Munchlax
POKEMECHANICS - Platinum
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #115 icon spriteRiolu #117 icon spriteWooper →
Lucario
Lucario
Aura Pokémon
No. 448
HT1.2m
WT54kg

Level Up
with 160 happiness
during Day
⇒
lucario

Lucario

A well-trained one can sense auras to identify and take in the feelings of creatures over half a mile away.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %

Encounters:

Abilities:

Steadfast

Raises Speed one stage upon flinching.

Inner Focus

Prevents flinching.

Justified (hidden)

Raises Attack one stage upon taking damage from a dark move.

Base Stats:

HP: 70
ATT: 110
DEF: 70
SP. ATK: 115
SP. DEF: 70
SPE: 90
EVs: +1 ATT, +1 SP. ATK
11
Force Palm
fighting
Physical
60
100
10
30
The foe is attacked with a shock wave. It may also leave the target paralyzed.
19
Bone Rush
ground
Physical
25
90
10
--
The user strikes at the foe with a hard bone two to five times in a row.
37
Aura Sphere
fighting
Special
80
--
20
--
The user looses a blast of aura power from deep within its body. This move is certain to hit.
51
Extreme Speed
normal
Physical
80
100
5
--
The user charges the foe at blinding speed. This attack always goes before any other move.
--
Foresight
normal
Status
--
--
40
--
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
--
Metal Claw
steel
Physical
50
95
35
10
The foe is raked with steel claws. It may also raise the user’s Attack stat.
15
Feint
normal
Physical
30
100
10
--
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
24
Metal Sound
steel
Status
--
85
40
--
A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat.
29
Me First
normal
Status
--
--
20
--
The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.
42
Close Combat
fighting
Physical
120
100
5
100
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
47
Dragon Pulse
dragon
Special
85
100
10
--
The foe is attacked with a shock wave generated by the user’s gaping mouth.
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Rock Climb
normal
Physical
90
85
20
20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
--
Magnet Rise
electric
Status
--
--
10
--
The user levitates using electrically generated magnetism for five turns.
--
Vacuum Wave
fighting
Special
40
100
30
--
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
  • (#1) Turtwig
    sprite
  • (#2) Grotle
    sprite
  • (#3) Torterra
    sprite
  • (#4) Chimchar
    sprite
  • (#5) Monferno
    sprite
  • (#6) Infernape
    sprite
  • (#7) Piplup
    sprite
  • (#8) Prinplup
    sprite
  • (#9) Empoleon
    sprite
  • (#10) Starly
    sprite
  • (#11) Staravia
    sprite
  • (#12) Staraptor
    sprite
  • (#13) Bidoof
    sprite
  • (#14) Bibarel
    sprite
  • (#15) Kricketot
    sprite
  • (#16) Kricketune
    sprite
  • (#17) Shinx
    sprite
  • (#18) Luxio
    sprite
  • (#19) Luxray
    sprite
  • (#20) Abra
    sprite
  • (#21) Kadabra
    sprite
  • (#22) Alakazam
    sprite
  • (#23) Magikarp
    sprite
  • (#24) Gyarados
    sprite
  • (#25) Budew
    sprite
  • (#26) Roselia
    sprite
  • (#27) Roserade
    sprite
  • (#28) Zubat
    sprite
  • (#29) Golbat
    sprite
  • (#30) Crobat
    sprite
  • (#31) Geodude
    sprite
  • (#32) Graveler
    sprite
  • (#33) Golem
    sprite
  • (#34) Onix
    sprite
  • (#35) Steelix
    sprite
  • (#36) Cranidos
    sprite
  • (#37) Rampardos
    sprite
  • (#38) Shieldon
    sprite
  • (#39) Bastiodon
    sprite
  • (#40) Machop
    sprite
  • (#41) Machoke
    sprite
  • (#42) Machamp
    sprite
  • (#43) Psyduck
    sprite
  • (#44) Golduck
    sprite
  • (#45) Burmy
    sprite
  • (#46) Wormadam
    sprite
  • (#47) Mothim
    sprite
  • (#48) Wurmple
    sprite
  • (#49) Silcoon
    sprite
  • (#50) Beautifly
    sprite
  • (#51) Cascoon
    sprite
  • (#52) Dustox
    sprite
  • (#53) Combee
    sprite
  • (#54) Vespiquen
    sprite
  • (#55) Pachirisu
    sprite
  • (#56) Buizel
    sprite
  • (#57) Floatzel
    sprite
  • (#58) Cherubi
    sprite
  • (#59) Cherrim
    sprite
  • (#60) Shellos
    sprite
  • (#61) Gastrodon
    sprite
  • (#62) Heracross
    sprite
  • (#63) Aipom
    sprite
  • (#64) Ambipom
    sprite
  • (#65) Drifloon
    sprite
  • (#66) Drifblim
    sprite
  • (#67) Buneary
    sprite
  • (#68) Lopunny
    sprite
  • (#69) Gastly
    sprite
  • (#70) Haunter
    sprite
  • (#71) Gengar
    sprite
  • (#72) Misdreavus
    sprite
  • (#73) Mismagius
    sprite
  • (#74) Murkrow
    sprite
  • (#75) Honchkrow
    sprite
  • (#76) Glameow
    sprite
  • (#77) Purugly
    sprite
  • (#78) Goldeen
    sprite
  • (#79) Seaking
    sprite
  • (#80) Barboach
    sprite
  • (#81) Whiscash
    sprite
  • (#82) Chingling
    sprite
  • (#83) Chimecho
    sprite
  • (#84) Stunky
    sprite
  • (#85) Skuntank
    sprite
  • (#86) Meditite
    sprite
  • (#87) Medicham
    sprite
  • (#88) Bronzor
    sprite
  • (#89) Bronzong
    sprite
  • (#90) Ponyta
    sprite
  • (#91) Rapidash
    sprite
  • (#92) Bonsly
    sprite
  • (#93) Sudowoodo
    sprite
  • (#94) Mime-Jr
    sprite
  • (#95) Mr-Mime
    sprite
  • (#96) Happiny
    sprite
  • (#97) Chansey
    sprite
  • (#98) Blissey
    sprite
  • (#99) Cleffa
    sprite
  • (#100) Clefairy
    sprite
  • (#101) Clefable
    sprite
  • (#102) Chatot
    sprite
  • (#103) Pichu
    sprite
  • (#104) Pikachu
    sprite
  • (#105) Raichu
    sprite
  • (#106) Hoothoot
    sprite
  • (#107) Noctowl
    sprite
  • (#108) Spiritomb
    sprite
  • (#109) Gible
    sprite
  • (#110) Gabite
    sprite
  • (#111) Garchomp
    sprite
  • (#112) Munchlax
    sprite
  • (#113) Snorlax
    sprite
  • (#114) Unown
    sprite
  • (#115) Riolu
    sprite
  • (#116) Lucario
    sprite
  • (#117) Wooper
    sprite
  • (#118) Quagsire
    sprite
  • (#119) Wingull
    sprite
  • (#120) Pelipper
    sprite
  • (#121) Girafarig
    sprite
  • (#122) Hippopotas
    sprite
  • (#123) Hippowdon
    sprite
  • (#124) Azurill
    sprite
  • (#125) Marill
    sprite
  • (#126) Azumarill
    sprite
  • (#127) Skorupi
    sprite
  • (#128) Drapion
    sprite
  • (#129) Croagunk
    sprite
  • (#130) Toxicroak
    sprite
  • (#131) Carnivine
    sprite
  • (#132) Remoraid
    sprite
  • (#133) Octillery
    sprite
  • (#134) Finneon
    sprite
  • (#135) Lumineon
    sprite
  • (#136) Tentacool
    sprite
  • (#137) Tentacruel
    sprite
  • (#138) Feebas
    sprite
  • (#139) Milotic
    sprite
  • (#140) Mantyke
    sprite
  • (#141) Mantine
    sprite
  • (#142) Snover
    sprite
  • (#143) Abomasnow
    sprite
  • (#144) Sneasel
    sprite
  • (#145) Weavile
    sprite
  • (#146) Uxie
    sprite
  • (#147) Mesprit
    sprite
  • (#148) Azelf
    sprite
  • (#149) Dialga
    sprite
  • (#150) Palkia
    sprite
  • (#151) Manaphy
    sprite
  • (#152) Rotom
    sprite
  • (#153) Gligar
    sprite
  • (#154) Gliscor
    sprite
  • (#155) Nosepass
    sprite
  • (#156) Probopass
    sprite
  • (#157) Ralts
    sprite
  • (#158) Kirlia
    sprite
  • (#159) Gardevoir
    sprite
  • (#160) Gallade
    sprite
  • (#161) Lickitung
    sprite
  • (#162) Lickilicky
    sprite
  • (#163) Eevee
    sprite
  • (#164) Vaporeon
    sprite
  • (#165) Jolteon
    sprite
  • (#166) Flareon
    sprite
  • (#167) Espeon
    sprite
  • (#168) Umbreon
    sprite
  • (#169) Leafeon
    sprite
  • (#170) Glaceon
    sprite
  • (#171) Swablu
    sprite
  • (#172) Altaria
    sprite
  • (#173) Togepi
    sprite
  • (#174) Togetic
    sprite
  • (#175) Togekiss
    sprite
  • (#176) Houndour
    sprite
  • (#177) Houndoom
    sprite
  • (#178) Magnemite
    sprite
  • (#179) Magneton
    sprite
  • (#180) Magnezone
    sprite
  • (#181) Tangela
    sprite
  • (#182) Tangrowth
    sprite
  • (#183) Yanma
    sprite
  • (#184) Yanmega
    sprite
  • (#185) Tropius
    sprite
  • (#186) Rhyhorn
    sprite
  • (#187) Rhydon
    sprite
  • (#188) Rhyperior
    sprite
  • (#189) Duskull
    sprite
  • (#190) Dusclops
    sprite
  • (#191) Dusknoir
    sprite
  • (#192) Porygon
    sprite
  • (#193) Porygon2
    sprite
  • (#194) Porygon-Z
    sprite
  • (#195) Scyther
    sprite
  • (#196) Scizor
    sprite
  • (#197) Elekid
    sprite
  • (#198) Electabuzz
    sprite
  • (#199) Electivire
    sprite
  • (#200) Magby
    sprite
  • (#201) Magmar
    sprite
  • (#202) Magmortar
    sprite
  • (#203) Swinub
    sprite
  • (#204) Piloswine
    sprite
  • (#205) Mamoswine
    sprite
  • (#206) Snorunt
    sprite
  • (#207) Glalie
    sprite
  • (#208) Froslass
    sprite
  • (#209) Absol
    sprite
  • (#210) Giratina
    sprite
fighting
steel
riolu
--
Detect
fighting
Status
--
--
5
--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Bulk Up
fighting
Status
--
--
20
--
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
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Drain Punch
fighting
Physical
75
100
10
--
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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Flash Cannon
steel
Special
80
100
10
10
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
--
Fury Cutter
bug
Physical
40
95
20
--
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
--
Quick Attack
normal
Physical
40
100
30
--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
--
Dark Pulse
dark
Special
80
100
15
20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
6
Counter
fighting
Physical
--
100
20
--
A retaliation move that counters any physical attack, inflicting double the damage taken.
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Focus Punch
fighting
Physical
150
100
20
--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
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Water Pulse
water
Special
60
100
20
20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
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Poison Jab
poison
Physical
80
100
20
30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
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Focus Blast
fighting
Special
120
70
5
10
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
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Shadow Claw
ghost
Physical
70
100
15
--
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
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Stone Edge
rock
Physical
100
80
5
--
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
--
Ice Punch
ice
Physical
75
100
15
10
The foe is punched with an icy fist. It may leave the target frozen.
--
Thunder Punch
electric
Physical
75
100
15
10
The foe is punched with an electrified fist. It may leave the target with paralysis.
--
Iron Defense
steel
Status
--
--
15
--
The user hardens its body’s surface like iron, sharply raising its Defense stat.
33
Swords Dance
normal
Status
--
--
20
--
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
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Roar
normal
Status
--
--
20
--
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
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Psychic
psychic
Special
90
100
10
10
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
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Calm Mind
psychic
Status
--
--
20
--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
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Payback
dark
Physical
50
100
10
--
If the user can use this attack after the foe attacks, its power is doubled.
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Strength
normal
Physical
80
100
15
--
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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Earthquake
ground
Physical
100
100
10
--
The user sets off an earthquake that hits all the Pokémon in the battle.
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Iron Tail
steel
Physical
100
75
15
30
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Damage:

normal
x0.5
fighting
x2.0
flying
x1.0
poison
x0
ground
x2.0
rock
x0.25
bug
x0.25
ghost
x1.0
steel
x0.5
fire
x2.0
water
x1.0
grass
x0.5
electric
x1.0
psychic
x1.0
ice
x0.5
dragon
x0.5
dark
x0.5
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
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Dig
ground
Physical
80
100
10
--
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
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Rock Smash
fighting
Physical
40
100
15
50
The user slugs the foe with a shattering punch. It can also smash cracked boulders.
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Brick Break
fighting
Physical
75
100
15
--
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
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Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
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Natural Gift
normal
Physical
--
100
15
--
The user draws power to attack by using its held Berry. The Berry determines its type and power.
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Fling
dark
Physical
--
100
10
--
The user flings its held item at the foe to attack. Its power and effects depend on the item.
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Captivate
normal
Status
--
100
20
--
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
--
Swift
normal
Special
60
--
20
--
Star-shaped rays are shot at the foe. This attack never misses.
--
Mud Slap
ground
Special
20
100
10
100
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
--
Zen Headbutt
psychic
Physical
80
90
15
20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
--
Helping Hand
normal
Status
--
--
20
--
A move that boosts the power of the ally’s attack in a Double Battle.
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Hyper Beam
normal
Special
150
90
5
--
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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Secret Power
normal
Physical
70
100
20
30
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the foe using every bit of its power. The user must rest on the next turn.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Swagger
normal
Status
--
85
15
--
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.
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Return
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the more the user likes its Trainer.
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Frustration
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the less the user likes its Trainer.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type and intensity depending on the Pokémon using it.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves.
--
Snore
normal
Special
50
100
15
30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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Endure
normal
Status
--
--
10
--
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.