm Mind
psychic
Status
--
--
20
--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
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Dream Eater
psychic
Special
100
100
15
--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.
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Safeguard
normal
Status
--
--
25
--
The user creates a protective field that prevents status problems for five turns.
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Trick Room
psychic
Status
--
--
5
--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
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Energy Ball
grass
Special
90
100
10
10
The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.
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Telekinesis
psychic
Status
--
--
15
--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
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Charge Beam
electric
Special
50
90
10
70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.