Munchlax
POKEMECHANICS - Ultra Sun Ultra Moon
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #024 icon spriteBuneary #026 icon spriteInkay →
Lopunny
Lopunny
Rabbit Pokémon
No. 428
HT1.2m
WT33.3kg

Level Up
with 160 happiness
⇒

Lopunny

ULTRA-SUN

Lopunny regrows its coat twice a year. Mufflers and hats made from its fur are really warm.

ULTRA-MOON

It’s notably wary and has a dislike of fighting, but at the same time, it can deliver powerful kicks with its lithe legs.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
lopunny

Encounters:

normal

Base Stats:

HP: 65
ATT: 76
DEF: 84
SP. ATK: 54
SP. DEF: 96
SPE: 105
EVs: +2 SPE
--
Splash
normal
Status
--
--
40
--
The user just flops and splashes around to no effect at all...
--
Healing Wish
psychic
Status
--
--
10
--
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
13
Baby Doll Eyes
fairy
Status
--
100
30
--
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
66
High Jump Kick
fighting
Physical
130
90
10
--
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
53
Entrainment
normal
Status
--
100
15
--
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Abilities:

Cute Charm

Has a 30% chance of infatuating attacking Pokémon on contact.

Klutz

Prevents the Pokémon from using its held item in battle.

Limber (hidden)

Prevents paralysis.

--
Pound
normal
Physical
40
100
35
--
The target is physically pounded with a long tail, a foreleg, or the like.
--
Mirror Coat
psychic
Special
--
100
20
--
A retaliation move that counters any special attack, inflicting double the damage taken.
--
Foresight
normal
Status
--
--
40
--
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
23
Jump Kick
fighting
Physical
100
95
10
--
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
--
Rototiller
ground
Status
--
--
10
100
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
43
After You
normal
Status
--
--
15
--
The user helps the target and makes it use its move right after the user.
--
Bounce
flying
Physical
85
85
5
30
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
36
Dizzy Punch
normal
Physical
70
100
10
20
The target is hit with rhythmically launched punches. This may also leave the target confused.
--
Defense Curl
normal
Status
--
--
40
--
The user curls up to conceal weak spots and raise its Defense stat.
--
Magic Coat
psychic
Status
--
--
15
--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
46
Charm
fairy
Status
--
100
20
--
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
  • (#1) Rowlet
    sprite
  • (#2) Dartrix
    sprite
  • (#3) Decidueye
    sprite
  • (#4) Litten
    sprite
  • (#5) Torracat
    sprite
  • (#6) Incineroar
    sprite
  • (#7) Popplio
    sprite
  • (#8) Brionne
    sprite
  • (#9) Primarina
    sprite
  • (#10) Pikipek
    sprite
  • (#11) Trumbeak
    sprite
  • (#12) Toucannon
    sprite
  • (#13) Yungoos
    sprite
  • (#14) Gumshoos
    sprite
  • (#15) Rattata
    sprite
  • (#16) Raticate
    sprite
  • (#17) Caterpie
    sprite
  • (#18) Metapod
    sprite
  • (#19) Butterfree
    sprite
  • (#20) Ledyba
    sprite
  • (#21) Ledian
    sprite
  • (#22) Spinarak
    sprite
  • (#23) Ariados
    sprite
  • (#24) Buneary
    sprite
  • (#25) Lopunny
    sprite
  • (#26) Inkay
    sprite
  • (#27) Malamar
    sprite
  • (#28) Zorua
    sprite
  • (#29) Zoroark
    sprite
  • (#30) Furfrou
    sprite
  • (#31) Pichu
    sprite
  • (#32) Pikachu
    sprite
  • (#33) Raichu
    sprite
  • (#34) Grubbin
    sprite
  • (#35) Charjabug
    sprite
  • (#36) Vikavolt
    sprite
  • (#37) Bonsly
    sprite
  • (#38) Sudowoodo
    sprite
  • (#39) Happiny
    sprite
  • (#40) Chansey
    sprite
  • (#41) Blissey
    sprite
  • (#42) Munchlax
    sprite
  • (#43) Snorlax
    sprite
  • (#44) Slowpoke
    sprite
  • (#45) Slowbro
    sprite
  • (#46) Slowking
    sprite
  • (#47) Wingull
    sprite
  • (#48) Pelipper
    sprite
  • (#49) Abra
    sprite
  • (#50) Kadabra
    sprite
  • (#51) Alakazam
    sprite
  • (#52) Meowth
    sprite
  • (#53) Persian
    sprite
  • (#54) Magnemite
    sprite
  • (#55) Magneton
    sprite
  • (#56) Magnezone
    sprite
  • (#57) Grimer
    sprite
  • (#58) Muk
    sprite
  • (#59) Mime-Jr
    sprite
  • (#60) Mr-Mime
    sprite
  • (#61) Ekans
    sprite
  • (#62) Arbok
    sprite
  • (#63) Dunsparce
    sprite
  • (#64) Growlithe
    sprite
  • (#65) Arcanine
    sprite
  • (#66) Drowzee
    sprite
  • (#67) Hypno
    sprite
  • (#68) Makuhita
    sprite
  • (#69) Hariyama
    sprite
  • (#70) Smeargle
    sprite
  • (#71) Crabrawler
    sprite
  • (#72) Crabominable
    sprite
  • (#73) Gastly
    sprite
  • (#74) Haunter
    sprite
  • (#75) Gengar
    sprite
  • (#76) Drifloon
    sprite
  • (#77) Drifblim
    sprite
  • (#78) Murkrow
    sprite
  • (#79) Honchkrow
    sprite
  • (#80) Zubat
    sprite
  • (#81) Golbat
    sprite
  • (#82) Crobat
    sprite
  • (#83) Noibat
    sprite
  • (#84) Noivern
    sprite
  • (#85) Diglett
    sprite
  • (#86) Dugtrio
    sprite
  • (#87) Spearow
    sprite
  • (#88) Fearow
    sprite
  • (#89) Rufflet
    sprite
  • (#90) Braviary
    sprite
  • (#91) Vullaby
    sprite
  • (#92) Mandibuzz
    sprite
  • (#93) Mankey
    sprite
  • (#94) Primeape
    sprite
  • (#95) Delibird
    sprite
  • (#96) Hawlucha
    sprite
  • (#97) Oricorio
    sprite
  • (#98) Cutiefly
    sprite
  • (#99) Ribombee
    sprite
  • (#100) Flabebe
    sprite
  • (#101) Floette
    sprite
  • (#102) Florges
    sprite
  • (#103) Petilil
    sprite
  • (#104) Lilligant
    sprite
  • (#105) Cottonee
    sprite
  • (#106) Whimsicott
    sprite
  • (#107) Psyduck
    sprite
  • (#108) Golduck
    sprite
  • (#109) Smoochum
    sprite
  • (#110) Jynx
    sprite
  • (#111) Magikarp
    sprite
  • (#112) Gyarados
    sprite
  • (#113) Barboach
    sprite
  • (#114) Whiscash
    sprite
  • (#115) Seel
    sprite
  • (#116) Dewgong
    sprite
  • (#117) Machop
    sprite
  • (#118) Machoke
    sprite
  • (#119) Machamp
    sprite
  • (#120) Roggenrola
    sprite
  • (#121) Boldore
    sprite
  • (#122) Gigalith
    sprite
  • (#123) Carbink
    sprite
  • (#124) Sableye
    sprite
  • (#125) Mawile
    sprite
  • (#126) Rockruff
    sprite
  • (#127) Lycanroc
    sprite
  • (#128) Spinda
    sprite
  • (#129) Tentacool
    sprite
  • (#130) Tentacruel
    sprite
  • (#131) Finneon
    sprite
  • (#132) Lumineon
    sprite
  • (#133) Wishiwashi
    sprite
  • (#134) Luvdisc
    sprite
  • (#135) Corsola
    sprite
  • (#136) Mareanie
    sprite
  • (#137) Toxapex
    sprite
  • (#138) Shellder
    sprite
  • (#139) Cloyster
    sprite
  • (#140) Clamperl
    sprite
  • (#141) Huntail
    sprite
  • (#142) Gorebyss
    sprite
  • (#143) Remoraid
    sprite
  • (#144) Octillery
    sprite
  • (#145) Mantyke
    sprite
  • (#146) Mantine
    sprite
  • (#147) Bagon
    sprite
  • (#148) Shelgon
    sprite
  • (#149) Salamence
    sprite
  • (#150) Tapu-Koko
    sprite
16
Quick Attack
normal
Physical
40
100
30
--
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
26
Baton Pass
normal
Status
--
--
40
--
The user switches places with a party Pokémon in waiting and passes along any stat changes.

Damage:

normal
x1.0
fighting
x2.0
flying
x1.0
poison
x1.0
ground
x1.0
rock
x1.0
bug
x1.0
ghost
x0
steel
x1.0
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x1.0
ice
x1.0
dragon
x1.0
dark
x1.0
fairy
x1.0
buneary
33
Agility
psychic
Status
--
--
30
--
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
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Blizzard
ice
Special
110
70
5
10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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Ice Beam
ice
Special
90
100
10
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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Thunderbolt
electric
Special
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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Thunder Wave
electric
Status
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
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Focus Blast
fighting
Special
120
70
5
10
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
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Solar Beam
grass
Special
120
100
10
--
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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Thunder
electric
Special
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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Brutal Swing
dark
Physical
60
100
20
--
The user swings its body around violently to inflict damage on everything in its vicinity.
--
Heal Bell
normal
Status
--
--
5
--
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
--
Laser Focus
normal
Status
--
--
30
--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Low Sweep
fighting
Physical
65
100
20
100
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
--
Last Resort
normal
Physical
140
100
5
--
This move can be used only after the user has used all the other moves it knows in the battle.
--
Drain Punch
fighting
Physical
75
100
10
--
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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Fling
dark
Physical
--
100
10
--
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
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Charge Beam
electric
Special
50
90
10
70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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Work Up
normal
Status
--
--
30
--
The user is roused, and its Attack and Sp. Atk stats increase.
--
Fire Punch
fire
Physical
75
100
15
10
The target is punched with a fiery fist. This may also leave the target with a burn.
--
Ice Punch
ice
Physical
75
100
15
10
The target is punched with an icy fist. This may also leave the target frozen.
--
Thunder Punch
electric
Physical
75
100
15
10
The target is punched with an electrified fist. This may also leave the target with paralysis.
--
Low Kick
fighting
Physical
--
100
20
--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
--
Focus Punch
fighting
Physical
150
100
20
--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
--
Hyper Voice
normal
Special
90
100
10
--
The user lets loose a horribly echoing shout with the power to inflict damage.
--
Covet
normal
Physical
60
100
25
--
The user endearingly approaches the target, then steals the target’s held item.
--
Shock Wave
electric
Special
60
--
20
--
The user strikes the target with a quick jolt of electricity. This attack never misses.
--
Water Pulse
water
Special
60
100
20
20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
--
Uproar
normal
Special
90
100
10
--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
--
Endeavor
normal
Physical
--
100
5
--
This attack move cuts down the target’s HP to equal the user’s HP.
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
--
Iron Tail
steel
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
--
Return
normal
Physical
--
100
20
--
This full-power attack grows more powerful the more the user likes its Trainer.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Frustration
normal
Physical
--
100
20
--
This full-power attack grows more powerful the less the user likes its Trainer.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
--
Helping Hand
normal
Status
--
--
20
--
The user assists an ally by boosting the power of that ally’s attack.
6
Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
--
Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.