Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Buneary
Buneary
normal
Rabbit Pokémon
No. 427
HT40cm
WT5.5kg
buneary

Level Up
with 160 happiness
⇒

Buneary

SWORD

If both of Buneary’s ears are rolled up, something is wrong with its body or mind. It’s a sure sign the Pokémon is in need of care.

SHIELD

Buneary can attack by rolling up their ears and then striking with the force created by unrolling them. This attack becomes stronger with training.

Base Stats:

HP: 55
ATT: 66
DEF: 44
SP. ATK: 44
SP. DEF: 56
SPE: 85
EVs: +1 SPE

Encounters:

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %

Abilities:

Run Away

Ensures success fleeing from wild battles.

Klutz

Prevents the Pokémon from using its held item in battle.

Limber (hidden)

Prevents paralysis.

--
Pound
normal
Physical
40
100
35
--
The target is physically pounded with a long tail, a foreleg, or the like.
--
Splash
normal
Status
--
--
40
--
The user just flops and splashes around to no effect at all...
8
Baby Doll Eyes
fairy
Status
--
100
30
--
The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.
20
Double Kick
fighting
Physical
30
100
30
--
The target is quickly kicked twice in succession using both feet.
40
Entrainment
normal
Status
--
100
15
--
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
44
Flatter
dark
Status
--
100
15
--
Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.
52
Healing Wish
psychic
Status
--
--
10
--
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
12
After You
normal
Status
--
--
15
--
The user helps the target and makes it use its move right after the user.
48
Bounce
flying
Physical
85
85
5
30
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
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Fake Tears
dark
Status
--
100
20
--
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
4
Defense Curl
normal
Status
--
--
40
--
The user curls up to conceal weak spots and raise its Defense stat.
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Mega Punch
normal
Physical
80
85
20
--
The target is slugged by a punch thrown with muscle-packed power.

Damage:

normal
x1.0
fighting
x2.0
flying
x1.0
poison
x1.0
ground
x1.0
rock
x1.0
bug
x1.0
ghost
x0
steel
x1.0
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x1.0
ice
x1.0
dragon
x1.0
dark
x1.0
fairy
x1.0
--
Triple Axel
ice
Physical
20
90
10
--
A consecutive three-kick attack that becomes more powerful with each successful hit.
16
Quick Attack
normal
Physical
40
100
30
--
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
28
Baton Pass
normal
Status
--
--
40
--
The user switches places with a party Pokémon in waiting and passes along any stat changes.
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Mega Kick
normal
Physical
120
75
5
--
The target is attacked by a kick launched with muscle-packed power.
24
Charm
fairy
Status
--
100
20
--
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
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Fire Punch
fire
Physical
75
100
15
10
The target is punched with a fiery fist. This may also leave the target with a burn.
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Ice Punch
ice
Physical
75
100
15
10
The target is punched with an icy fist. This may also leave the target frozen.
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Thunder Punch
electric
Physical
75
100
15
10
The target is punched with an electrified fist. This may also leave the target with paralysis.
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Low Kick
fighting
Physical
--
100
20
--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
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Encore
normal
Status
--
100
5
--
The user compels the target to keep using the move it encored for three turns.
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Hyper Voice
normal
Special
90
100
10
--
The user lets loose a horribly echoing shout with the power to inflict damage.
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Cosmic Power
psychic
Status
--
--
20
--
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
--
Teeter Dance
normal
Status
--
100
20
--
The user performs a wobbly dance that confuses the Pokémon around it.
--
Copycat
normal
Status
--
--
20
--
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
lopunny
36
Agility
psychic
Status
--
--
30
--
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
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Thunder Wave
electric
Status
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
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Ice Beam
ice
Special
90
100
10
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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Thunderbolt
electric
Special
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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Uproar
normal
Special
90
100
10
--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
--
Fake Out
normal
Physical
40
100
10
100
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
--
Sweet Kiss
fairy
Status
--
75
10
--
The user kisses the target with a sweet, angelic cuteness that causes confusion.
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Solar Beam
grass
Special
120
100
10
--
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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Iron Tail
steel
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Assurance
dark
Physical
60
100
10
--
If the target has already taken some damage in the same turn, this attack’s power is doubled.
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Drain Punch
fighting
Physical
75
100
10
--
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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Low Sweep
fighting
Physical
65
100
20
100
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
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Play Rough
fairy
Physical
90
90
10
10
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
--
Flail
normal
Physical
--
100
15
--
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
--
Switcheroo
dark
Status
--
100
10
--
The user trades held items with the target faster than the eye can follow.
--
Double Hit
normal
Physical
35
90
10
--
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
--
Circle Throw
fighting
Physical
60
90
10
--
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
32
Headbutt
normal
Physical
70
100
15
30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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Dig
ground
Physical
80
100
10
--
The user burrows into the ground, then attacks on the next turn.
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Swift
normal
Special
60
--
20
--
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
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Retaliate
normal
Physical
70
100
5
--
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.
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Work Up
normal
Status
--
--
30
--
The user is roused, and its Attack and Sp. Atk stats increase.
--
Focus Punch
fighting
Physical
150
100
20
--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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Payback
dark
Physical
50
100
10
--
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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Helping Hand
normal
Status
--
--
20
--
The user assists an ally by boosting the power of that ally’s attack.
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Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
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Fling
dark
Physical
--
100
10
--
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.