Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
  • Pokédex
  • Select Version
POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #553 icon spriteKrookodile #555 icon spriteDarmanitan →
Darumaka (Galar)
Darumaka (Galar)
Zen Charm Pokémon
No. 554
HT70cm
WT40kg
Lv. 35
Level Up
⇒

Darumaka (Galar)

SWORD

It derives its power from fire burning inside its body. If the fire dwindles, this Pokémon will immediately fall asleep.

SHIELD

This popular symbol of good fortune will never fall over in its sleep, no matter how it’s pushed or pulled.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
darumaka (Galar)

Encounters:

--
Powder Snow
ice
Special
40
100
25
10
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
36
Belly Drum
normal
Status
--
--
10
--
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
12
Avalanche
ice
Physical
60
100
10
--
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
44
Thrash
normal
Physical
120
100
10
--
The user rampages and attacks for two to three turns. The user then becomes confused.
20
Ice Fang
ice
Physical
65
95
15
10
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Loading...
Fire Spin
fire
Special
35
85
15
100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Loading...
Flare Blitz
fire
Physical
120
100
15
10
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Abilities:

Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Inner Focus (hidden)

Prevents flinching.

ice

Base Stats:

HP: 70
ATT: 90
DEF: 45
SP. ATK: 15
SP. DEF: 45
SPE: 50
EVs: +1 ATT
16
Work Up
normal
Status
--
--
30
--
The user is roused, and its Attack and Sp. Atk stats increase.
32
Uproar
normal
Special
90
100
10
--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
8
Bite
dark
Physical
60
100
25
30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
28
Ice Punch
ice
Physical
75
100
15
10
The target is punched with an icy fist. This may also leave the target frozen.
Loading...
Fire Punch
fire
Physical
75
100
15
10
The target is punched with a fiery fist. This may also leave the target with a burn.
Loading...
Flamethrower
fire
Special
90
100
15
10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
48
Superpower
fighting
Physical
120
100
5
100
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Loading...
Mega Kick
normal
Physical
120
75
5
--
The target is attacked by a kick launched with muscle-packed power.
Loading...
Mega Punch
normal
Physical
80
85
20
--
The target is slugged by a punch thrown with muscle-packed power.
Loading...
Focus Energy
normal
Status
--
--
30
--
The user takes a deep breath and focuses so that critical hits land more easily.
Loading...
Ice Beam
ice
Special
90
100
10
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Loading...
Fire Blast
fire
Special
110
85
5
10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Loading...
Heat Wave
fire
Special
95
90
10
10
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Loading...
Encore
normal
Status
--
100
5
--
The user compels the target to keep using the move it encored for three turns.
Loading...
Overheat
fire
Special
130
90
5
100
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Loading...
Gyro Ball
steel
Physical
--
100
5
--
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
Loading...
U Turn
bug
Physical
70
100
20
--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Loading...
Will O Wisp
fire
Status
--
85
15
--
The user shoots a sinister flame at the target to inflict a burn.
Loading...
Fire Fang
fire
Physical
65
95
15
10
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
4
Taunt
dark
Status
--
100
20
--
The target is taunted into a rage that allows it to use only attack moves for three turns.
24
Headbutt
normal
Physical
70
100
15
30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
40
Blizzard
ice
Special
110
70
5
10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Loading...
Solar Beam
grass
Special
120
100
10
--
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Loading...
Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Loading...
Brick Break
fighting
Physical
75
100
15
--
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Loading...
Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Damage:

normal
x1.0
fighting
x2.0
flying
x1.0
poison
x1.0
ground
x1.0
rock
x2.0
bug
x1.0
ghost
x1.0
steel
x2.0
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x1.0
ice
x0.5
dragon
x1.0
dark
x1.0
fairy
x1.0
Loading...
Dig
ground
Physical
80
100
10
--
The user burrows into the ground, then attacks on the next turn.
Loading...
Zen Headbutt
psychic
Physical
80
90
15
20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Loading...
Fling
dark
Physical
--
100
10
--
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
Loading...
Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
--
Yawn
normal
Status
--
--
10
--
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
--
Hammer Arm
fighting
Physical
100
90
10
100
The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
--
Flame Wheel
fire
Physical
60
100
25
10
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
--
Focus Punch
fighting
Physical
150
100
20
--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Loading...
Thief
dark
Physical
60
100
25
--
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
darmanitan (Galar-Standard)
Loading...
Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Loading...
Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
--
Incinerate
fire
Special
60
100
15
--
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
--
Freeze Dry
ice
Special
70
100
20
10
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Loading...
Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Loading...
Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Loading...
Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Loading...
Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
Loading...
Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Loading...
Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
--
Take Down
normal
Physical
90
85
20
--
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Loading...
Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Loading...
Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
--
Power Up Punch
fighting
Physical
40
100
20
100
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.