normal
x0.5fighting
x2.0flying
x0.25poison
x0ground
x4.0rock
x0.5bug
x0.5ghost
x1.0steel
x0.25fire
x2.0water
x1.0grass
x0.5electric
x0.5psychic
x0.5ice
x0.5dragon
x0.5dark
x1.0fairy
x0.5Magnezone | ||||||
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Magnet Area Pokémon | No. 462 |
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Three units generate magnetism. There have been many mistaken reports of UFO sightings when Magnezone flies through the night sky.
As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin, while transmitting signals of unknown purpose.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Supersonic | normal | Status | -- | 55 | 20 | -- |
The user generates odd sound waves from its body that confuse the target. |
-- | Magnet Bomb | steel | Physical | 60 | -- | 20 | -- |
The user launches steel bombs that stick to the target. This attack never misses. |
-- | Magnetic Flux | electric | Status | -- | -- | 20 | -- |
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
17 | Sonic Boom | normal | Special | -- | 90 | 20 | -- |
The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
49 | Lock On | normal | Status | -- | -- | 5 | -- |
The user takes sure aim at the target. This ensures the next attack does not miss the target. |
Prevents steel opponents from fleeing or switching out.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Strengthens moves to 1.3× their power when moving last.
-- | Barrier | psychic | Status | -- | -- | 20 | -- |
The user throws up a sturdy wall that sharply raises its Defense stat. |
-- | Tri Attack | normal | Special | 80 | 100 | 10 | 20 |
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |
-- | Thunder Shock | electric | Special | 40 | 100 | 30 | 10 |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
-- | Mirror Coat | psychic | Special | -- | 100 | 20 | -- |
A retaliation move that counters any special attack, inflicting double the damage taken. |
-- | Electric Terrain | electric | Status | -- | -- | 10 | -- |
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
-- | Zap Cannon | electric | Special | 120 | 50 | 5 | 100 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
23 | Mirror Shot | steel | Special | 65 | 85 | 10 | 30 |
The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. |
25 | Metal Sound | steel | Status | -- | 85 | 40 | -- |
A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. |
29 | Electro Ball | electric | Special | -- | 100 | 10 | -- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
19 | Spark | electric | Physical | 65 | 100 | 20 | 30 |
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
43 | Discharge | electric | Special | 80 | 100 | 15 | 30 |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
53 | Magnet Rise | electric | Status | -- | -- | 10 | -- |
The user levitates using electrically generated magnetism for five turns. |
59 | Gyro Ball | steel | Physical | -- | 100 | 5 | -- |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. |
Loading... | Explosion | normal | Physical | 250 | 100 | 5 | -- |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
39 | Screech | normal | Status | -- | 85 | 40 | -- |
An earsplitting screech harshly lowers the target’s Defense stat. |
33 | Flash Cannon | steel | Special | 80 | 100 | 10 | 10 |
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
11 | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
13 | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Loading... | Psych Up | normal | Status | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
Loading... | Volt Switch | electric | Special | 70 | 100 | 20 | -- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Loading... | Charge Beam | electric | Special | 50 | 90 | 10 | 70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Loading... | Wild Charge | electric | Physical | 90 | 100 | 15 | -- |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This full-power attack grows more powerful the more the user likes its Trainer. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This full-power attack grows more powerful the less the user likes its Trainer. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
Loading... | Giga Impact | normal | Physical | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |