normal
x1.0fighting
x1.0flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x1.0ghost
x1.0steel
x0.5fire
x0.5water
x0.5grass
x2.0electric
x2.0psychic
x1.0ice
x0.5dragon
x1.0dark
x1.0fairy
x1.0Huntail | ||||||
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Deep Sea Pokémon | No. 367 |
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It’s not the strongest swimmer. It wags its tail to lure in its prey and then gulps them down as soon as they get close.
Deep seas are their habitat. According to tradition, when Huntail wash up onshore, something unfortunate will happen.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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45 | Coil | poison | Status | -- | -- | 20 | -- |
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
11 | Feint Attack | dark | Physical | 60 | -- | 20 | -- |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
16 | Ice Fang | ice | Physical | 65 | 95 | 15 | 10 |
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
19 | Brine | water | Special | 65 | 100 | 10 | -- |
If the target’s HP is half or less, this attack will hit with double the power. |
39 | Aqua Tail | water | Physical | 90 | 90 | 10 | -- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
23 | Sucker Punch | dark | Physical | 70 | 100 | 5 | -- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
26 | Dive | water | Physical | 80 | 100 | 10 | -- |
Diving on the first turn, the user floats up and attacks on the next turn. |
50 | Hydro Pump | water | Special | 110 | 80 | 5 | -- |
The target is blasted by a huge volume of water launched under great pressure. |
Loading... | Waterfall | water | Physical | 80 | 100 | 15 | 20 |
The user charges at the target and may make it flinch. |
-- | Bounce | flying | Physical | 85 | 85 | 5 | 30 |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
Loading... | Infestation | bug | Special | 20 | 100 | 20 | 100 |
The target is infested and attacked for four to five turns. The target can’t flee during this time. |
-- | Bind | normal | Physical | 15 | 85 | 20 | 100 |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
Doubles Speed during rain.
Prevents burns.
-- | Whirlpool | water | Special | 35 | 85 | 15 | 100 |
The user traps the target in a violent swirling whirlpool for four to five turns. |
5 | Screech | normal | Status | -- | 85 | 40 | -- |
An earsplitting screech harshly lowers the target’s Defense stat. |
-- | Bite | dark | Physical | 60 | 100 | 25 | 30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
14 | Water Pulse | water | Special | 60 | 100 | 20 | 20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
29 | Baton Pass | normal | Status | -- | -- | 40 | -- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
34 | Crunch | dark | Physical | 80 | 100 | 15 | 20 |
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. |
Loading... | Surf | water | Special | 90 | 100 | 15 | -- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
Loading... | Hail | ice | Status | -- | -- | 10 | -- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Loading... | Scald | water | Special | 80 | 100 | 15 | 30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
-- | Super Fang | normal | Physical | -- | 90 | 10 | -- |
The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
-- | Snatch | dark | Status | -- | -- | 10 | -- |
The user steals the effects of any attempts to use a healing or stat-changing move. |
9 | Scary Face | normal | Status | -- | 100 | 10 | -- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
-- | Icy Wind | ice | Special | 55 | 95 | 15 | 100 |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
Loading... | Rock Tomb | rock | Physical | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. |
Loading... | Hyper Beam | normal | Special | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Giga Impact | normal | Physical | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can’t move on the next turn. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
This full-power attack grows more powerful the more the user likes its Trainer. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
This full-power attack grows more powerful the less the user likes its Trainer. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |