normal
x1.0fighting
x2.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x1.0ghost
x0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0fairy
x1.0Stoutland | ||||||
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Big-Hearted Pokémon | No. 508 |
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These Pokémon seem to enjoy living with humans. Even a Stoutland caught in the wild will warm up to people in about three days.
Stoutland is immensely proud of its impressive moustache. It’s said that moustache length is what determines social standing among this species.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Lowers opponents' Attack one stage upon entering battle.
Doubles Speed during a sandstorm. Protects against sandstorm damage.
Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
19 | Baby Doll Eyes | fairy | Status | -- | 100 | 30 | -- |
The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first. |
-- | Thunder Fang | electric | Physical | 65 | 95 | 15 | 10 |
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
-- | Ice Fang | ice | Physical | 65 | 95 | 15 | 10 |
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
24 | Play Rough | fairy | Physical | 90 | 90 | 10 | 10 |
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. |
70 | Last Resort | normal | Physical | 140 | 100 | 5 | -- |
This move can be used only after the user has used all the other moves it knows in the battle. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
-- | Bite | dark | Physical | 60 | 100 | 25 | 30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
12 | Retaliate | normal | Physical | 70 | 100 | 5 | -- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. |
30 | Crunch | dark | Physical | 80 | 100 | 15 | 20 |
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
54 | Reversal | fighting | Physical | -- | 100 | 15 | -- |
An all-out attack that becomes more powerful the less HP the user has. |
-- | Work Up | normal | Status | -- | -- | 30 | -- |
The user is roused, and its Attack and Sp. Atk stats increase. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
Loading... | Charm | fairy | Status | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. |
Loading... | Superpower | fighting | Physical | 120 | 100 | 5 | 100 |
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. |
Loading... | Hyper Voice | normal | Special | 90 | 100 | 10 | -- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
62 | Roar | normal | Status | -- | -- | 20 | -- |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Loading... | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
Loading... | Uproar | normal | Special | 90 | 100 | 10 | -- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Loading... | Psychic Fangs | psychic | Physical | 85 | 100 | 10 | -- |
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
-- | Fire Fang | fire | Physical | 65 | 95 | 15 | 10 |
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
The user burrows into the ground, then attacks on the next turn. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Loading... | Snarl | dark | Special | 55 | 95 | 15 | 100 |
The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
Loading... | Iron Head | steel | Physical | 80 | 100 | 15 | 30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
Loading... | Wild Charge | electric | Physical | 90 | 100 | 15 | -- |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
46 | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
Loading... | Payback | dark | Physical | 50 | 100 | 10 | -- |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
Loading... | Stomping Tantrum | ground | Physical | 75 | 100 | 10 | -- |
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. |
38 | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
78 | Giga Impact | normal | Physical | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Loading... | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |