normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x2.0rock
x2.0bug
x0.5ghost
x1.0steel
x0.5fire
x0.5water
x2.0grass
x0.5electric
x1.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0Vulpix | ||||||
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Fox Pokémon | No. 37 |
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At the time of its birth, VULPIX has one white tail. The tail separates into six if this POKéMON receives plenty of love from its TRAINER. The six tails become magnificently curled.
Inside VULPIX’s body burns a flame that never goes out. During the daytime, when the temperatures rise, this POKéMON releases flames from its mouth to prevent its body from growing too hot.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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37 | Grudge | ghost | Status | -- | -- | 5 | -- |
If the user faints, deletes the PP of the final move. |
-- | Hypnosis | psychic | Status | -- | 60 | 20 | -- |
A hypnotizing move that may induce sleep. |
41 | Fire Spin | fire | Special | 35 | 85 | 15 | 100 |
Traps the foe in a ring of fire for 2 to 5 turns. |
-- | Disable | normal | Status | -- | 100 | 20 | -- |
Psychically disables one of the foe’s moves. |
-- | Feint Attack | dark | Physical | 60 | -- | 20 | -- |
Draws the foe close, then strikes without fail. |
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Summons strong sunlight that lasts indefinitely upon entering battle.
29 | Flamethrower | fire | Special | 90 | 100 | 15 | 10 |
A powerful fire attack that may inflict a burn. |
33 | Safeguard | normal | Status | -- | -- | 25 | -- |
A mystical force prevents all status problems. |
21 | Confuse Ray | ghost | Status | -- | 100 | 10 | -- |
A sinister ray that confuses the foe. |
25 | Imprison | psychic | Status | -- | -- | 10 | -- |
Prevents foes from using moves known by the user. |
Loading... | Fire Blast | fire | Special | 110 | 85 | 5 | 10 |
A fiery blast that scorches all. May cause a burn. |
Loading... | Overheat | fire | Special | 130 | 90 | 5 | 100 |
Allows a full-power attack, but sharply lowers SP. ATK. |
-- | Flail | normal | Physical | -- | 100 | 15 | -- |
Inflicts more damage when the user’s HP is down. |
-- | Spite | ghost | Status | -- | 100 | 10 | -- |
Spitefully cuts the PP of the foe’s last move. |
-- | Howl | normal | Status | -- | -- | 40 | -- |
Howls to raise the spirit and boosts ATTACK. |
5 | Tail Whip | normal | Status | -- | 100 | 30 | -- |
Wags the tail to lower the foe’s DEFENSE. |
-- | Ember | fire | Special | 40 | 100 | 25 | 10 |
A weak fire attack that may inflict a burn. |
Loading... | Iron Tail | steel | Physical | 100 | 75 | 15 | 30 |
Attacks with a rock-hard tail. May lower DEFENSE. |
-- | Heat Wave | fire | Special | 95 | 90 | 10 | 10 |
Exhales a hot breath on the foe. May inflict a burn. |
17 | Will O Wisp | fire | Status | -- | 85 | 15 | -- |
Inflicts a burn on the foe with intense fire. |
9 | Roar | normal | Status | -- | -- | 20 | -- |
Makes the foe flee to end the battle. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
-- | Psych Up | normal | Status | -- | -- | 10 | -- |
Copies the foe’s effect(s) and gives to the user. |
13 | Quick Attack | normal | Physical | 40 | 100 | 30 | -- |
An extremely fast attack that always strikes first. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |