normal
x1.0fighting
x0.25flying
x2.0poison
x1.0ground
x1.0rock
x2.0bug
x2.0ghost
x1.0steel
x1.0fire
x2.0water
x1.0grass
x0.25electric
x1.0psychic
x2.0ice
x1.0dragon
x1.0dark
x1.0Venonat | ||||||
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Insect Pokémon | No. 48 |
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VENONAT is said to have evolved with a coat of thin, stiff hair that covers its entire body for protection. It possesses large eyes that never fail to spot even miniscule prey.
VENONAT is said to have evolved with a coat of thin, stiff hair that covers its entire body for protection. It possesses large eyes that never fail to spot even miniscule prey.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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9 | Supersonic | normal | Status | -- | 55 | 20 | -- |
Emits bizarre sound waves that may confuse the foe. |
20 | Poison Powder | poison | Status | -- | 75 | 35 | -- |
Scatters a toxic powder that may poison the foe. |
28 | Stun Spore | grass | Status | -- | 75 | 30 | -- |
Scatters a powder that may paralyze the foe. |
36 | Sleep Powder | grass | Status | -- | 75 | 15 | -- |
Scatters a powder that may cause the foe to sleep. |
-- | Disable | normal | Status | -- | 100 | 20 | -- |
Psychically disables one of the foe’s moves. |
-- | Foresight | normal | Status | -- | -- | 40 | -- |
Negates the foe’s efforts to heighten evasiveness. |
17 | Confusion | psychic | Special | 50 | 100 | 25 | 10 |
A psychic attack that may cause confusion. |
25 | Leech Life | bug | Physical | 80 | 100 | 10 | -- |
An attack that steals half the damage inflicted. |
33 | Psybeam | psychic | Special | 65 | 100 | 20 | 10 |
Fires a peculiar ray that may confuse the foe. |
Loading... | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user swaps special abilities with the target. |
Loading... | Sludge Bomb | poison | Special | 90 | 100 | 10 | 30 |
Sludge is hurled to inflict damage. May also poison. |
-- | Screech | normal | Status | -- | 85 | 40 | -- |
Emits a screech to sharply reduce the foe’s DEFENSE. |
-- | Giga Drain | grass | Special | 75 | 100 | 10 | -- |
An attack that steals half the damage inflicted. |
-- | Baton Pass | normal | Status | -- | -- | 40 | -- |
Switches out the user while keeping effects in play. |
-- | Signal Beam | bug | Special | 75 | 100 | 15 | 10 |
A strange beam attack that may confuse the foe. |
41 | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
A powerful psychic attack that may lower SP. DEF. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
Increases moves' accuracy to 1.3×.
Doubles damage inflicted with not-very-effective moves.
Ensures success fleeing from wild battles.
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
Charges the foe with a full- body tackle. |
Loading... | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
Absorbs light in one turn, then attacks next turn. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |