Munchlax
POKEMECHANICS - Sword Shield
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #159 icon spriteSpheal #161 icon spriteWalrein →
Sealeo
Sealeo
Ball Roll Pokémon
No. 364
HT1.1m
WT87.6kg
Lv. 32
Level Up
⇒
Lv. 44
Level Up
⇒

Sealeo

SWORD

Sealeo live on top of drift ice. They go swimming when they’re on the hunt, seeking out their prey by scent.

SHIELD

This Pokémon has a habit of spinning round things on its nose, whether those things are Poké Balls or Spheal.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
sealeo

Encounters:

Abilities:

Thick Fat

Halves damage from fire and ice moves.

Ice Body

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Oblivious (hidden)

Prevents infatuation and protects against captivate.

12
Powder Snow
ice
Special
40
100
25
10
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
28
Aurora Beam
ice
Special
65
100
20
10
The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.
spheal
--
Water Gun
water
Special
40
100
25
--
The target is blasted with a forceful shot of water.
24
Brine
water
Special
65
100
10
--
If the target’s HP is half or less, this attack will hit with double the power.
64
Sheer Cold
ice
Special
--
30
5
--
The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.
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Icicle Spear
ice
Physical
25
100
30
--
The user launches sharp icicles at the target two to five times in a row.
--
Steel Roller
steel
Physical
130
100
5
--
The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.
--
Defense Curl
normal
Status
--
--
40
--
The user curls up to conceal weak spots and raise its Defense stat.
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Waterfall
water
Physical
80
100
15
20
The user charges at the target and may make it flinch.
--
Growl
normal
Status
--
100
40
--
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
--
Rollout
rock
Physical
30
90
20
--
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
35
Encore
normal
Status
--
100
5
--
The user compels the target to keep using the move it encored for three turns.
46
Surf
water
Special
90
100
15
--
The user attacks everything around it by swamping its surroundings with a giant wave.
58
Hail
ice
Status
--
--
10
--
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
walrein
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Dive
water
Physical
80
100
10
--
Diving on the first turn, the user floats up and attacks on the next turn.

Base Stats:

HP: 90
ATT: 60
DEF: 70
SP. ATK: 75
SP. DEF: 70
SPE: 45
EVs: +2 HP
ice
water
52
Blizzard
ice
Special
110
70
5
10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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Ice Beam
ice
Special
90
100
10
10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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Icy Wind
ice
Special
55
95
15
100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
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Whirlpool
water
Special
35
85
15
100
The user traps the target in a violent swirling whirlpool for four to five turns.
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Earthquake
ground
Physical
100
100
10
--
The user sets off an earthquake that strikes every Pokémon around it.
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Rock Slide
rock
Physical
75
90
10
30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Iron Tail
steel
Physical
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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Rock Tomb
rock
Physical
60
95
15
100
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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Bulldoze
ground
Physical
60
100
20
100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Damage:

normal
x1.0
fighting
x2.0
flying
x1.0
poison
x1.0
ground
x1.0
rock
x2.0
bug
x1.0
ghost
x1.0
steel
x1.0
fire
x0.5
water
x0.5
grass
x2.0
electric
x2.0
psychic
x1.0
ice
x0.25
dragon
x1.0
dark
x1.0
fairy
x1.0
40
Body Slam
normal
Physical
85
100
15
30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
--
Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
20
Snore
normal
Special
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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Endure
normal
Status
--
--
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
16
Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Protect
normal
Status
--
--
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
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Facade
normal
Physical
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.