Munchlax
POKEMECHANICS - Black 2 White 2
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #578 icon spriteDuosion #580 icon spriteDucklett →
Reuniclus
Reuniclus
Multiplying Pokémon
No. 579
HT1m
WT20.1kg
Lv. 32
Level Up
⇒
Lv. 41
Level Up
⇒

Reuniclus

BLACK-2

They use psychic power to control their arms, which are made of a special liquid. They can crush boulders psychically.

WHITE-2

They use psychic power to control their arms, which are made of a special liquid. They can crush boulders psychically.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
reuniclus

Encounters:

--
Psywave
psychic
Special
--
100
15
--
The target is attacked with an odd psychic wave. The attack varies in intensity.
24
Recover
normal
Status
--
--
5
--
Restoring its own cells, the user restores its own HP by half of its max HP.
25
Psyshock
psychic
Special
80
100
10
--
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
54
Heal Block
psychic
Status
--
100
15
--
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
31
Future Sight
psychic
Special
120
100
10
--
Two turns after this move is used, a hunk of psychic energy attacks the target.
41
Dizzy Punch
normal
Physical
70
100
10
20
The target is hit with rhythmically launched punches that may also leave it confused.
59
Wonder Room
psychic
Status
--
--
10
--
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
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Embargo
dark
Status
--
100
15
--
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
duosion
solosis
--
Rollout
rock
Physical
30
90
20
--
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
19
Charm
fairy
Status
--
100
20
--
The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.
--
Snatch
dark
Status
--
--
10
--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
39
Psychic
psychic
Special
90
100
10
10
The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.
45
Skill Swap
psychic
Status
--
--
10
--
The user employs its psychic power to exchange Abilities with the target.
34
Pain Split
normal
Status
--
--
20
--
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
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Thunder
electric
Special
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
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Thunder Wave
electric
Status
--
90
20
--
A weak electric charge is launched at the target. It causes paralysis if it hits.
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Dream Eater
psychic
Special
100
100
15
--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.
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Explosion
normal
Physical
250
100
5
--
The user explodes to inflict damage on those around it. The user faints upon using this move.
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Flash
normal
Status
--
100
20
--
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.
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Energy Ball
grass
Special
90
100
10
10
The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.
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Trick Room
psychic
Status
--
--
5
--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
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Gyro Ball
steel
Physical
--
100
5
--
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
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Focus Blast
fighting
Special
120
70
5
10
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
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Flash Cannon
steel
Special
80
100
10
10
The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.
--
Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
16
Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
28
Endeavor
normal
Physical
--
100
5
--
An attack move that cuts down the target’s HP to equal the user’s HP.
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Strength
normal
Physical
80
100
15
--
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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Safeguard
normal
Status
--
--
25
--
The user creates a protective field that prevents status problems for five turns.
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Rock Smash
fighting
Physical
40
100
15
50
The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
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Calm Mind
psychic
Status
--
--
20
--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
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Psych Up
normal
Status
--
--
10
--
The user hypnotizes itself into copying any stat change made by the target.
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Telekinesis
psychic
Status
--
--
15
--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
--
Fire Punch
fire
Physical
75
100
15
10
The target is punched with a fiery fist. It may also leave the target with a burn.
--
Ice Punch
ice
Physical
75
100
15
10
The target is punched with an icy fist. It may also leave the target frozen.