normal
x1.0fighting
x1.0flying
x2.0poison
x2.0ground
x0.5rock
x1.0bug
x2.0ghost
x1.0steel
x1.0fire
x2.0water
x0.5grass
x0.5electric
x0.5psychic
x1.0ice
x2.0dragon
x1.0dark
x1.0fairy
x1.0Cherubi | ||||||
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Cherry Pokémon | No. 420 |
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There is no flavour text on Cherubi for Sun Moon.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Doubles Speed during strong sunlight.
-- | Morning Sun | normal | Status | -- | -- | 5 | -- |
The user restores its own HP. The amount of HP regained varies with the weather. |
47 | Petal Blizzard | grass | Physical | 90 | 100 | 15 | -- |
The user stirs up a violent petal blizzard and attacks everything around it. |
-- | Aromatherapy | grass | Status | -- | -- | 5 | -- |
The user releases a soothing scent that heals all status conditions affecting the user’s party. |
7 | Growth | normal | Status | -- | -- | 20 | -- |
The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
10 | Leech Seed | grass | Status | -- | 90 | 10 | -- |
A seed is planted on the target. It steals some HP from the target every turn. |
19 | Magical Leaf | grass | Special | 60 | -- | 20 | -- |
The user scatters curious leaves that chase the target. This attack never misses. |
28 | Worry Seed | grass | Status | -- | 100 | 10 | -- |
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
40 | Lucky Chant | normal | Status | -- | -- | 30 | -- |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. |
Loading... | Dazzling Gleam | fairy | Special | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
-- | Razor Leaf | grass | Physical | 55 | 95 | 25 | -- |
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
-- | Sweet Scent | normal | Status | -- | 100 | 20 | -- |
A sweet scent that harshly lowers opposing Pokémon’s evasiveness. |
-- | Heal Pulse | psychic | Status | -- | -- | 10 | -- |
The user emits a healing pulse that restores the target’s HP by up to half of its max HP. |
-- | Flower Shield | fairy | Status | -- | -- | 10 | 100 |
The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. |
-- | Tickle | normal | Status | -- | 100 | 20 | -- |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
-- | Defense Curl | normal | Status | -- | -- | 40 | -- |
The user curls up to conceal weak spots and raise its Defense stat. |
-- | Nature Power | normal | Status | -- | -- | 20 | -- |
This attack makes use of nature’s power. Its effects vary depending on the user’s environment. |
-- | Weather Ball | normal | Special | 50 | 100 | 10 | -- |
This attack move varies in power and type depending on the weather. |
-- | Grass Whistle | grass | Status | -- | 55 | 15 | -- |
The user plays a pleasant melody that lulls the target into a deep sleep. |
-- | Healing Wish | psychic | Status | -- | -- | 10 | -- |
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
Loading... | Energy Ball | grass | Special | 90 | 100 | 10 | 10 |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |
-- | Rollout | rock | Physical | 30 | 90 | 20 | -- |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
Loading... | Swords Dance | normal | Status | -- | -- | 20 | -- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. |
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
-- | Seed Bomb | grass | Physical | 80 | 100 | 15 | -- |
The user slams a barrage of hard-shelled seeds down on the target from above. |
-- | Tackle | normal | Physical | 40 | 100 | 35 | -- |
A physical attack in which the user charges and slams into the target with its whole body. |
37 | Solar Beam | grass | Special | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
Loading... | Grass Knot | grass | Special | -- | 100 | 20 | -- |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
-- | Natural Gift | normal | Physical | -- | 100 | 15 | -- |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
13 | Helping Hand | normal | Status | -- | -- | 20 | -- |
The user assists an ally by boosting the power of that ally’s attack. |
31 | Take Down | normal | Physical | 90 | 85 | 20 | -- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
22 | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This full-power attack grows more powerful the more the user likes its Trainer. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This full-power attack grows more powerful the less the user likes its Trainer. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |