Beheeyem | ||||||
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Cerebral Pokémon | No. 606 |
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Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded.
Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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29 | Simple Beam | normal | Status | -- | 100 | 15 | -- |
The user’s mysterious psychic wave changes the target’s Ability to Simple. |
63 | Synchronoise | psychic | Special | 120 | 100 | 10 | -- |
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
56 | Guard Split | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target’s. |
50 | Recover | normal | Status | -- | -- | 5 | -- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
58 | Power Split | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s. |
68 | Wonder Room | psychic | Status | -- | -- | 10 | -- |
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Loading... | Embargo | dark | Status | -- | 100 | 15 | -- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
Loading... | Psyshock | psychic | Special | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
-- | Confusion | psychic | Special | 50 | 100 | 25 | 10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
-- | Miracle Eye | psychic | Status | -- | -- | 40 | -- |
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. |
-- | Growl | normal | Status | -- | 100 | 40 | -- |
The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. |
-- | Heal Block | psychic | Status | -- | 100 | 15 | -- |
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
15 | Psybeam | psychic | Special | 65 | 100 | 20 | 10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
25 | Imprison | psychic | Status | -- | -- | 10 | -- |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
39 | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
Loading... | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
45 | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Loading... | Dream Eater | psychic | Special | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
The user creates a protective field that prevents status problems for five turns. |
Loading... | Trick Room | psychic | Status | -- | -- | 5 | -- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Loading... | Energy Ball | grass | Special | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
Loading... | Telekinesis | psychic | Status | -- | -- | 15 | -- |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
Loading... | Charge Beam | electric | Special | 50 | 90 | 10 | 70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |