normal
x1.0fighting
x0.25flying
x2.0poison
x1.0ground
x1.0rock
x2.0bug
x2.0ghost
x1.0steel
x1.0fire
x2.0water
x1.0grass
x0.25electric
x1.0psychic
x2.0ice
x1.0dragon
x1.0dark
x1.0Venomoth | ||||||
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Poison Moth Pokémon | No. 49 |
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VENOMOTH is nocturnal - it is a POKéMON that only becomes active at night. Its favorite prey are small insects that gather around streetlights, attracted by the light in the darkness.
VENOMOTH is nocturnal - it is a POKéMON that only becomes active at night. Its favorite prey are small insects that gather around streetlights, attracted by the light in the darkness.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Protects against incoming moves' extra effects.
Doubles damage inflicted with not-very-effective moves.
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
-- | Supersonic | normal | Status | -- | 55 | 20 | -- |
Emits bizarre sound waves that may confuse the foe. |
20 | Poison Powder | poison | Status | -- | 75 | 35 | -- |
Scatters a toxic powder that may poison the foe. |
28 | Stun Spore | grass | Status | -- | 75 | 30 | -- |
Scatters a powder that may paralyze the foe. |
42 | Sleep Powder | grass | Status | -- | 75 | 15 | -- |
Scatters a powder that may cause the foe to sleep. |
31 | Gust | flying | Special | 40 | 100 | 35 | -- |
Strikes the foe with a gust of wind whipped up by wings. |
-- | Silver Wind | bug | Special | 60 | 100 | 5 | 10 |
A powdery attack that may raise abilities. |
-- | Disable | normal | Status | -- | 100 | 20 | -- |
Psychically disables one of the foe’s moves. |
-- | Foresight | normal | Status | -- | -- | 40 | -- |
Negates the foe’s efforts to heighten evasiveness. |
17 | Confusion | psychic | Special | 50 | 100 | 25 | 10 |
A psychic attack that may cause confusion. |
25 | Leech Life | bug | Physical | 80 | 100 | 10 | -- |
An attack that steals half the damage inflicted. |
36 | Psybeam | psychic | Special | 65 | 100 | 20 | 10 |
Fires a peculiar ray that may confuse the foe. |
Loading... | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user swaps special abilities with the target. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
An extremely speedy and unavoidable attack. |
Loading... | Giga Drain | grass | Special | 75 | 100 | 10 | -- |
An attack that steals half the damage inflicted. |
52 | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
A powerful psychic attack that may lower SP. DEF. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
Loading... | Sludge Bomb | poison | Special | 90 | 100 | 10 | 30 |
Sludge is hurled to inflict damage. May also poison. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
Charges the foe with a full- body tackle. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
Absorbs light in one turn, then attacks next turn. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |