normal
x1.0fighting
x1.0flying
x2.0poison
x1.0ground
x1.0rock
x0.5bug
x0.5ghost
x1.0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x2.0ice
x1.0dragon
x1.0dark
x0.5Mankey | ||||||
![]() | ||||||
Pig Monkey Pokémon | No. 56 |
|
When MANKEY starts shaking and its nasal breathing turns rough, it’s a sure sign that it is becoming angry. However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.
When MANKEY starts shaking and its nasal breathing turns rough, it’s a sure sign that it is becoming angry. However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
---|
-- | Meditate | psychic | Status | -- | -- | 40 | -- |
Meditates in a peaceful fashion to raise ATTACK. |
-- | Foresight | normal | Status | -- | -- | 40 | -- |
Negates the foe’s efforts to heighten evasiveness. |
-- | Smelling Salts | normal | Physical | 70 | 100 | 10 | -- |
Powerful against paralyzed foes, but also heals them. |
Prevents sleep.
Raises Attack to the maximum of six stages upon receiving a critical hit.
Raises Attack two stages upon having any stat lowered.
39 | Cross Chop | fighting | Physical | 100 | 80 | 5 | -- |
A double-chopping attack. High critical-hit ratio. |
Loading... | Overheat | fire | Special | 130 | 90 | 5 | 100 |
Allows a full-power attack, but sharply lowers SP. ATK. |
-- | Counter | fighting | Physical | -- | 100 | 20 | -- |
Retaliates any physical hit with double the power. |
-- | Reversal | fighting | Physical | -- | 100 | 15 | -- |
Inflicts more damage when the user’s HP is down. |
-- | Revenge | fighting | Physical | 60 | 100 | 10 | -- |
An attack that gains power if injured by the foe. |
Loading... | Bulk Up | fighting | Status | -- | -- | 20 | -- |
Bulks up the body to boost both ATTACK and DEFENSE. |
-- | Scratch | normal | Physical | 40 | 100 | 35 | -- |
Scratches the foe with sharp claws. |
15 | Karate Chop | fighting | Physical | 50 | 100 | 25 | -- |
A chopping attack with a high critical-hit ratio. |
21 | Fury Swipes | normal | Physical | 18 | 80 | 15 | -- |
Rakes the foe with sharp claws, etc., 2 to 5 times. |
51 | Thrash | normal | Physical | 120 | 100 | 10 | -- |
A rampage of 2 to 3 turns that confuses the user. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
Attacks with a rock-hard tail. May lower DEFENSE. |
Loading... | Taunt | dark | Status | -- | 100 | 20 | -- |
Taunts the foe into only using attack moves. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
Destroys barriers such as REFLECT and causes damage. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Stops the foe from moving with rocks and cuts SPEED. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
An extremely speedy and unavoidable attack. |
-- | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled. May cause flinching. |
-- | Beat Up | dark | Physical | -- | 100 | 10 | -- |
Summons party POKéMON to join in the attack. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
A powerful loyalty attack. The user flinches if hit. |
33 | Seismic Toss | fighting | Physical | -- | 100 | 20 | -- |
Inflicts damage identical to the user’s level. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electrical attack that may paralyze the foe. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |
9 | Low Kick | fighting | Physical | -- | 100 | 20 | -- |
A kick that inflicts more damage on heavier foes. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
Frightens the foe with a leer to lower DEFENSE. |
45 | Screech | normal | Status | -- | 85 | 40 | -- |
Emits a screech to sharply reduce the foe’s DEFENSE. |
27 | Focus Energy | normal | Status | -- | -- | 30 | -- |
Focuses power to raise the critical-hit ratio. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A lightning attack that may cause paralysis. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
Builds enormous power, then slams the foe. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
A powerful quake, but has no effect on flying foes. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |