Duosion | ||||||
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Mitosis Pokémon | No. 578 |
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Its psychic power can supposedly cover a range of more than half a mile—but only if its two brains can agree with each other.
Its brain has split into two, and the two halves rarely think alike. Its actions are utterly unpredictable.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Confusion | psychic | Special | 50 | 100 | 25 | 10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
12 | Psybeam | psychic | Special | 65 | 100 | 20 | 10 |
The target is attacked with a peculiar ray. This may also leave the target confused. |
20 | Psyshock | psychic | Special | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
-- | Recover | normal | Status | -- | -- | 5 | -- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
52 | Future Sight | psychic | Special | 120 | 100 | 10 | -- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
58 | Wonder Room | psychic | Status | -- | -- | 10 | -- |
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Loading... | Power Swap | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
Loading... | Guard Swap | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
-- | Expanding Force | psychic | Special | 80 | 100 | 10 | -- |
The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain. |
-- | Steel Roller | steel | Physical | 130 | 100 | 5 | -- |
The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain. |
16 | Charm | fairy | Status | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. |
40 | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
46 | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to exchange Abilities with the target. |
35 | Pain Split | normal | Status | -- | -- | 20 | -- |
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
28 | Ally Switch | psychic | Status | -- | -- | 15 | -- |
The user teleports using a strange power and switches places with one of its allies. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Loading... | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
Loading... | Encore | normal | Status | -- | 100 | 5 | -- |
The user compels the target to keep using the move it encored for three turns. |
Loading... | Imprison | psychic | Status | -- | -- | 10 | -- |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
Loading... | Gyro Ball | steel | Physical | -- | 100 | 5 | -- |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
Loading... | Iron Defense | steel | Status | -- | -- | 15 | -- |
The user hardens its body’s surface like iron, sharply raising its Defense stat. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Loading... | Trick | psychic | Status | -- | 100 | 10 | -- |
The user catches the target off guard and swaps its held item with its own. |
Loading... | Trick Room | psychic | Status | -- | -- | 5 | -- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Loading... | Stored Power | psychic | Special | 20 | 100 | 10 | -- |
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
24 | Reflect | psychic | Status | -- | -- | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
-- | Endeavor | normal | Physical | -- | 100 | 5 | -- |
This attack move cuts down the target’s HP to equal the user’s HP. |
Loading... | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Loading... | Zen Headbutt | psychic | Physical | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Loading... | Energy Ball | grass | Special | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
Loading... | Psychic Terrain | psychic | Status | -- | -- | 10 | -- |
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
Loading... | Flash Cannon | steel | Special | 80 | 100 | 10 | 10 |
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. |