Munchlax
POKEMECHANICS - Omega Ruby Alpha Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #495 icon spriteSnivy #497 icon spriteSerperior →
Servine
Servine
Grass Snake Pokémon
No. 496
HT80cm
WT16kg
Lv. 17
Level Up
⇒
Lv. 36
Level Up
⇒

Servine

OMEGA-RUBY

It moves along the ground as if sliding. Its swift movements befuddle its foes, and it then attacks with a vine whip.

ALPHA-SAPPHIRE

When it gets dirty, its leaves can’t be used in photosynthesis, so it always keeps itself clean.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
servine

Encounters:

snivy

Abilities:

Overgrow

Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.

Contrary (hidden)

Inverts stat changes.

grass

Base Stats:

HP: 60
ATT: 60
DEF: 75
SP. ATK: 60
SP. DEF: 75
SPE: 83
EVs: +2 SPE
serperior
--
Vine Whip
grass
Physical
45
100
25
--
The target is struck with slender, whiplike vines to inflict damage.
--
Wrap
normal
Physical
15
90
20
100
A long body or vines are used to wrap and squeeze the target for four to five turns.
16
Leaf Tornado
grass
Special
65
90
10
50
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.
32
Leaf Blade
grass
Physical
90
100
15
--
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
36
Coil
poison
Status
--
--
20
--
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
48
Gastro Acid
poison
Status
--
100
10
--
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
13
Growth
normal
Status
--
--
20
--
The user’s body grows all at once, raising the Attack and Sp. Atk stats.
20
Leech Seed
grass
Status
--
90
10
--
A seed is planted on the target. It steals some HP from the target every turn.
24
Mega Drain
grass
Special
40
100
15
--
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
28
Slam
normal
Physical
80
75
20
--
The target is slammed with a long tail, vines, or the like to inflict damage.
52
Leaf Storm
grass
Special
130
90
5
100
The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
44
Wring Out
normal
Special
--
100
5
--
The user powerfully wrings the target. The more HP the target has, the greater the move’s power.
--
Bind
normal
Physical
15
85
20
100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
--
Synthesis
grass
Status
--
--
5
--
The user restores its own HP. The amount of HP regained varies with the weather.
--
Worry Seed
grass
Status
--
100
10
--
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.
--
Aqua Tail
water
Physical
90
90
10
--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
--
Grass Pledge
grass
Special
80
100
10
--
A column of grass hits the target. When used with its water equivalent, its damage increases and a vast swamp appears.
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Nature Power
normal
Status
--
--
20
--
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Damage:

normal
x1.0
fighting
x1.0
flying
x2.0
poison
x2.0
ground
x0.5
rock
x1.0
bug
x2.0
ghost
x1.0
steel
x1.0
fire
x2.0
water
x0.5
grass
x0.5
electric
x0.5
psychic
x1.0
ice
x2.0
dragon
x1.0
dark
x1.0
fairy
x1.0
--
Leer
normal
Status
--
100
30
100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
40
Giga Drain
grass
Special
75
100
10
--
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Loading...
Cut
normal
Physical
50
95
30
--
The target is cut with a scythe or claw. This can also be used to cut down thin trees.
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Safeguard
normal
Status
--
--
25
--
The user creates a protective field that prevents status conditions for five turns.
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Torment
dark
Status
--
100
15
--
The user torments and enrages the target, making it incapable of using the same move twice in a row.
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Energy Ball
grass
Special
90
100
10
10
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.
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Calm Mind
psychic
Status
--
--
20
--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
--
Snatch
dark
Status
--
--
10
--
The user steals the effects of any attempts to use a healing or stat-changing move.
--
Seed Bomb
grass
Physical
80
100
15
--
The user slams a barrage of hard-shelled seeds down on the target from above.
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Swords Dance
normal
Status
--
--
20
--
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
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Flash
normal
Status
--
100
20
--
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
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Solar Beam
grass
Special
120
100
10
--
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
Loading...
Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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Aerial Ace
flying
Physical
60
--
20
--
The user confounds the target with speed, then slashes. This attack never misses.
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Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
--
Knock Off
dark
Physical
65
100
20
--
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
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Taunt
dark
Status
--
100
20
--
The target is taunted into a rage that allows it to use only attack moves for three turns.
--
Iron Tail
steel
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Loading...
Return
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the more the user likes its Trainer.
Loading...
Secret Power
normal
Physical
70
100
20
30
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Loading...
Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Loading...
Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Loading...
Frustration
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the less the user likes its Trainer.
Loading...
Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
Loading...
Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
--
Snore
normal
Special
50
100
15
30
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Loading...
Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Facade
normal
Physical
70
100
20
--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.