normal
x0.5fighting
x2.0flying
x0.5poison
x0.5ground
x2.0rock
x1.0bug
x1.0ghost
x1.0steel
x1.0fire
x0.25water
x1.0grass
x4.0electric
x2.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0fairy
x1.0Tirtouga | ||||||
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Prototurtle Pokémon | No. 564 |
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This Pokémon inhabited ancient seas. Although it can only crawl, it still comes up onto land in search of prey.
Tirtouga is considered to be the ancestor of many turtle Pokémon. It was restored to life from a fossil.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Withdraw | water | Status | -- | -- | 40 | -- |
The user withdraws its body into its hard shell, raising its Defense stat. |
6 | Aqua Jet | water | Physical | 40 | 100 | 20 | -- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
18 | Wide Guard | rock | Status | -- | -- | 10 | -- |
The user and its allies are protected from wide-ranging attacks for one turn. |
45 | Shell Smash | normal | Status | -- | -- | 15 | -- |
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. |
Loading... | Guard Swap | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
-- | Water Gun | water | Special | 40 | 100 | 25 | -- |
The target is blasted with a forceful shot of water. |
21 | Brine | water | Special | 65 | 100 | 10 | -- |
If the target’s HP is half or less, this attack will hit with double the power. |
36 | Aqua Tail | water | Physical | 90 | 90 | 10 | -- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Loading... | Muddy Water | water | Special | 90 | 85 | 10 | 30 |
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
Loading... | Rock Blast | rock | Physical | 25 | 90 | 10 | -- |
The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
-- | Meteor Beam | rock | Special | 120 | 90 | 10 | 100 |
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. |
Decreases damage taken from super-effective moves by 1/4.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Doubles Speed during rain.
12 | Ancient Power | rock | Special | 60 | 100 | 5 | 10 |
The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |
15 | Bite | dark | Physical | 60 | 100 | 25 | 30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
9 | Smack Down | rock | Physical | 50 | 100 | 15 | 100 |
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit. |
27 | Crunch | dark | Physical | 80 | 100 | 15 | 20 |
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
33 | Iron Defense | steel | Status | -- | -- | 15 | -- |
The user hardens its body’s surface like iron, sharply raising its Defense stat. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
42 | Hydro Pump | water | Special | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Loading... | Icy Wind | ice | Special | 55 | 95 | 15 | 100 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. |
Loading... | Waterfall | water | Physical | 80 | 100 | 15 | 20 |
The user charges at the target and may make it flinch. |
Loading... | Whirlpool | water | Special | 35 | 85 | 15 | 100 |
The user traps the target in a violent swirling whirlpool for four to five turns. |
Loading... | Dive | water | Physical | 80 | 100 | 10 | -- |
Diving on the first turn, the user floats up and attacks on the next turn. |
Loading... | Mud Shot | ground | Special | 55 | 95 | 15 | 100 |
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. |
Loading... | Earth Power | ground | Special | 90 | 100 | 10 | 10 |
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. |
Loading... | Stealth Rock | rock | Status | -- | -- | 20 | -- |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
Loading... | Scald | water | Special | 80 | 100 | 15 | 30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
Loading... | Stone Edge | rock | Physical | 100 | 80 | 5 | -- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
-- | Rock Throw | rock | Physical | 50 | 90 | 15 | -- |
The user picks up and throws a small rock at the target to attack. |
24 | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
30 | Curse | ghost | Status | -- | -- | 10 | -- |
A move that works differently for the Ghost type than for all other types. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes every Pokémon around it. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Loading... | Sandstorm | rock | Status | -- | -- | 10 | -- |
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
Loading... | Liquidation | water | Physical | 85 | 100 | 10 | 20 |
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
The user burrows into the ground, then attacks on the next turn. |
Loading... | Bulldoze | ground | Physical | 60 | 100 | 20 | 100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
Loading... | Zen Headbutt | psychic | Physical | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
-- | Slam | normal | Physical | 80 | 75 | 20 | -- |
The target is slammed with a long tail, vines, or the like to inflict damage. |
-- | Block | normal | Status | -- | -- | 5 | -- |
The user blocks the target’s way with arms spread wide to prevent escape. |
Loading... | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
-- | Rollout | rock | Physical | 30 | 90 | 20 | -- |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
39 | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
-- | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Loading... | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
3 | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
-- | Knock Off | dark | Physical | 65 | 100 | 20 | -- |
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |