Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Persian
Persian
Classy Cat Pokémon
No. 53
HT1m
WT32kg
Lv. 28
Level Up
⇒
Lv. 28
Level Up
⇒

Persian

SWORD

Getting this prideful Pokémon to warm up to you takes a lot of effort, and it will claw at you the moment it gets annoyed.

SHIELD

Its elegant and refined behavior clashes with that of the barbaric Perrserker. The relationship between the two is one of mutual disdain.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
persian

Encounters:

perrserker
--
Power Gem
rock
Special
80
100
20
--
The user attacks with a ray of light that sparkles as if it were made of gemstones.
12
Pay Day
normal
Physical
40
100
20
--
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
--
Switcheroo
dark
Status
--
100
10
--
The user trades held items with the target faster than the eye can follow.
--
Skitter Smack
bug
Physical
70
90
10
100
The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat.
normal

Base Stats:

HP: 65
ATT: 70
DEF: 60
SP. ATK: 65
SP. DEF: 65
SPE: 115
EVs: +2 SPE
--
Scratch
normal
Physical
40
100
35
--
Hard, pointed, sharp claws rake the target to inflict damage.
--
Feint
normal
Physical
30
100
10
--
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
--
Fake Out
normal
Physical
40
100
10
100
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
31
Fury Swipes
normal
Physical
18
80
15
--
The target is raked with sharp claws or scythes quickly two to five times in a row.
42
Slash
normal
Physical
70
100
20
--
The target is attacked with a slash of claws or blades. Critical hits land more easily.
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Gunk Shot
poison
Physical
120
80
5
30
The user shoots filthy garbage at the target to attack. This may also poison the target.

Abilities:

Limber

Prevents paralysis.

Technician

Strengthens moves of 60 base power or less to 1.5× their power.

Unnerve (hidden)

Prevents opposing Pokémon from eating held Berries.

--
Growl
normal
Status
--
100
40
--
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
16
Bite
dark
Physical
60
100
25
30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
24
Assurance
dark
Physical
60
100
10
--
If the target has already taken some damage in the same turn, this attack’s power is doubled.
36
Screech
normal
Status
--
85
40
--
An earsplitting screech harshly lowers the target’s Defense stat.
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Thunderbolt
electric
Special
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
48
Nasty Plot
dark
Status
--
--
20
--
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
54
Play Rough
fairy
Physical
90
90
10
10
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
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Thunder
electric
Special
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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Amnesia
psychic
Status
--
--
20
--
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
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Charm
fairy
Status
--
100
20
--
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
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Hyper Voice
normal
Special
90
100
10
--
The user lets loose a horribly echoing shout with the power to inflict damage.
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Uproar
normal
Special
90
100
10
--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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U Turn
bug
Physical
70
100
20
--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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Shadow Claw
ghost
Physical
70
100
15
--
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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Foul Play
dark
Physical
95
100
15
--
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
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Dark Pulse
dark
Special
80
100
15
20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
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Seed Bomb
grass
Physical
80
100
15
--
The user slams a barrage of hard-shelled seeds down on the target from above.

Damage:

normal
x1.0
fighting
x2.0
flying
x1.0
poison
x1.0
ground
x1.0
rock
x1.0
bug
x1.0
ghost
x0
steel
x1.0
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x1.0
ice
x1.0
dragon
x1.0
dark
x1.0
fairy
x1.0
20
Taunt
dark
Status
--
100
20
--
The target is taunted into a rage that allows it to use only attack moves for three turns.
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Iron Tail
steel
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Icy Wind
ice
Special
55
95
15
100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
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Payback
dark
Physical
50
100
10
--
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
--
Lash Out
dark
Physical
75
100
5
--
The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled.
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Swift
normal
Special
60
--
20
--
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
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Dig
ground
Physical
80
100
10
--
The user burrows into the ground, then attacks on the next turn.
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Thief
dark
Physical
60
100
25
--
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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Throat Chop
dark
Physical
80
100
15
100
The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Work Up
normal
Status
--
--
30
--
The user is roused, and its Attack and Sp. Atk stats increase.
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Body Slam
normal
Physical
85
100
15
30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Retaliate
normal
Physical
70
100
5
--
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
meowth (Galar)
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.