normal
x0fighting
x0flying
x1.0poison
x0.5ground
x1.0rock
x1.0bug
x0.5ghost
x2.0steel
x0.5fire
x0.5water
x0.5grass
x0.5electric
x0.5psychic
x0ice
x2.0dragon
x2.0dark
x2.0fairy
x2.0Giratina | ||||||
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Renegade Pokémon | No. 487 |
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There is no flavour text on Giratina for Sword Shield.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Shadow Sneak | ghost | Physical | 40 | 100 | 30 | -- |
The user extends its shadow and attacks the target from behind. This move always goes first. |
42 | Shadow Claw | ghost | Physical | 70 | 100 | 15 | -- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
56 | Aura Sphere | fighting | Special | 80 | -- | 20 | -- |
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
77 | Shadow Force | ghost | Physical | 120 | 100 | 5 | -- |
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself. |
Loading... | Fly | flying | Physical | 90 | 95 | 15 | -- |
The user flies up into the sky and then strikes its target on the next turn. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Loading... | Icy Wind | ice | Special | 55 | 95 | 15 | 100 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. |
Loading... | Outrage | dragon | Physical | 120 | 100 | 10 | -- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
Loading... | Phantom Force | ghost | Physical | 90 | 100 | 10 | -- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
-- | Poltergeist | ghost | Physical | 110 | 90 | 5 | -- |
The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item. |
Loading... | Breaking Swipe | dragon | Physical | 60 | 100 | 15 | 100 |
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
-- | Dual Wingbeat | flying | Physical | 40 | 90 | 10 | -- |
The user slams the target with its wings. The target is hit twice in a row. |
7 | Dragon Breath | dragon | Special | 60 | 100 | 20 | 30 |
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
28 | Slash | normal | Physical | 70 | 100 | 20 | -- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
49 | Pain Split | normal | Status | -- | -- | 20 | -- |
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
21 | Hex | ghost | Special | 65 | 100 | 10 | -- |
This relentless attack does massive damage to a target affected by status conditions. |
35 | Scary Face | normal | Status | -- | 100 | 10 | -- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
63 | Dragon Claw | dragon | Physical | 80 | 100 | 15 | -- |
The user slashes the target with huge sharp claws. |
84 | Destiny Bond | ghost | Status | -- | -- | 5 | -- |
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
Loading... | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
Loading... | Steel Wing | steel | Physical | 70 | 90 | 25 | 10 |
The target is hit with wings of steel. This may also raise the user’s Defense stat. |
Loading... | Will O Wisp | fire | Status | -- | 85 | 15 | -- |
The user shoots a sinister flame at the target to inflict a burn. |
Loading... | Dragon Pulse | dragon | Special | 85 | 100 | 10 | -- |
The target is attacked with a shock wave generated by the user’s gaping mouth. |
14 | Ancient Power | rock | Special | 60 | 100 | 5 | 10 |
The user attacks with a prehistoric power. This may also raise all the user’s stats at once. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes every Pokémon around it. |
Loading... | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
-- | Draco Meteor | dragon | Special | 130 | 90 | 5 | 100 |
Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
Loading... | Brutal Swing | dark | Physical | 60 | 100 | 20 | -- |
The user swings its body around violently to inflict damage on everything in its vicinity. |
-- | Defog | flying | Status | -- | -- | 15 | -- |
A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. |
70 | Earth Power | ground | Special | 90 | 100 | 10 | 10 |
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. |
Loading... | Hyper Voice | normal | Special | 90 | 100 | 10 | -- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
Loading... | Dark Pulse | dark | Special | 80 | 100 | 15 | 20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
Loading... | Stone Edge | rock | Physical | 100 | 80 | 5 | -- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
Loading... | Iron Head | steel | Physical | 80 | 100 | 15 | 30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
Loading... | Energy Ball | grass | Special | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Loading... | Payback | dark | Physical | 50 | 100 | 10 | -- |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Loading... | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Bulldoze | ground | Physical | 60 | 100 | 20 | 100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Loading... | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Loading... | Giga Impact | normal | Physical | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |