normal
x1.0fighting
x1.0flying
x2.0poison
x2.0ground
x0.5rock
x1.0bug
x2.0ghost
x1.0steel
x1.0fire
x2.0water
x0.5grass
x0.5electric
x0.5psychic
x1.0ice
x2.0dragon
x1.0dark
x1.0fairy
x1.0Servine | ||||||
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Grass Snake Pokémon | No. 496 |
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It moves along the ground as if sliding. Its swift movements befuddle its foes, and it then attacks with a vine whip.
When it gets dirty, its leaves can’t be used in photosynthesis, so it always keeps itself clean.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
Inverts stat changes.
-- | Vine Whip | grass | Physical | 45 | 100 | 25 | -- |
The target is struck with slender, whiplike vines to inflict damage. |
-- | Wrap | normal | Physical | 15 | 90 | 20 | 100 |
A long body or vines are used to wrap and squeeze the target for four to five turns. |
16 | Leaf Tornado | grass | Special | 65 | 90 | 10 | 50 |
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. |
32 | Leaf Blade | grass | Physical | 90 | 100 | 15 | -- |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
36 | Coil | poison | Status | -- | -- | 20 | -- |
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
48 | Gastro Acid | poison | Status | -- | 100 | 10 | -- |
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. |
13 | Growth | normal | Status | -- | -- | 20 | -- |
The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
20 | Leech Seed | grass | Status | -- | 90 | 10 | -- |
A seed is planted on the target. It steals some HP from the target every turn. |
24 | Mega Drain | grass | Special | 40 | 100 | 15 | -- |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
28 | Slam | normal | Physical | 80 | 75 | 20 | -- |
The target is slammed with a long tail, vines, or the like to inflict damage. |
52 | Leaf Storm | grass | Special | 130 | 90 | 5 | 100 |
The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
44 | Wring Out | normal | Special | -- | 100 | 5 | -- |
The user powerfully wrings the target. The more HP the target has, the greater the move’s power. |
-- | Bind | normal | Physical | 15 | 85 | 20 | 100 |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
-- | Synthesis | grass | Status | -- | -- | 5 | -- |
The user restores its own HP. The amount of HP regained varies with the weather. |
-- | Worry Seed | grass | Status | -- | 100 | 10 | -- |
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
-- | Aqua Tail | water | Physical | 90 | 90 | 10 | -- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
-- | Grass Pledge | grass | Special | 80 | 100 | 10 | -- |
A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears. |
Loading... | Nature Power | normal | Status | -- | -- | 20 | -- |
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
40 | Giga Drain | grass | Special | 75 | 100 | 10 | -- |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
Loading... | Cut | normal | Physical | 50 | 95 | 30 | -- |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
Loading... | Torment | dark | Status | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Loading... | Energy Ball | grass | Special | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
-- | Snatch | dark | Status | -- | -- | 10 | -- |
The user steals the effects of any attempts to use a healing or stat-changing move. |
-- | Seed Bomb | grass | Physical | 80 | 100 | 15 | -- |
The user slams a barrage of hard-shelled seeds down on the target from above. |
Loading... | Swords Dance | normal | Status | -- | -- | 20 | -- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Loading... | Aerial Ace | flying | Physical | 60 | -- | 20 | -- |
The user confounds the target with speed, then slashes. This attack never misses. |
Loading... | Grass Knot | grass | Special | -- | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
-- | Knock Off | dark | Physical | 65 | 100 | 20 | -- |
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
Loading... | Taunt | dark | Status | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
-- | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |