Munchlax
POKEMECHANICS - Sun Moon
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Pachirisu
Pachirisu
EleSquirrel Pokémon
No. 417
HT40cm
WT3.9kg

Pachirisu

There is no flavour text on Pachirisu for Sun Moon.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
pachirisu

Encounters:

electric
19
Nuzzle
electric
Physical
20
100
20
100
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
29
Sweet Kiss
fairy
Status
--
75
10
--
The user kisses the target with a sweet, angelic cuteness that causes confusion.
49
Hyper Fang
normal
Physical
80
90
15
10
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
--
Flatter
dark
Status
--
100
15
--
Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.
13
Spark
electric
Physical
65
100
20
30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
25
Electro Ball
electric
Special
--
100
10
--
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
37
Super Fang
normal
Physical
--
90
10
--
The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
41
Discharge
electric
Special
80
100
15
30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
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Volt Switch
electric
Special
70
100
20
--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
--
Tail Whip
normal
Status
--
100
30
--
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
--
Charge
electric
Status
--
--
20
--
The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
--
Bestow
normal
Status
--
--
15
--
The user passes its held item to the target when the target isn’t holding an item.
--
Follow Me
normal
Status
--
--
20
--
The user draws attention to itself, making all targets take aim only at the user.
--
Ion Deluge
electric
Status
--
--
25
--
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
45
Last Resort
normal
Physical
140
100
5
--
This move can be used only after the user has used all the other moves it knows in the battle.
--
Flail
normal
Physical
--
100
15
--
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
--
Defense Curl
normal
Status
--
--
40
--
The user curls up to conceal weak spots and raise its Defense stat.
--
Fake Tears
dark
Status
--
100
20
--
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
--
Growl
normal
Status
--
100
40
--
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
--
Bide
normal
Physical
--
--
10
--
The user endures attacks for two turns, then strikes back to cause double the damage taken.
5
Quick Attack
normal
Physical
40
100
30
--
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
9
Charm
fairy
Status
--
100
20
--
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
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U Turn
bug
Physical
70
100
20
--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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Charge Beam
electric
Special
50
90
10
70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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Echoed Voice
normal
Special
40
100
15
--
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
--
Bite
dark
Physical
60
100
25
30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
--
Rollout
rock
Physical
30
90
20
--
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Damage:

normal
x1.0
fighting
x1.0
flying
x0.5
poison
x1.0
ground
x2.0
rock
x1.0
bug
x1.0
ghost
x1.0
steel
x0.5
fire
x1.0
water
x1.0
grass
x1.0
electric
x0.5
psychic
x1.0
ice
x1.0
dragon
x1.0
dark
x1.0
fairy
x1.0
33
Thunder Wave
electric
Status
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
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Thunderbolt
electric
Special
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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Thunder
electric
Special
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
--
Covet
normal
Physical
60
100
25
--
The user endearingly approaches the target, then steals the target’s held item.

Base Stats:

HP: 60
ATT: 45
DEF: 70
SP. ATK: 45
SP. DEF: 90
SPE: 95
EVs: +1 SPE
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Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Grass Knot
grass
Special
--
100
20
--
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
--
Iron Tail
steel
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Abilities:

Run Away

Ensures success fleeing from wild battles.

Pickup

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Volt Absorb (hidden)

Absorbs electric moves, healing for 1/4 max HP.

21
Swift
normal
Special
60
--
20
--
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
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Fling
dark
Physical
--
100
10
--
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Frustration
normal
Physical
--
100
20
--
This full-power attack grows more powerful the less the user likes its Trainer.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Return
normal
Physical
--
100
20
--
This full-power attack grows more powerful the more the user likes its Trainer.
17
Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.