normal
x1.0fighting
x0.25flying
x2.0poison
x1.0ground
x1.0rock
x2.0bug
x2.0ghost
x1.0steel
x1.0fire
x2.0water
x1.0grass
x0.25electric
x1.0psychic
x2.0ice
x1.0dragon
x1.0dark
x1.0fairy
x0.5Venipede | ||||||
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Centipede Pokémon | No. 543 |
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Venipede and Sizzlipede are similar species, but when the two meet, a huge fight ensues.
Its fangs are highly venomous. If this Pokémon finds prey it thinks it can eat, it leaps for them without any thought of how things might turn out.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Has a 30% chance of poisoning attacking Pokémon on contact.
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Raises Speed one stage after each turn.
-- | Poison Sting | poison | Physical | 15 | 100 | 35 | 30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
12 | Poison Tail | poison | Physical | 50 | 100 | 25 | 10 |
The user hits the target with its tail. This may also poison the target. Critical hits land more easily. |
40 | Venom Drench | poison | Status | -- | 100 | 20 | 100 |
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
Loading... | Pin Missile | bug | Physical | 25 | 95 | 20 | -- |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
-- | Skitter Smack | bug | Physical | 70 | 90 | 10 | 100 |
The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat. |
-- | Steel Roller | steel | Physical | 130 | 100 | 5 | -- |
The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain. |
20 | Bug Bite | bug | Physical | 60 | 100 | 20 | -- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
24 | Venoshock | poison | Special | 65 | 100 | 10 | -- |
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. |
Loading... | Spikes | ground | Status | -- | -- | 20 | -- |
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
Loading... | Toxic Spikes | poison | Status | -- | -- | 20 | -- |
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
-- | Defense Curl | normal | Status | -- | -- | 40 | -- |
The user curls up to conceal weak spots and raise its Defense stat. |
Loading... | Gyro Ball | steel | Physical | -- | 100 | 5 | -- |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
Loading... | Hex | ghost | Special | 65 | 100 | 10 | -- |
This relentless attack does massive damage to a target affected by status conditions. |
4 | Rollout | rock | Physical | 30 | 90 | 20 | -- |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
16 | Screech | normal | Status | -- | 85 | 40 | -- |
An earsplitting screech harshly lowers the target’s Defense stat. |
Loading... | Sludge Bomb | poison | Special | 90 | 100 | 10 | 30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
Loading... | Iron Defense | steel | Status | -- | -- | 15 | -- |
The user hardens its body’s surface like iron, sharply raising its Defense stat. |
Loading... | Poison Jab | poison | Physical | 80 | 100 | 20 | 30 |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
-- | Fury Cutter | bug | Physical | 40 | 95 | 20 | -- |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
32 | Agility | psychic | Status | -- | -- | 30 | -- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
Loading... | Payback | dark | Physical | 50 | 100 | 10 | -- |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
-- | Bite | dark | Physical | 60 | 100 | 25 | 30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
44 | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
28 | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
36 | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
8 | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |