normal
x1.0fighting
x0.5flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x2.0ghost
x2.0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x0.5ice
x1.0dragon
x1.0dark
x2.0fairy
x1.0Chingling | ||||||
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Bell Pokémon | No. 433 |
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Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries.
There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Wrap | normal | Physical | 15 | 90 | 20 | 100 |
A long body or vines are used to wrap and squeeze the target for four to five turns. |
19 | Entrainment | normal | Status | -- | 100 | 15 | -- |
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
Evades ground moves.
13 | Yawn | normal | Status | -- | -- | 10 | -- |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
7 | Astonish | ghost | Physical | 30 | 100 | 15 | 30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
10 | Confusion | psychic | Special | 50 | 100 | 25 | 10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
Loading... | Psyshock | psychic | Special | 80 | 100 | 10 | -- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
-- | Bind | normal | Physical | 15 | 85 | 20 | 100 |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
Loading... | Dazzling Gleam | fairy | Special | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
4 | Growl | normal | Status | -- | 100 | 40 | -- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
Loading... | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
16 | Last Resort | normal | Physical | 140 | 100 | 5 | -- |
This move can be used only after the user has used all the other moves it knows in the battle. |
32 | Uproar | normal | Special | 90 | 100 | 10 | -- |
The user attacks in an uproar for three turns. During that time, no one can fall asleep. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. |
Loading... | Dream Eater | psychic | Special | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
Loading... | Torment | dark | Status | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Loading... | Trick Room | psychic | Status | -- | -- | 5 | -- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Loading... | Charge Beam | electric | Special | 50 | 90 | 10 | 70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Loading... | Echoed Voice | normal | Special | 40 | 100 | 15 | -- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
-- | Recover | normal | Status | -- | -- | 5 | -- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
Loading... | Light Screen | psychic | Status | -- | -- | 30 | -- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Loading... | Reflect | psychic | Status | -- | -- | 20 | -- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
Loading... | Psych Up | normal | Status | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
Loading... | Taunt | dark | Status | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Loading... | Grass Knot | grass | Special | -- | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
-- | Heal Bell | normal | Status | -- | -- | 5 | -- |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
-- | Recycle | normal | Status | -- | -- | 10 | -- |
The user recycles a held item that has been used in battle so it can be used again. |
-- | Disable | normal | Status | -- | 100 | 20 | -- |
For four turns, this move prevents the target from using the move it last used. |
-- | Future Sight | psychic | Special | 120 | 100 | 10 | -- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
-- | Hypnosis | psychic | Status | -- | 60 | 20 | -- |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
-- | Cosmic Power | psychic | Status | -- | -- | 20 | -- |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
-- | Icy Wind | ice | Special | 55 | 95 | 15 | 100 |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
-- | Magic Coat | psychic | Status | -- | -- | 15 | -- |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
-- | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to exchange Abilities with the target. |
-- | Wish | normal | Status | -- | -- | 10 | -- |
One turn after this move is used, the target’s HP is restored by half the user’s max HP. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
-- | Trick | psychic | Status | -- | 100 | 10 | -- |
The user catches the target off guard and swaps its held item with its own. |
-- | Snatch | dark | Status | -- | -- | 10 | -- |
The user steals the effects of any attempts to use a healing or stat-changing move. |
-- | Hyper Voice | normal | Special | 90 | 100 | 10 | -- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
-- | Signal Beam | bug | Special | 75 | 100 | 15 | 10 |
The user attacks with a sinister beam of light. This may also confuse the target. |
-- | Shock Wave | electric | Special | 60 | -- | 20 | -- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
-- | Gravity | psychic | Status | -- | -- | 5 | -- |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
-- | Stored Power | psychic | Special | 20 | 100 | 10 | -- |
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
-- | Knock Off | dark | Physical | 65 | 100 | 20 | -- |
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
-- | Zen Headbutt | psychic | Physical | 80 | 90 | 15 | 20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
-- | Curse | ghost | Status | -- | -- | 10 | -- |
A move that works differently for the Ghost type than for all other types. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
-- | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |