normal
x1.0fighting
x1.0flying
x2.0poison
x2.0ground
x0.5rock
x1.0bug
x2.0ghost
x1.0steel
x1.0fire
x2.0water
x0.5grass
x0.5electric
x0.5psychic
x1.0ice
x2.0dragon
x1.0dark
x1.0fairy
x1.0Petilil | ||||||
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Bulb Pokémon | No. 548 |
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The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body.
Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Doubles Speed during strong sunlight.
Prevents confusion.
Protects against major status ailments during strong sunlight.
10 | Sleep Powder | grass | Status | -- | 75 | 15 | -- |
The user scatters a big cloud of sleep-inducing dust around the target. |
28 | Aromatherapy | grass | Status | -- | -- | 5 | -- |
The user releases a soothing scent that heals all status conditions affecting the user’s party. |
22 | Stun Spore | grass | Status | -- | 75 | 30 | -- |
The user scatters a cloud of numbing powder that paralyzes the target. |
37 | Entrainment | normal | Status | -- | 100 | 15 | -- |
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
-- | Absorb | grass | Special | 20 | 100 | 25 | -- |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
4 | Growth | normal | Status | -- | -- | 20 | -- |
The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
19 | Magical Leaf | grass | Special | 60 | -- | 20 | -- |
The user scatters curious leaves that chase the target. This attack never misses. |
13 | Mega Drain | grass | Special | 40 | 100 | 15 | -- |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
8 | Leech Seed | grass | Status | -- | 90 | 10 | -- |
A seed is planted on the target. It steals some HP from the target every turn. |
17 | Synthesis | grass | Status | -- | -- | 5 | -- |
The user restores its own HP. The amount of HP regained varies with the weather. |
46 | Leaf Storm | grass | Special | 130 | 90 | 5 | 100 |
The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
44 | After You | normal | Status | -- | -- | 15 | -- |
The user helps the target and makes it use its move right after the user. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. |
-- | Heal Bell | normal | Status | -- | -- | 5 | -- |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
-- | Ingrain | grass | Status | -- | -- | 20 | -- |
The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. |
-- | Healing Wish | psychic | Status | -- | -- | 10 | -- |
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
Loading... | Nature Power | normal | Status | -- | -- | 20 | -- |
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
-- | Seed Bomb | grass | Physical | 80 | 100 | 15 | -- |
The user slams a barrage of hard-shelled seeds down on the target from above. |
-- | Sweet Scent | normal | Status | -- | 100 | 20 | -- |
A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. |
-- | Grass Whistle | grass | Status | -- | 55 | 15 | -- |
The user plays a pleasant melody that lulls the target into a deep sleep. |
-- | Worry Seed | grass | Status | -- | 100 | 10 | -- |
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
26 | Giga Drain | grass | Special | 75 | 100 | 10 | -- |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
35 | Energy Ball | grass | Special | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
Loading... | Dream Eater | psychic | Special | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
-- | Covet | normal | Physical | 60 | 100 | 25 | -- |
The user endearingly approaches the target, then steals the target’s held item. |
-- | Bide | normal | Physical | -- | -- | 10 | -- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
-- | Charm | fairy | Status | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Grass Knot | grass | Special | -- | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
-- | Natural Gift | normal | Physical | -- | 100 | 15 | -- |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
31 | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
40 | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
-- | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |