Munchlax
POKEMECHANICS - Emerald
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Venomoth
Venomoth
Poison Moth Pokémon
No. 49
HT1.5m
WT12.5kg
Lv. 31
Level Up
⇒

Venomoth

VENOMOTH are nocturnal--they only are active at night. Their favorite prey are insects that gather around streetlights, attracted by the light in the darkness.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
venomoth

Encounters:

28
Stun Spore
grass
Status
--
75
30
--
Scatters a powder that may paralyze the foe.
venonat
--
Supersonic
normal
Status
--
55
20
--
Emits bizarre sound waves that may confuse the foe.
20
Poison Powder
poison
Status
--
75
35
--
Scatters a toxic powder that may poison the foe.
31
Gust
flying
Special
40
100
35
--
Strikes the foe with a gust of wind whipped up by wings.
42
Sleep Powder
grass
Status
--
75
15
--
Scatters a powder that may cause the foe to sleep.
--
Disable
normal
Status
--
100
20
--
Psychically disables one of the foe’s moves.
--
Foresight
normal
Status
--
--
40
--
Negates the foe’s efforts to heighten evasiveness.
--
Silver Wind
bug
Special
60
100
5
10
A powdery attack that may raise abilities.
17
Confusion
psychic
Special
50
100
25
10
A psychic attack that may cause confusion.
25
Leech Life
bug
Physical
80
100
10
--
An attack that steals half the damage inflicted.
36
Psybeam
psychic
Special
65
100
20
10
Fires a peculiar ray that may confuse the foe.
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Sludge Bomb
poison
Special
90
100
10
30
Sludge is hurled to inflict damage. May also poison.
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Giga Drain
grass
Special
75
100
10
--
An attack that steals half the damage inflicted.
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Skill Swap
psychic
Status
--
--
10
--
The user swaps special abilities with the target.
52
Psychic
psychic
Special
90
100
10
10
A powerful psychic attack that may lower SP. DEF.
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Flash
normal
Status
--
100
20
--
Looses a powerful blast of light that cuts accuracy.

Abilities:

Shield Dust

Protects against incoming moves' extra effects.

Tinted Lens

Doubles damage inflicted with not-very-effective moves.

Wonder Skin (hidden)

Lowers incoming non-damaging moves' base accuracy to exactly 50%.

Base Stats:

HP: 70
ATT: 65
DEF: 60
SP. ATK: 90
SP. DEF: 75
SPE: 90
EVs: +1 SP. ATK, +1 SPE
bug
poison
--
Tackle
normal
Physical
40
100
35
--
Charges the foe with a full- body tackle.
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Solar Beam
grass
Special
120
100
10
--
Absorbs light in one turn, then attacks next turn.
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Thief
dark
Physical
60
100
25
--
While attacking, it may steal the foe’s held item.
--
Mimic
normal
Status
--
--
10
--
Copies a move used by the foe during one battle.
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Aerial Ace
flying
Physical
60
--
20
--
An extremely speedy and unavoidable attack.

Damage:

normal
x1.0
fighting
x0.25
flying
x2.0
poison
x1.0
ground
x1.0
rock
x2.0
bug
x2.0
ghost
x1.0
steel
x1.0
fire
x2.0
water
x1.0
grass
x0.25
electric
x1.0
psychic
x2.0
ice
x1.0
dragon
x1.0
dark
x1.0
--
Swift
normal
Special
60
--
20
--
Sprays star-shaped rays that never miss.
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Hyper Beam
normal
Special
150
90
5
--
Powerful, but leaves the user immobile the next turn.
--
Double Edge
normal
Physical
120
100
15
--
A life-risking tackle that also hurts the user.
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Secret Power
normal
Physical
70
100
20
30
An attack with effects that vary by location.
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Toxic
poison
Status
--
90
10
--
Poisons the foe with an intensifying toxin.
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Double Team
normal
Status
--
--
15
--
Creates illusory copies to raise evasiveness.
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Attract
normal
Status
--
100
15
--
Makes the opposite gender less likely to attack.
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Sunny Day
fire
Status
--
--
5
--
Boosts the power of FIRE- type moves for 5 turns.
--
Snore
normal
Special
50
100
15
30
A loud attack that can be used only while asleep.
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Return
normal
Physical
--
100
20
--
An attack that increases in power with friendship.
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Hidden Power
normal
Special
60
100
15
--
The effectiveness varies with the user.
--
Swagger
normal
Status
--
85
15
--
Confuses the foe, but also sharply raises ATTACK.
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Frustration
normal
Physical
--
100
20
--
An attack that is stronger if the TRAINER is disliked.
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Protect
normal
Status
--
--
10
--
Evades attack, but may fail if used in succession.
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Rest
psychic
Status
--
--
5
--
The user sleeps for 2 turns, restoring HP and status.
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Facade
normal
Physical
70
100
20
--
Boosts ATTACK when burned, paralyzed, or poisoned.
--
Sleep Talk
normal
Status
--
--
10
--
Uses an available move randomly while asleep.
--
Endure
normal
Status
--
--
10
--
Endures any attack for 1 turn, leaving at least 1HP.
--
Substitute
normal
Status
--
--
10
--
Creates a decoy using 1/4 of the user’s maximum HP.