Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Magnezone
Magnezone
Magnet Area Pokémon
No. 462
HT1.2m
WT180kg
Lv. 30
Level Up
⇒

Level Up
at Mt Coronet
⇒

Magnezone

SWORD

Some say that Magnezone receives signals from space via the antenna on its head and that it’s being controlled by some mysterious being.

SHIELD

It’s thought that a special magnetic field changed the molecular structure of this Pokémon’s body, and that’s what caused the Pokémon’s evolution.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
magnezone

Encounters:

Base Stats:

HP: 70
ATT: 70
DEF: 115
SP. ATK: 130
SP. DEF: 90
SPE: 60
EVs: +3 SP. ATK
electric
steel
--
Steel Beam
steel
Special
140
95
5
--
The user fires a beam of steel that it collected from its entire body. This also damages the user.
--
Steel Roller
steel
Physical
130
100
5
--
The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.
--
Rising Voltage
electric
Special
70
100
20
--
The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.

Abilities:

Magnet Pull

Prevents steel opponents from fleeing or switching out.

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Analytic (hidden)

Strengthens moves to 1.3× their power when moving last.

--
Supersonic
normal
Status
--
55
20
--
The user generates odd sound waves from its body that confuse the target.
--
Magnetic Flux
electric
Status
--
--
20
--
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
58
Lock On
normal
Status
--
--
5
--
The user takes sure aim at the target. This ensures the next attack does not miss the target.
--
Thunder Shock
electric
Special
40
100
30
10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
--
Mirror Coat
psychic
Special
--
100
20
--
A retaliation move that counters any special attack, inflicting double the damage taken.
--
Tri Attack
normal
Special
80
100
10
20
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
12
Electro Ball
electric
Special
--
100
10
--
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
--
Electric Terrain
electric
Status
--
--
10
--
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
20
Spark
electric
Physical
65
100
20
30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
28
Magnet Rise
electric
Status
--
--
10
--
The user levitates using electrically generated magnetism for five turns.
64
Zap Cannon
electric
Special
120
50
5
100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
46
Metal Sound
steel
Status
--
85
40
--
A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.
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Self Destruct
normal
Physical
200
100
5
--
The user attacks everything around it by causing an explosion. The user faints upon using this move.
40
Discharge
electric
Special
80
100
15
30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
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Heavy Slam
steel
Physical
--
100
10
--
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
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Body Press
fighting
Physical
80
100
10
--
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
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Electroweb
electric
Special
55
95
15
100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
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Volt Switch
electric
Special
70
100
20
--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
magnemite
34
Flash Cannon
steel
Special
80
100
10
10
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
16
Gyro Ball
steel
Physical
--
100
5
--
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
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Wild Charge
electric
Physical
90
100
15
--
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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Ally Switch
psychic
Status
--
--
15
--
The user teleports using a strange power and switches places with one of its allies.

Damage:

normal
x0.5
fighting
x2.0
flying
x0.25
poison
x0
ground
x4.0
rock
x0.5
bug
x0.5
ghost
x1.0
steel
x0.25
fire
x2.0
water
x1.0
grass
x0.5
electric
x0.5
psychic
x0.5
ice
x0.5
dragon
x0.5
dark
x1.0
fairy
x0.5
24
Screech
normal
Status
--
85
40
--
An earsplitting screech harshly lowers the target’s Defense stat.
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Iron Defense
steel
Status
--
--
15
--
The user hardens its body’s surface like iron, sharply raising its Defense stat.
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Iron Head
steel
Physical
80
100
15
30
The user slams the target with its steel-hard head. This may also make the target flinch.
--
Thunder Wave
electric
Status
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
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Thunderbolt
electric
Special
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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Thunder
electric
Special
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
52
Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Reflect
psychic
Status
--
--
20
--
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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Swift
normal
Special
60
--
20
--
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
magneton
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.