Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #270 icon spriteSolosis #272 icon spriteReuniclus →
Duosion
Duosion
Mitosis Pokémon
No. 578
HT60cm
WT8kg
Lv. 32
Level Up
⇒
duosion
Lv. 41
Level Up
⇒

Duosion

SWORD

Its psychic power can supposedly cover a range of more than half a mile—but only if its two brains can agree with each other.

SHIELD

Its brain has split into two, and the two halves rarely think alike. Its actions are utterly unpredictable.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %

Encounters:

--
Confusion
psychic
Special
50
100
25
10
The target is hit by a weak telekinetic force. This may also confuse the target.
12
Psybeam
psychic
Special
65
100
20
10
The target is attacked with a peculiar ray. This may also leave the target confused.
20
Psyshock
psychic
Special
80
100
10
--
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
--
Recover
normal
Status
--
--
5
--
Restoring its own cells, the user restores its own HP by half of its max HP.
52
Future Sight
psychic
Special
120
100
10
--
Two turns after this move is used, a hunk of psychic energy attacks the target.
58
Wonder Room
psychic
Status
--
--
10
--
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
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Power Swap
psychic
Status
--
--
10
--
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
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Guard Swap
psychic
Status
--
--
10
--
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
--
Expanding Force
psychic
Special
80
100
10
--
The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.
--
Steel Roller
steel
Physical
130
100
5
--
The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.
solosis
reuniclus
16
Charm
fairy
Status
--
100
20
--
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
40
Psychic
psychic
Special
90
100
10
10
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
46
Skill Swap
psychic
Status
--
--
10
--
The user employs its psychic power to exchange Abilities with the target.
35
Pain Split
normal
Status
--
--
20
--
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
28
Ally Switch
psychic
Status
--
--
15
--
The user teleports using a strange power and switches places with one of its allies.
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Thunder
electric
Special
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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Thunder Wave
electric
Status
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
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Safeguard
normal
Status
--
--
25
--
The user creates a protective field that prevents status conditions for five turns.
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Encore
normal
Status
--
100
5
--
The user compels the target to keep using the move it encored for three turns.
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Imprison
psychic
Status
--
--
10
--
If opposing Pokémon know any move also known by the user, they are prevented from using it.
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Gyro Ball
steel
Physical
--
100
5
--
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
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Iron Defense
steel
Status
--
--
15
--
The user hardens its body’s surface like iron, sharply raising its Defense stat.
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Calm Mind
psychic
Status
--
--
20
--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
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Trick
psychic
Status
--
100
10
--
The user catches the target off guard and swaps its held item with its own.
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Trick Room
psychic
Status
--
--
5
--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
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Stored Power
psychic
Special
20
100
10
--
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.
psychic
24
Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
--
Endeavor
normal
Physical
--
100
5
--
This attack move cuts down the target’s HP to equal the user’s HP.
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Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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Zen Headbutt
psychic
Physical
80
90
15
20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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Energy Ball
grass
Special
90
100
10
10
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
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Psychic Terrain
psychic
Status
--
--
10
--
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
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Flash Cannon
steel
Special
80
100
10
10
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.