normal
x1.0fighting
x0.25flying
x1.0poison
x2.0ground
x1.0rock
x1.0bug
x1.0ghost
x2.0steel
x2.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x0.5ice
x1.0dragon
x0dark
x1.0fairy
x1.0Mime-Jr | ||||||
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Mime Pokémon | No. 439 |
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Known to turn up in bustling marketplaces now and again. It mimics people much as a child would, then watches how they react, eyes sparkling.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Protects against sound-based moves.
Decreases damage taken from super-effective moves by 1/4.
Strengthens moves of 60 base power or less to 1.5× their power.
6 | Hypnosis | psychic | Status | -- | 60 | 20 | -- |
The user employs hypnotic suggestion to make the target drowsy. |
-- | Confusion | psychic | Special | 50 | 100 | 25 | 10 |
The target is hit with a weak telekinetic force to inflict damage. |
43 | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. |
11 | Iron Defense | steel | Status | -- | -- | 15 | -- |
The user hardens its body's surface like iron, raising its defensive stats. |
34 | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats. |
18 | Zen Headbutt | psychic | Physical | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and attacks the target. |
25 | Mimic | normal | Status | -- | -- | 10 | -- |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |