normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x2.0rock
x2.0bug
x0.5ghost
x1.0steel
x0.5fire
x0.5water
x2.0grass
x0.5electric
x1.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0fairy
x0.5Growlithe | ||||||
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Puppy Pokémon | No. 58 |
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It has a brave and trustworthy nature. It fearlessly stands up to bigger and stronger foes.
Extremely loyal, it will fearlessly bark at any opponent to protect its own Trainer from harm.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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4 | Howl | normal | Status | -- | -- | 40 | -- |
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. |
12 | Flame Wheel | fire | Physical | 60 | 100 | 25 | 10 |
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. |
-- | Ember | fire | Special | 40 | 100 | 25 | 10 |
The target is attacked with small flames. This may also leave the target with a burn. |
24 | Fire Fang | fire | Physical | 65 | 95 | 15 | 10 |
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
Lowers opponents' Attack one stage upon entering battle.
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Raises Attack one stage upon taking damage from a dark move.
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
8 | Bite | dark | Physical | 60 | 100 | 25 | 30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
28 | Retaliate | normal | Physical | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. |
32 | Crunch | dark | Physical | 80 | 100 | 15 | 20 |
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
20 | Agility | psychic | Status | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
56 | Flare Blitz | fire | Physical | 120 | 100 | 15 | 10 |
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
Loading... | Fire Spin | fire | Special | 35 | 85 | 15 | 100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Loading... | Close Combat | fighting | Physical | 120 | 100 | 5 | 100 |
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. |
Loading... | Wild Charge | electric | Physical | 90 | 100 | 15 | -- |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
-- | Morning Sun | normal | Status | -- | -- | 5 | -- |
The user restores its own HP. The amount of HP regained varies with the weather. |
-- | Double Kick | fighting | Physical | 30 | 100 | 30 | -- |
The target is quickly kicked twice in succession using both feet. |
48 | Play Rough | fairy | Physical | 90 | 90 | 10 | 10 |
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
Loading... | Fire Blast | fire | Special | 110 | 85 | 5 | 10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Loading... | Heat Wave | fire | Special | 95 | 90 | 10 | 10 |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
Loading... | Will O Wisp | fire | Status | -- | 85 | 15 | -- |
The user shoots a sinister flame at the target to inflict a burn. |
-- | Thrash | normal | Physical | 120 | 100 | 10 | -- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
Loading... | Psychic Fangs | psychic | Physical | 85 | 100 | 10 | -- |
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
40 | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
52 | Reversal | fighting | Physical | -- | 100 | 15 | -- |
An all-out attack that becomes more powerful the less HP the user has. |
Loading... | Outrage | dragon | Physical | 120 | 100 | 10 | -- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
Loading... | Overheat | fire | Special | 130 | 90 | 5 | 100 |
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Loading... | Snarl | dark | Special | 55 | 95 | 15 | 100 |
The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
44 | Roar | normal | Status | -- | -- | 20 | -- |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
-- | Covet | normal | Physical | 60 | 100 | 25 | -- |
The user endearingly approaches the target, then steals the target’s held item. |
16 | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
The user burrows into the ground, then attacks on the next turn. |
Loading... | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Loading... | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
36 | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
-- | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Loading... | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |