normal
x0.5fighting
x2.0flying
x0.5poison
x0.5ground
x2.0rock
x1.0bug
x1.0ghost
x1.0steel
x2.0fire
x0.5water
x2.0grass
x2.0electric
x1.0psychic
x1.0ice
x1.0dragon
x1.0dark
x1.0Regirock | ||||||
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Rock Peak Pokémon | No. 377 |
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REGIROCK was sealed away by people long ago. If this POKéMON’s body is damaged in battle, it is said to seek out suitable rocks on its own to repair itself.
REGIROCK’s body is composed entirely of rocks. Recently, a study made the startling discovery that the rocks were all unearthed from different locations.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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57 | Lock On | normal | Status | -- | -- | 5 | -- |
Locks on to the foe to ensure the next move hits. |
9 | Rock Throw | rock | Physical | 50 | 90 | 15 | -- |
Throws small rocks to strike the foe. |
Prevents stats from being lowered by other Pokémon.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
49 | Zap Cannon | electric | Special | 120 | 50 | 5 | 100 |
Powerful and sure to cause paralysis, but inaccurate. |
-- | Explosion | normal | Physical | 250 | 100 | 5 | -- |
Inflicts severe damage but makes the user faint. |
33 | Ancient Power | rock | Special | 60 | 100 | 5 | 10 |
An attack that may raise all stats. |
41 | Iron Defense | steel | Status | -- | -- | 15 | -- |
Hardens the body’s surface to sharply raise DEFENSE. |
25 | Superpower | fighting | Physical | 120 | 100 | 5 | 100 |
Boosts strength sharply, but lowers abilities. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electrical attack that may paralyze the foe. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A lightning attack that may cause paralysis. |
Loading... | Safeguard | normal | Status | -- | -- | 25 | -- |
A mystical force prevents all status problems. |
Loading... | Shock Wave | electric | Special | 60 | -- | 20 | -- |
A fast and unavoidable electric attack. |
Loading... | Focus Punch | fighting | Physical | 150 | 100 | 20 | -- |
A powerful loyalty attack. The user flinches if hit. |
17 | Curse | ghost | Status | -- | -- | 10 | -- |
A move that functions differently for GHOSTS. |
Loading... | Strength | normal | Physical | 80 | 100 | 15 | -- |
Builds enormous power, then slams the foe. |
Loading... | Earthquake | ground | Physical | 100 | 100 | 10 | -- |
A powerful quake, but has no effect on flying foes. |
Loading... | Sandstorm | rock | Status | -- | -- | 10 | -- |
Causes a sandstorm that rages for several turns. |
Loading... | Dig | ground | Physical | 80 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
Loading... | Brick Break | fighting | Physical | 75 | 100 | 15 | -- |
Destroys barriers such as REFLECT and causes damage. |
Loading... | Rock Smash | fighting | Physical | 40 | 100 | 15 | 50 |
A rock-crushing attack that may lower DEFENSE. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Stops the foe from moving with rocks and cuts SPEED. |
65 | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |