Munchlax
POKEMECHANICS - Sun Moon
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #420 icon spriteCherubi #422 icon spriteShellos →
Cherrim
Cherrim
Blossom Pokémon
No. 421
HT50cm
WT9.3kg
Lv. 25
Level Up
⇒

Cherrim

There is no flavour text on Cherrim for Sun Moon.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
cherrim

Encounters:

grass

Base Stats:

HP: 70
ATT: 60
DEF: 70
SP. ATK: 87
SP. DEF: 78
SPE: 85
EVs: +2 SP. ATK

Abilities:

Flower Gift

Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.

cherubi
--
Morning Sun
normal
Status
--
--
5
--
The user restores its own HP. The amount of HP regained varies with the weather.
--
Petal Dance
grass
Special
120
100
10
--
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
--
Leech Seed
grass
Status
--
90
10
--
A seed is planted on the target. It steals some HP from the target every turn.
30
Worry Seed
grass
Status
--
100
10
--
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.
50
Petal Blizzard
grass
Physical
90
100
15
--
The user stirs up a violent petal blizzard and attacks everything around it.
--
Growth
normal
Status
--
--
20
--
The user’s body grows all at once, raising the Attack and Sp. Atk stats.
48
Lucky Chant
normal
Status
--
--
30
--
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
19
Magical Leaf
grass
Special
60
--
20
--
The user scatters curious leaves that chase the target. This attack never misses.
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Nature Power
normal
Status
--
--
20
--
This attack makes use of nature’s power. Its effects vary depending on the user’s environment.
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Dazzling Gleam
fairy
Special
80
100
10
--
The user damages opposing Pokémon by emitting a powerful flash.

Damage:

normal
x1.0
fighting
x1.0
flying
x2.0
poison
x2.0
ground
x0.5
rock
x1.0
bug
x2.0
ghost
x1.0
steel
x1.0
fire
x2.0
water
x0.5
grass
x0.5
electric
x0.5
psychic
x1.0
ice
x2.0
dragon
x1.0
dark
x1.0
fairy
x1.0
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Swords Dance
normal
Status
--
--
20
--
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
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Safeguard
normal
Status
--
--
25
--
The user creates a protective field that prevents status conditions for five turns.
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Energy Ball
grass
Special
90
100
10
10
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
43
Solar Beam
grass
Special
120
100
10
--
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
13
Helping Hand
normal
Status
--
--
20
--
The user assists an ally by boosting the power of that ally’s attack.
35
Take Down
normal
Physical
90
85
20
--
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
22
Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
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Frustration
normal
Physical
--
100
20
--
This full-power attack grows more powerful the less the user likes its Trainer.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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Return
normal
Physical
--
100
20
--
This full-power attack grows more powerful the more the user likes its Trainer.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.