normal
x1.0fighting
x0.5flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x2.0ghost
x2.0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x0.5ice
x1.0dragon
x1.0dark
x2.0fairy
x1.0Solosis | ||||||
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Cell Pokémon | No. 577 |
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Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe.
They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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24 | Recover | normal | Status | -- | -- | 5 | -- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
-- | Psywave | psychic | Special | -- | 100 | 15 | -- |
The target is attacked with an odd psychic wave. The attack varies in intensity. |
25 | Psyshock | psychic | Special | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
31 | Future Sight | psychic | Special | 120 | 100 | 10 | -- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
46 | Heal Block | psychic | Status | -- | 100 | 15 | -- |
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
48 | Wonder Room | psychic | Status | -- | -- | 10 | -- |
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Loading... | Embargo | dark | Status | -- | 100 | 15 | -- |
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
Loading... | Infestation | bug | Special | 20 | 100 | 20 | 100 |
The target is infested and attacked for four to five turns. The target can’t flee during this time. |
-- | Role Play | psychic | Status | -- | -- | 10 | -- |
The user mimics the target completely, copying the target’s natural Ability. |
Protects against damage from weather.
Protects against damage not directly caused by a move.
Heals for 1/3 max HP upon switching out.
33 | Pain Split | normal | Status | -- | -- | 20 | -- |
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
40 | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to exchange Abilities with the target. |
Loading... | Explosion | normal | Physical | 250 | 100 | 5 | -- |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Loading... | Gyro Ball | steel | Physical | -- | 100 | 5 | -- |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
Loading... | Flash Cannon | steel | Special | 80 | 100 | 10 | 10 |
The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. |
Loading... | Trick Room | psychic | Status | -- | -- | 5 | -- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
-- | Magic Coat | psychic | Status | -- | -- | 15 | -- |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
10 | Snatch | dark | Status | -- | -- | 10 | -- |
The user steals the effects of any attempts to use a healing or stat-changing move. |
7 | Rollout | rock | Physical | 30 | 90 | 20 | -- |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
19 | Charm | fairy | Status | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
Loading... | Dream Eater | psychic | Special | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Loading... | Energy Ball | grass | Special | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
-- | Iron Defense | steel | Status | -- | -- | 15 | -- |
The user hardens its body’s surface like iron, sharply raising its Defense stat. |
-- | Signal Beam | bug | Special | 75 | 100 | 15 | 10 |
The user attacks with a sinister beam of light. This may also confuse the target. |
-- | Acid Armor | poison | Status | -- | -- | 20 | -- |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
3 | Reflect | psychic | Status | -- | -- | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
28 | Endeavor | normal | Physical | -- | 100 | 5 | -- |
An attack move that cuts down the target’s HP to equal the user’s HP. |
37 | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Loading... | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. |
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
-- | After You | normal | Status | -- | -- | 15 | -- |
The user helps the target and makes it use its move right after the user. |
-- | Night Shade | ghost | Special | -- | 100 | 15 | -- |
The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
-- | Astonish | ghost | Physical | 30 | 100 | 15 | 30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
16 | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Loading... | Psych Up | normal | Status | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
-- | Confuse Ray | ghost | Status | -- | 100 | 10 | -- |
The target is exposed to a sinister ray that triggers confusion. |
-- | Imprison | psychic | Status | -- | -- | 10 | -- |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
Loading... | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
-- | Shock Wave | electric | Special | 60 | -- | 20 | -- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
-- | Gravity | psychic | Status | -- | -- | 5 | -- |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
-- | Trick | psychic | Status | -- | 100 | 10 | -- |
The user catches the target off guard and swaps its held item with its own. |
-- | Zen Headbutt | psychic | Physical | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
14 | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
-- | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
-- | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |