normal
x1.0fighting
x0.5flying
x1.0poison
x2.0ground
x1.0rock
x2.0bug
x1.0ghost
x1.0steel
x0.5fire
x2.0water
x1.0grass
x0.5electric
x0.5psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0fairy
x1.0Joltik | ||||||
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Attaching Pokémon | No. 595 |
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Since it can’t generate its own electricity, it sticks onto large-bodied Pokémon and absorbs static electricity.
They attach themselves to large-bodied Pokémon and absorb static electricity, which they store in an electric pouch.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Loading... | X Scissor | bug | Physical | 80 | 100 | 15 | -- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
Loading... | Volt Switch | electric | Special | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
23 | Gastro Acid | poison | Status | -- | 100 | 10 | -- |
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. |
Loading... | Poison Jab | poison | Physical | 80 | 100 | 20 | 30 |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
Loading... | Charge Beam | electric | Special | 50 | 90 | 10 | 70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Increases moves' accuracy to 1.3×.
Prevents opposing Pokémon from eating held Berries.
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
-- | Spider Web | bug | Status | -- | -- | 10 | -- |
The user ensnares the target with thin, gooey silk so it can’t flee from battle. |
-- | String Shot | bug | Status | -- | 95 | 40 | -- |
The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. |
-- | Leech Life | bug | Physical | 80 | 100 | 10 | -- |
The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. |
15 | Electroweb | electric | Special | 55 | 95 | 15 | 100 |
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. |
18 | Bug Bite | bug | Physical | 60 | 100 | 20 | -- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
26 | Slash | normal | Physical | 70 | 100 | 20 | -- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
29 | Electro Ball | electric | Special | -- | 100 | 10 | -- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
48 | Bug Buzz | bug | Special | 90 | 100 | 10 | 10 |
The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat. |
45 | Discharge | electric | Special | 80 | 100 | 15 | 30 |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
Loading... | Energy Ball | grass | Special | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
Loading... | Infestation | bug | Special | 20 | 100 | 20 | 100 |
The target is infested and attacked for four to five turns. The target can’t flee during this time. |
Loading... | Struggle Bug | bug | Special | 50 | 100 | 20 | 100 |
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. |
-- | Bounce | flying | Physical | 85 | 85 | 5 | 30 |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
-- | Poison Sting | poison | Physical | 15 | 100 | 35 | 30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
-- | Cross Poison | poison | Physical | 70 | 100 | 20 | 10 |
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
-- | Pin Missile | bug | Physical | 25 | 95 | 20 | -- |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
-- | Feint Attack | dark | Physical | 60 | -- | 20 | -- |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
-- | Disable | normal | Status | -- | 100 | 20 | -- |
For four turns, this move prevents the target from using the move it last used. |
12 | Fury Cutter | bug | Physical | 40 | 95 | 20 | -- |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
40 | Sucker Punch | dark | Physical | 70 | 100 | 5 | -- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Loading... | Wild Charge | electric | Physical | 90 | 100 | 15 | -- |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
-- | Rock Climb | normal | Physical | 90 | 85 | 20 | 20 |
The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
-- | Magnet Rise | electric | Status | -- | -- | 10 | -- |
The user levitates using electrically generated magnetism for five turns. |
-- | Camouflage | normal | Status | -- | -- | 20 | -- |
The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
-- | Pursuit | dark | Physical | 40 | 100 | 20 | -- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
7 | Screech | normal | Status | -- | 85 | 40 | -- |
An earsplitting screech harshly lowers the target’s Defense stat. |
34 | Signal Beam | bug | Special | 75 | 100 | 15 | 10 |
The user attacks with a sinister beam of light. This may also confuse the target. |
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
-- | Shock Wave | electric | Special | 60 | -- | 20 | -- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
-- | Giga Drain | grass | Special | 75 | 100 | 10 | -- |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
4 | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
37 | Agility | psychic | Status | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |