normal
x1.0fighting
x2.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x1.0ghost
x0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0fairy
x1.0Audino | ||||||
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Hearing Pokémon | No. 531 |
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Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.
It touches others with the feelers on its ears, using the sound of their heartbeats to tell how they are feeling.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Pound | normal | Physical | 40 | 100 | 35 | -- |
The target is physically pounded with a long tail, a foreleg, or the like. |
37 | Heal Pulse | psychic | Status | -- | -- | 10 | -- |
The user emits a healing pulse which restores the target’s HP by up to half of its max HP. |
45 | Simple Beam | normal | Status | -- | 100 | 15 | -- |
The user’s mysterious psychic wave changes the target’s Ability to Simple. |
5 | Baby Doll Eyes | fairy | Status | -- | 100 | 30 | -- |
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
Loading... | Psyshock | psychic | Special | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Heals for 1/3 max HP upon switching out.
Prevents the Pokémon from using its held item in battle.
-- | Play Nice | normal | Status | -- | -- | 20 | 100 |
The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. |
29 | Entrainment | normal | Status | -- | 100 | 15 | -- |
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
Loading... | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Loading... | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Loading... | Dream Eater | psychic | Special | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Loading... | Fire Blast | fire | Special | 110 | 85 | 5 | 10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Loading... | Trick Room | psychic | Status | -- | -- | 5 | -- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Loading... | Retaliate | normal | Physical | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
Loading... | Wild Charge | electric | Physical | 90 | 100 | 15 | -- |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
-- | Misty Terrain | fairy | Status | -- | -- | 10 | -- |
The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. |
9 | Refresh | normal | Status | -- | -- | 20 | -- |
The user rests to cure itself of a poisoning, burn, or paralysis. |
13 | Disarming Voice | fairy | Special | 40 | -- | 15 | -- |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
17 | Double Slap | normal | Physical | 15 | 85 | 10 | -- |
The target is slapped repeatedly, back and forth, two to five times in a row. |
41 | After You | normal | Status | -- | -- | 15 | -- |
The user helps the target and makes it use its move right after the user. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. |
Loading... | Psych Up | normal | Status | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
Loading... | Fling | dark | Physical | -- | 100 | 10 | -- |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
Loading... | Grass Knot | grass | Special | -- | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
Loading... | Echoed Voice | normal | Special | 40 | 100 | 15 | -- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
Loading... | Dazzling Gleam | fairy | Special | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
-- | Fire Punch | fire | Physical | 75 | 100 | 15 | 10 |
The target is punched with a fiery fist. This may also leave the target with a burn. |
-- | Last Resort | normal | Physical | 140 | 100 | 5 | -- |
This move can be used only after the user has used all the other moves it knows in the battle. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. |
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
-- | Sweet Kiss | fairy | Status | -- | 75 | 10 | -- |
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
-- | Growl | normal | Status | -- | 100 | 40 | -- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
33 | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
49 | Double Edge | normal | Physical | 120 | 100 | 15 | -- |
A reckless, life-risking tackle. This also damages the user quite a lot. |
Loading... | Charge Beam | electric | Special | 50 | 90 | 10 | 70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Loading... | Incinerate | fire | Special | 60 | 100 | 15 | -- |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
-- | Ice Punch | ice | Physical | 75 | 100 | 15 | 10 |
The target is punched with an icy fist. This may also leave the target frozen. |
Loading... | Power Up Punch | fighting | Physical | 40 | 100 | 20 | 100 |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
-- | Thunder Punch | electric | Physical | 75 | 100 | 15 | 10 |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
-- | Role Play | psychic | Status | -- | -- | 10 | -- |
The user mimics the target completely, copying the target’s natural Ability. |
-- | Healing Wish | psychic | Status | -- | -- | 10 | -- |
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
-- | Pain Split | normal | Status | -- | -- | 20 | -- |
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
-- | Magic Coat | psychic | Status | -- | -- | 15 | -- |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
-- | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to exchange Abilities with the target. |
-- | Drain Punch | fighting | Physical | 75 | 100 | 10 | -- |
An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
-- | Amnesia | psychic | Status | -- | -- | 20 | -- |
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. |
-- | Draining Kiss | fairy | Special | 50 | 100 | 10 | -- |
The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. |
-- | Heal Bell | normal | Status | -- | -- | 5 | -- |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
-- | Yawn | normal | Status | -- | -- | 10 | -- |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
-- | Wish | normal | Status | -- | -- | 10 | -- |
One turn after this move is used, the target’s HP is restored by half the user’s max HP. |
-- | Bestow | normal | Status | -- | -- | 15 | -- |
The user passes its held item to the target when the target isn’t holding an item. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
-- | Low Kick | fighting | Physical | -- | 100 | 20 | -- |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
-- | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
-- | Snatch | dark | Status | -- | -- | 10 | -- |
The user steals the effects of any attempts to use a healing or stat-changing move. |
-- | Hyper Voice | normal | Special | 90 | 100 | 10 | -- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
-- | Signal Beam | bug | Special | 75 | 100 | 15 | 10 |
The user attacks with a sinister beam of light. This may also confuse the target. |
-- | Covet | normal | Physical | 60 | 100 | 25 | -- |
The user endearingly approaches the target, then steals the target’s held item. |
-- | Gravity | psychic | Status | -- | -- | 5 | -- |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
-- | Lucky Chant | normal | Status | -- | -- | 30 | -- |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
-- | Icy Wind | ice | Special | 55 | 95 | 15 | 100 |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
-- | Uproar | normal | Special | 90 | 100 | 10 | -- |
The user attacks in an uproar for three turns. During that time, no one can fall asleep. |
-- | Encore | normal | Status | -- | 100 | 5 | -- |
The user compels the target to keep using only the move it last used for three turns. |
-- | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
21 | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
-- | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
-- | Knock Off | dark | Physical | 65 | 100 | 20 | -- |
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
-- | Zen Headbutt | psychic | Physical | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
25 | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
-- | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |