Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Dugtrio
Dugtrio
Mole Pokémon
No. 51
HT70cm
WT33.3kg
Lv. 26
Level Up
⇒
dugtrio

Dugtrio

SWORD

A team of Diglett triplets. It triggers huge earthquakes by burrowing 60 miles underground.

SHIELD

These Diglett triplets dig over 60 miles below sea level. No one knows what it’s like underground.

Encounters:

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--
Scorching Sands
ground
Special
70
100
10
30
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
ground

Base Stats:

HP: 35
ATT: 100
DEF: 50
SP. ATK: 50
SP. DEF: 70
SPE: 120
EVs: +2 SPE
--
Scratch
normal
Physical
40
100
35
--
Hard, pointed, sharp claws rake the target to inflict damage.
--
Sand Attack
ground
Status
--
100
15
--
Sand is hurled in the target’s face, reducing the target’s accuracy.
--
Sand Tomb
ground
Physical
35
85
15
100
The user traps the target inside a harshly raging sandstorm for four to five turns.
--
Astonish
ghost
Physical
30
100
15
30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
--
Tri Attack
normal
Special
80
100
10
20
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
--
Night Slash
dark
Physical
70
100
15
--
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
24
Slash
normal
Physical
70
100
20
--
The target is attacked with a slash of claws or blades. Critical hits land more easily.
54
Fissure
ground
Physical
--
30
5
--
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
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Sludge Bomb
poison
Special
90
100
10
30
Unsanitary sludge is hurled at the target. This may also poison the target.
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Beat Up
dark
Physical
--
100
10
--
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
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Sludge Wave
poison
Special
95
100
10
10
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
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High Horsepower
ground
Physical
95
95
10
--
The user fiercely attacks the target using its entire body.

Abilities:

Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Arena Trap

Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.

Sand Force (hidden)

Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

diglett
--
Growl
normal
Status
--
100
40
--
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
20
Sucker Punch
dark
Physical
70
100
5
--
This move enables the user to attack first. This move fails if the target is not readying an attack.
42
Earth Power
ground
Special
90
100
10
10
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
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Agility
psychic
Status
--
--
30
--
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
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Screech
normal
Status
--
85
40
--
An earsplitting screech harshly lowers the target’s Defense stat.
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Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Thief
dark
Physical
60
100
25
--
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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Reversal
fighting
Physical
--
100
15
--
An all-out attack that becomes more powerful the less HP the user has.
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Assurance
dark
Physical
60
100
10
--
If the target has already taken some damage in the same turn, this attack’s power is doubled.
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Shadow Claw
ghost
Physical
70
100
15
--
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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Stone Edge
rock
Physical
100
80
5
--
The user stabs the target from below with sharpened stones. Critical hits land more easily.
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Stealth Rock
rock
Status
--
--
20
--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
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Work Up
normal
Status
--
--
30
--
The user is roused, and its Attack and Sp. Atk stats increase.
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Ally Switch
psychic
Status
--
--
15
--
The user teleports using a strange power and switches places with one of its allies.

Damage:

normal
x1.0
fighting
x1.0
flying
x1.0
poison
x0.5
ground
x1.0
rock
x0.5
bug
x1.0
ghost
x1.0
steel
x1.0
fire
x1.0
water
x2.0
grass
x2.0
electric
x0
psychic
x1.0
ice
x2.0
dragon
x1.0
dark
x1.0
fairy
x1.0
16
Bulldoze
ground
Physical
60
100
20
100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
12
Mud Slap
ground
Special
20
100
10
100
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
36
Dig
ground
Physical
80
100
10
--
The user burrows into the ground, then attacks on the next turn.
30
Sandstorm
rock
Status
--
--
10
--
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
48
Earthquake
ground
Physical
100
100
10
--
The user sets off an earthquake that strikes every Pokémon around it.
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Uproar
normal
Special
90
100
10
--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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Stomping Tantrum
ground
Physical
75
100
10
--
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Body Slam
normal
Physical
85
100
15
30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.