normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x2.0rock
x2.0bug
x0.5ghost
x1.0steel
x0.5fire
x0.5water
x2.0grass
x0.5electric
x1.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0Growlithe | ||||||
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Puppy Pokémon | No. 58 |
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GROWLITHE has a superb sense of smell. Once it smells anything, this POKéMON won’t forget the scent, no matter what. It uses its advanced olfactory sense to determine the emotions of other living things.
GROWLITHE has a superb sense of smell. Once it smells anything, this POKéMON won’t forget the scent, no matter what. It uses its advanced olfactory sense to determine the emotions of other living things.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Lowers opponents' Attack one stage upon entering battle.
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Raises Attack one stage upon taking damage from a dark move.
31 | Flame Wheel | fire | Physical | 60 | 100 | 25 | 10 |
A fiery charge attack that may inflict a burn. |
-- | Howl | normal | Status | -- | -- | 40 | -- |
Howls to raise the spirit and boosts ATTACK. |
7 | Ember | fire | Special | 40 | 100 | 25 | 10 |
A weak fire attack that may inflict a burn. |
19 | Odor Sleuth | normal | Status | -- | -- | 40 | -- |
Negates the foe’s efforts to heighten evasiveness. |
-- | Thrash | normal | Physical | 120 | 100 | 10 | -- |
A rampage of 2 to 3 turns that confuses the user. |
-- | Fire Spin | fire | Special | 35 | 85 | 15 | 100 |
Traps the foe in a ring of fire for 2 to 5 turns. |
Loading... | Overheat | fire | Special | 130 | 90 | 5 | 100 |
Allows a full-power attack, but sharply lowers SP. ATK. |
-- | Bite | dark | Physical | 60 | 100 | 25 | 30 |
Bites with vicious fangs. May cause flinching. |
13 | Leer | normal | Status | -- | 100 | 30 | 100 |
Frightens the foe with a leer to lower DEFENSE. |
49 | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
A powerful fire attack that may inflict a burn. |
Loading... | Fire Blast | fire | Special | 110 | 85 | 5 | 10 |
A fiery blast that scorches all. May cause a burn. |
-- | Crunch | dark | Physical | 80 | 100 | 15 | 20 |
Crunches with sharp fangs. May lower SP. DEF. |
-- | Heat Wave | fire | Special | 95 | 90 | 10 | 10 |
Exhales a hot breath on the foe. May inflict a burn. |
-- | Roar | normal | Status | -- | -- | 20 | -- |
Makes the foe flee to end the battle. |
43 | Agility | psychic | Status | -- | -- | 30 | -- |
Relaxes the body to sharply boost SPEED. |
-- | Safeguard | normal | Status | -- | -- | 25 | -- |
A mystical force prevents all status problems. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
Builds enormous power, then slams the foe. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
Attacks with a rock-hard tail. May lower DEFENSE. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
An extremely speedy and unavoidable attack. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
37 | Helping Hand | normal | Status | -- | -- | 20 | -- |
Boosts the power of the recipient’s moves. |
-- | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
A full-body slam that may cause paralysis. |
25 | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless charge attack that also hurts the user. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |