normal
x0.5fighting
x2.0flying
x1.0poison
x0ground
x2.0rock
x0.25bug
x0.25ghost
x1.0steel
x0.5fire
x2.0water
x1.0grass
x0.5electric
x1.0psychic
x1.0ice
x0.5dragon
x0.5dark
x0.5Lucario | ||||||
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Aura Pokémon | No. 448 |
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A well-trained one can sense auras to identify and take in the feelings of creatures over half a mile away.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Raises Speed one stage upon flinching.
Prevents flinching.
Raises Attack one stage upon taking damage from a dark move.
11 | Force Palm | fighting | Physical | 60 | 100 | 10 | 30 |
The foe is attacked with a shock wave. It may also leave the target paralyzed. |
19 | Bone Rush | ground | Physical | 25 | 90 | 10 | -- |
The user strikes at the foe with a hard bone two to five times in a row. |
37 | Aura Sphere | fighting | Special | 80 | -- | 20 | -- |
The user looses a blast of aura power from deep within its body. This move is certain to hit. |
51 | Extreme Speed | normal | Physical | 80 | 100 | 5 | -- |
The user charges the foe at blinding speed. This attack always goes before any other move. |
-- | Foresight | normal | Status | -- | -- | 40 | -- |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
-- | Metal Claw | steel | Physical | 50 | 95 | 35 | 10 |
The foe is raked with steel claws. It may also raise the user’s Attack stat. |
15 | Feint | normal | Physical | 30 | 100 | 10 | -- |
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
24 | Metal Sound | steel | Status | -- | 85 | 40 | -- |
A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat. |
29 | Me First | normal | Status | -- | -- | 20 | -- |
The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. |
42 | Close Combat | fighting | Physical | 120 | 100 | 5 | 100 |
The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. |
47 | Dragon Pulse | dragon | Special | 85 | 100 | 10 | -- |
The foe is attacked with a shock wave generated by the user’s gaping mouth. |
Loading... | Rock Climb | normal | Physical | 90 | 85 | 20 | 20 |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
-- | Magnet Rise | electric | Status | -- | -- | 10 | -- |
The user levitates using electrically generated magnetism for five turns. |
-- | Vacuum Wave | fighting | Special | 40 | 100 | 30 | -- |
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
-- | Detect | fighting | Status | -- | -- | 5 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Bulk Up | fighting | Status | -- | -- | 20 | -- |
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
Loading... | Drain Punch | fighting | Physical | 75 | 100 | 10 | -- |
An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
Loading... | Flash Cannon | steel | Special | 80 | 100 | 10 | 10 |
The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat. |
-- | Fury Cutter | bug | Physical | 40 | 95 | 20 | -- |
The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
-- | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
-- | Dark Pulse | dark | Special | 80 | 100 | 15 | 20 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
6 | Counter | fighting | Physical | -- | 100 | 20 | -- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
Loading... | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
Loading... | Poison Jab | poison | Physical | 80 | 100 | 20 | 30 |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
Loading... | Focus Blast | fighting | Special | 120 | 70 | 5 | 10 |
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
Loading... | Shadow Claw | ghost | Physical | 70 | 100 | 15 | -- |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
Loading... | Stone Edge | rock | Physical | 100 | 80 | 5 | -- |
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
-- | Ice Punch | ice | Physical | 75 | 100 | 15 | 10 |
The foe is punched with an icy fist. It may leave the target frozen. |
-- | Thunder Punch | electric | Physical | 75 | 100 | 15 | 10 |
The foe is punched with an electrified fist. It may leave the target with paralysis. |
-- | Iron Defense | steel | Status | -- | -- | 15 | -- |
The user hardens its body’s surface like iron, sharply raising its Defense stat. |
33 | Swords Dance | normal | Status | -- | -- | 20 | -- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
Loading... | Roar | normal | Status | -- | -- | 20 | -- |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Loading... | Payback | dark | Physical | 50 | 100 | 10 | -- |
If the user can use this attack after the foe attacks, its power is doubled. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
The user sets off an earthquake that hits all the Pokémon in the battle. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Loading... | Rock Slide | rock | Physical | 75 | 90 | 10 | 30 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
Loading... | Natural Gift | normal | Physical | -- | 100 | 15 | -- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Loading... | Fling | dark | Physical | -- | 100 | 10 | -- |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
Loading... | Captivate | normal | Status | -- | 100 | 20 | -- |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
-- | Swift | normal | Special | 60 | -- | 20 | -- |
Star-shaped rays are shot at the foe. This attack never misses. |
-- | Mud Slap | ground | Special | 20 | 100 | 10 | 100 |
The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
-- | Zen Headbutt | psychic | Physical | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
-- | Helping Hand | normal | Status | -- | -- | 20 | -- |
A move that boosts the power of the ally’s attack in a Double Battle. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
Loading... | Giga Impact | normal | Physical | 150 | 90 | 5 | -- |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
Loading... | Endure | normal | Status | -- | -- | 10 | -- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |