Munchlax
POKEMECHANICS - Ruby Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Rayquaza
Rayquaza
Sky High Pokémon
No. 384
HT7m
WT206.5kg

Rayquaza

RUBY

RAYQUAZA lived for hundreds of millions of years in the earth’s ozone layer, never descending to the ground. This POKéMON appears to feed on water and particles in the atmosphere.

SAPPHIRE

RAYQUAZA is said to have lived for hundreds of millions of years in the earth’s ozone layer, above the clouds. Its existence had been completely unknown because it lived so high in the sky.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
rayquaza

Encounters:

dragon
flying

Abilities:

Air Lock

Negates all effects of weather, but does not prevent the weather itself.

Base Stats:

HP: 105
ATT: 150
DEF: 90
SP. ATK: 150
SP. DEF: 90
SPE: 95
EVs: +2 ATT, +1 SP. ATK
--
Twister
dragon
Special
40
100
20
20
Whips up a vicious twister to tear at the foe.
30
Dragon Dance
dragon
Status
--
--
20
--
A mystical dance that ups ATTACK and SPEED.
20
Dragon Claw
dragon
Physical
80
100
15
--
Slashes the foe with sharp claws.
60
Extreme Speed
normal
Physical
80
100
5
--
An extremely fast and powerful attack.
15
Ancient Power
rock
Special
60
100
5
10
An attack that may raise all stats.
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Waterfall
water
Physical
80
100
15
20
Charges the foe with speed to climb waterfalls.
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Sandstorm
rock
Status
--
--
10
--
Causes a sandstorm that rages for several turns.
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Overheat
fire
Special
130
90
5
100
Allows a full-power attack, but sharply lowers SP. ATK.
45
Fly
flying
Physical
90
95
15
--
Flies up on the first turn, then strikes the next turn.
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Surf
water
Special
90
100
15
--
Creates a huge wave, then crashes it down on the foe.
65
Outrage
dragon
Physical
120
100
10
--
A rampage of 2 to 3 turns that confuses the user.
35
Crunch
dark
Physical
80
100
15
20
Crunches with sharp fangs. May lower SP. DEF.
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Flamethrower
fire
Special
90
100
15
10
A powerful fire attack that may inflict a burn.
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Fire Blast
fire
Special
110
85
5
10
A fiery blast that scorches all. May cause a burn.
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Bulk Up
fighting
Status
--
--
20
--
Bulks up the body to boost both ATTACK and DEFENSE.
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Dive
water
Physical
80
100
10
--
Dives underwater the first turn and strikes next turn.

Damage:

normal
x1.0
fighting
x0.5
flying
x1.0
poison
x1.0
ground
x0
rock
x2.0
bug
x0.5
ghost
x1.0
steel
x1.0
fire
x0.5
water
x0.5
grass
x0.25
electric
x1.0
psychic
x1.0
ice
x4.0
dragon
x2.0
dark
x1.0
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Roar
normal
Status
--
--
20
--
Makes the foe flee to end the battle.
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Blizzard
ice
Special
110
70
5
10
Hits the foe with an icy storm that may freeze it.
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Thunderbolt
electric
Special
90
100
15
10
A strong electrical attack that may paralyze the foe.
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Ice Beam
ice
Special
90
100
10
10
Blasts the foe with an icy beam that may freeze it.
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Thunder
electric
Special
110
70
10
30
A lightning attack that may cause paralysis.
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Toxic
poison
Status
--
90
10
--
Poisons the foe with an intensifying toxin.
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Shock Wave
electric
Special
60
--
20
--
A fast and unavoidable electric attack.
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Water Pulse
water
Special
60
100
20
20
Attacks with ultrasonic waves. May confuse the foe
5
Scary Face
normal
Status
--
100
10
--
Frightens with a scary face to sharply reduce SPEED.
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Solar Beam
grass
Special
120
100
10
--
Absorbs light in one turn, then attacks next turn.
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Earthquake
ground
Physical
100
100
10
--
A powerful quake, but has no effect on flying foes.
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Strength
normal
Physical
80
100
15
--
Builds enormous power, then slams the foe.
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Double Team
normal
Status
--
--
15
--
Creates illusory copies to raise evasiveness.
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Iron Tail
steel
Physical
100
75
15
30
Attacks with a rock-hard tail. May lower DEFENSE.
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Aerial Ace
flying
Physical
60
--
20
--
An extremely speedy and unavoidable attack.
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Brick Break
fighting
Physical
75
100
15
--
Destroys barriers such as REFLECT and causes damage.
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Rock Smash
fighting
Physical
40
100
15
50
A rock-crushing attack that may lower DEFENSE.
75
Hyper Beam
normal
Special
150
90
5
--
Powerful, but leaves the user immobile the next turn.
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Protect
normal
Status
--
--
10
--
Evades attack, but may fail if used in succession.
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Hidden Power
normal
Special
60
100
15
--
The effectiveness varies with the user.
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Secret Power
normal
Physical
70
100
20
30
An attack with effects that vary by location.
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Return
normal
Physical
--
100
20
--
An attack that increases in power with friendship.
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Sunny Day
fire
Status
--
--
5
--
Boosts the power of FIRE- type moves for 5 turns.
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Frustration
normal
Physical
--
100
20
--
An attack that is stronger if the TRAINER is disliked.
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Rain Dance
water
Status
--
--
5
--
Boosts the power of WATER- type moves for 5 turns.
50
Rest
psychic
Status
--
--
5
--
The user sleeps for 2 turns, restoring HP and status.
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Facade
normal
Physical
70
100
20
--
Boosts ATTACK when burned, paralyzed, or poisoned.