normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x1.0ghost
x1.0steel
x0.5fire
x0.5water
x0.5grass
x2.0electric
x2.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0fairy
x1.0Shellos | ||||||
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Sea Slug Pokémon | No. 422 |
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Beware of pushing strongly on its squishy body, as it makes a mysterious purple fluid ooze out.
Its shape and coloration vary, depending on its habitat.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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46 | Recover | normal | Status | -- | -- | 5 | -- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
Loading... | Infestation | bug | Special | 20 | 100 | 20 | 100 |
The target is infested and attacked for four to five turns. The target can’t flee during this time. |
-- | Sludge | poison | Special | 65 | 100 | 20 | 30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
-- | Stockpile | normal | Status | -- | -- | 20 | -- |
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
-- | Swallow | normal | Status | -- | -- | 10 | -- |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
2 | Mud Sport | ground | Status | -- | -- | 15 | -- |
The user covers itself with mud. This weakens Electric-type moves for five turns. |
4 | Harden | normal | Status | -- | -- | 30 | -- |
The user stiffens all the muscles in its body to raise its Defense stat. |
37 | Muddy Water | water | Special | 90 | 85 | 10 | 30 |
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. |
11 | Mud Bomb | ground | Special | 65 | 85 | 10 | 30 |
The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. |
Loading... | Hail | ice | Status | -- | -- | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Loading... | Dive | water | Physical | 80 | 100 | 10 | -- |
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. |
-- | Pain Split | normal | Status | -- | -- | 20 | -- |
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
-- | Fissure | ground | Physical | -- | 30 | 5 | -- |
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
-- | Mirror Coat | psychic | Special | -- | 100 | 20 | -- |
A retaliation move that counters any special attack, inflicting double the damage taken. |
-- | Spit Up | normal | Special | -- | 100 | 10 | -- |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. |
-- | Acid Armor | poison | Status | -- | -- | 20 | -- |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
-- | Clear Smog | poison | Special | 50 | -- | 15 | -- |
The user attacks by throwing a clump of special mud. All stat changes are returned to normal. |
-- | Memento | dark | Status | -- | 100 | 10 | -- |
The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. |
-- | Trump Card | normal | Special | -- | -- | 5 | -- |
The fewer PP this move has, the greater its power. |
Prevents a held item from being removed by other Pokémon.
Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
7 | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Loading... | Scald | water | Special | 80 | 100 | 15 | 30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
-- | Earth Power | ground | Special | 90 | 100 | 10 | 10 |
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. |
-- | Icy Wind | ice | Special | 55 | 95 | 15 | 100 |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
-- | Amnesia | psychic | Status | -- | -- | 20 | -- |
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. |
-- | Counter | fighting | Physical | -- | 100 | 20 | -- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
-- | Yawn | normal | Status | -- | -- | 10 | -- |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
-- | Brine | water | Special | 65 | 100 | 10 | -- |
If the target’s HP is half or less, this attack will hit with double the power. |
-- | Mist | ice | Status | -- | -- | 30 | -- |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
-- | Mud Slap | ground | Special | 20 | 100 | 10 | 100 |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
-- | Curse | ghost | Status | -- | -- | 10 | -- |
A move that works differently for the Ghost type than for all other types. |
29 | Body Slam | normal | Physical | 85 | 100 | 15 | 30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
22 | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
16 | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |