Munchlax
POKEMECHANICS - Ruby Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
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Vulpix
Vulpix
Fox Pokémon
No. 37
HT60cm
WT9.9kg
Use Fire Stone⇒

Vulpix

RUBY

At the time of its birth, VULPIX has one white tail. The tail separates into six if this POKéMON receives plenty of love from its TRAINER. The six tails become magnificently curled.

SAPPHIRE

Inside VULPIX’s body burns a flame that never goes out. During the daytime, when the temperatures rise, this POKéMON releases flames from its mouth to prevent its body from growing too hot.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
vulpix

Encounters:

37
Grudge
ghost
Status
--
--
5
--
If the user faints, deletes the PP of the final move.
--
Hypnosis
psychic
Status
--
60
20
--
A hypnotizing move that may induce sleep.
fire

Base Stats:

HP: 38
ATT: 41
DEF: 40
SP. ATK: 50
SP. DEF: 65
SPE: 65
EVs: +1 SPE
41
Fire Spin
fire
Special
35
85
15
100
Traps the foe in a ring of fire for 2 to 5 turns.
--
Disable
normal
Status
--
100
20
--
Psychically disables one of the foe’s moves.
--
Feint Attack
dark
Physical
60
--
20
--
Draws the foe close, then strikes without fail.

Abilities:

Flash Fire

Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Drought (hidden)

Summons strong sunlight that lasts indefinitely upon entering battle.

29
Flamethrower
fire
Special
90
100
15
10
A powerful fire attack that may inflict a burn.
33
Safeguard
normal
Status
--
--
25
--
A mystical force prevents all status problems.
21
Confuse Ray
ghost
Status
--
100
10
--
A sinister ray that confuses the foe.
25
Imprison
psychic
Status
--
--
10
--
Prevents foes from using moves known by the user.
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Fire Blast
fire
Special
110
85
5
10
A fiery blast that scorches all. May cause a burn.
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Overheat
fire
Special
130
90
5
100
Allows a full-power attack, but sharply lowers SP. ATK.
--
Flail
normal
Physical
--
100
15
--
Inflicts more damage when the user’s HP is down.
--
Spite
ghost
Status
--
100
10
--
Spitefully cuts the PP of the foe’s last move.
--
Howl
normal
Status
--
--
40
--
Howls to raise the spirit and boosts ATTACK.
5
Tail Whip
normal
Status
--
100
30
--
Wags the tail to lower the foe’s DEFENSE.
--
Ember
fire
Special
40
100
25
10
A weak fire attack that may inflict a burn.
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Iron Tail
steel
Physical
100
75
15
30
Attacks with a rock-hard tail. May lower DEFENSE.
--
Heat Wave
fire
Special
95
90
10
10
Exhales a hot breath on the foe. May inflict a burn.
ninetales
17
Will O Wisp
fire
Status
--
85
15
--
Inflicts a burn on the foe with intense fire.
9
Roar
normal
Status
--
--
20
--
Makes the foe flee to end the battle.
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Dig
ground
Physical
80
100
10
--
Digs underground the first turn and strikes next turn.
--
Psych Up
normal
Status
--
--
10
--
Copies the foe’s effect(s) and gives to the user.

Damage:

normal
x1.0
fighting
x1.0
flying
x1.0
poison
x1.0
ground
x2.0
rock
x2.0
bug
x0.5
ghost
x1.0
steel
x0.5
fire
x0.5
water
x2.0
grass
x0.5
electric
x1.0
psychic
x1.0
ice
x0.5
dragon
x1.0
dark
x1.0
13
Quick Attack
normal
Physical
40
100
30
--
An extremely fast attack that always strikes first.
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Secret Power
normal
Physical
70
100
20
30
An attack with effects that vary by location.
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Toxic
poison
Status
--
90
10
--
Poisons the foe with an intensifying toxin.
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Attract
normal
Status
--
100
15
--
Makes the opposite gender less likely to attack.
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Sunny Day
fire
Status
--
--
5
--
Boosts the power of FIRE- type moves for 5 turns.
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Double Team
normal
Status
--
--
15
--
Creates illusory copies to raise evasiveness.
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Hidden Power
normal
Special
60
100
15
--
The effectiveness varies with the user.
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Frustration
normal
Physical
--
100
20
--
An attack that is stronger if the TRAINER is disliked.
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Return
normal
Physical
--
100
20
--
An attack that increases in power with friendship.
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Protect
normal
Status
--
--
10
--
Evades attack, but may fail if used in succession.
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Rest
psychic
Status
--
--
5
--
The user sleeps for 2 turns, restoring HP and status.
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Facade
normal
Physical
70
100
20
--
Boosts ATTACK when burned, paralyzed, or poisoned.