Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #563 icon spriteCofagrigus #565 icon spriteCarracosta →
Tirtouga
Tirtouga
Prototurtle Pokémon
No. 564
HT70cm
WT16.5kg
Lv. 37
Level Up
⇒

Tirtouga

SWORD

This Pokémon inhabited ancient seas. Although it can only crawl, it still comes up onto land in search of prey.

SHIELD

Tirtouga is considered to be the ancestor of many turtle Pokémon. It was restored to life from a fossil.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
tirtouga

Encounters:

--
Withdraw
water
Status
--
--
40
--
The user withdraws its body into its hard shell, raising its Defense stat.
6
Aqua Jet
water
Physical
40
100
20
--
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
18
Wide Guard
rock
Status
--
--
10
--
The user and its allies are protected from wide-ranging attacks for one turn.
45
Shell Smash
normal
Status
--
--
15
--
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
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Guard Swap
psychic
Status
--
--
10
--
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Base Stats:

HP: 54
ATT: 78
DEF: 103
SP. ATK: 53
SP. DEF: 45
SPE: 22
EVs: +1 DEF
water
rock
carracosta
--
Water Gun
water
Special
40
100
25
--
The target is blasted with a forceful shot of water.
21
Brine
water
Special
65
100
10
--
If the target’s HP is half or less, this attack will hit with double the power.
36
Aqua Tail
water
Physical
90
90
10
--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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Muddy Water
water
Special
90
85
10
30
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
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Rock Blast
rock
Physical
25
90
10
--
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
--
Meteor Beam
rock
Special
120
90
10
100
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.

Abilities:

Solid Rock

Decreases damage taken from super-effective moves by 1/4.

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Swift Swim (hidden)

Doubles Speed during rain.

12
Ancient Power
rock
Special
60
100
5
10
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
15
Bite
dark
Physical
60
100
25
30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
9
Smack Down
rock
Physical
50
100
15
100
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.
27
Crunch
dark
Physical
80
100
15
20
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
33
Iron Defense
steel
Status
--
--
15
--
The user hardens its body’s surface like iron, sharply raising its Defense stat.
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Surf
water
Special
90
100
15
--
The user attacks everything around it by swamping its surroundings with a giant wave.
42
Hydro Pump
water
Special
110
80
5
--
The target is blasted by a huge volume of water launched under great pressure.
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Blizzard
ice
Special
110
70
5
10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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Ice Beam
ice
Special
90
100
10
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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Icy Wind
ice
Special
55
95
15
100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
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Waterfall
water
Physical
80
100
15
20
The user charges at the target and may make it flinch.
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Whirlpool
water
Special
35
85
15
100
The user traps the target in a violent swirling whirlpool for four to five turns.
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Dive
water
Physical
80
100
10
--
Diving on the first turn, the user floats up and attacks on the next turn.
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Mud Shot
ground
Special
55
95
15
100
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
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Earth Power
ground
Special
90
100
10
10
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
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Stealth Rock
rock
Status
--
--
20
--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
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Scald
water
Special
80
100
15
30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
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Stone Edge
rock
Physical
100
80
5
--
The user stabs the target from below with sharpened stones. Critical hits land more easily.
--
Rock Throw
rock
Physical
50
90
15
--
The user picks up and throws a small rock at the target to attack.

Damage:

normal
x0.5
fighting
x2.0
flying
x0.5
poison
x0.5
ground
x2.0
rock
x1.0
bug
x1.0
ghost
x1.0
steel
x1.0
fire
x0.25
water
x1.0
grass
x4.0
electric
x2.0
psychic
x1.0
ice
x0.5
dragon
x1.0
dark
x1.0
fairy
x1.0
24
Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
30
Curse
ghost
Status
--
--
10
--
A move that works differently for the Ghost type than for all other types.
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Earthquake
ground
Physical
100
100
10
--
The user sets off an earthquake that strikes every Pokémon around it.
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Iron Tail
steel
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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Sandstorm
rock
Status
--
--
10
--
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
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Liquidation
water
Physical
85
100
10
20
The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
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Dig
ground
Physical
80
100
10
--
The user burrows into the ground, then attacks on the next turn.
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Bulldoze
ground
Physical
60
100
20
100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
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Zen Headbutt
psychic
Physical
80
90
15
20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
--
Slam
normal
Physical
80
75
20
--
The target is slammed with a long tail, vines, or the like to inflict damage.
--
Block
normal
Status
--
--
5
--
The user blocks the target’s way with arms spread wide to prevent escape.
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Body Slam
normal
Physical
85
100
15
30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
--
Rollout
rock
Physical
30
90
20
--
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
39
Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
--
Water Pulse
water
Special
60
100
20
20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
3
Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
--
Knock Off
dark
Physical
65
100
20
--
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.