Munchlax
POKEMECHANICS - Sun Moon
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #402 icon spriteKricketune #404 icon spriteLuxio →
Shinx
Shinx
Flash Pokémon
No. 403
HT50cm
WT9.5kg
shinx
Lv. 15
Level Up
⇒
Lv. 30
Level Up
⇒

Shinx

There is no flavour text on Shinx for Sun Moon.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %

Base Stats:

HP: 45
ATT: 65
DEF: 34
SP. ATK: 40
SP. DEF: 34
SPE: 45
EVs: +1 ATT
electric
luxray

Abilities:

Rivalry

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Guts (hidden)

Increases Attack to 1.5× with a major status ailment.

luxio
11
Baby Doll Eyes
fairy
Status
--
100
30
--
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
--
Double Kick
fighting
Physical
30
100
30
--
The target is quickly kicked twice in succession using both feet.
--
Howl
normal
Status
--
--
40
--
The user howls loudly to raise its spirit, which raises its Attack stat.

Encounters:

9
Charge
electric
Status
--
--
20
--
The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
13
Spark
electric
Physical
65
100
20
30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
29
Thunder Fang
electric
Physical
65
95
15
10
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
41
Discharge
electric
Special
80
100
15
30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
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Volt Switch
electric
Special
70
100
20
--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
--
Fake Tears
dark
Status
--
100
20
--
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
--
Night Slash
dark
Physical
70
100
15
--
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
--
Ice Fang
ice
Physical
65
95
15
10
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
--
Fire Fang
fire
Physical
65
95
15
10
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
--
Eerie Impulse
electric
Status
--
100
15
--
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
45
Wild Charge
electric
Physical
90
100
15
--
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
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Snarl
dark
Special
55
95
15
100
The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Damage:

normal
x1.0
fighting
x1.0
flying
x0.5
poison
x1.0
ground
x2.0
rock
x1.0
bug
x1.0
ghost
x1.0
steel
x0.5
fire
x1.0
water
x1.0
grass
x1.0
electric
x0.5
psychic
x1.0
ice
x1.0
dragon
x1.0
dark
x1.0
fairy
x1.0
5
Leer
normal
Status
--
100
30
100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
17
Bite
dark
Physical
60
100
25
30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
33
Crunch
dark
Physical
80
100
15
20
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
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Charge Beam
electric
Special
50
90
10
70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
--
Quick Attack
normal
Physical
40
100
30
--
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
--
Signal Beam
bug
Special
75
100
15
10
The user attacks with a sinister beam of light. This may also confuse the target.
--
Shock Wave
electric
Special
60
--
20
--
The user strikes the target with a quick jolt of electricity. This attack never misses.
21
Roar
normal
Status
--
--
20
--
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
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Thunderbolt
electric
Special
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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Thunder Wave
electric
Status
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
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Thunder
electric
Special
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
--
Tackle
normal
Physical
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
37
Scary Face
normal
Status
--
100
10
--
The user frightens the target with a scary face to harshly lower its Speed stat.
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Light Screen
psychic
Status
--
--
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Thief
dark
Physical
60
100
25
--
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
--
Swift
normal
Special
60
--
20
--
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
--
Helping Hand
normal
Status
--
--
20
--
The user assists an ally by boosting the power of that ally’s attack.
--
Take Down
normal
Physical
90
85
20
--
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
25
Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Return
normal
Physical
--
100
20
--
This full-power attack grows more powerful the more the user likes its Trainer.
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Frustration
normal
Physical
--
100
20
--
This full-power attack grows more powerful the less the user likes its Trainer.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.