normal
x1.0fighting
x0.5flying
x1.0poison
x1.0ground
x1.0rock
x1.0bug
x2.0ghost
x2.0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x0.5ice
x1.0dragon
x1.0dark
x2.0fairy
x1.0Wynaut | ||||||
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Bright Pokémon | No. 360 |
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It tends to move in a pack. Individuals squash against one another to toughen their spirits.
It tends to move in a pack with others. They cluster in a tight group to sleep in a cave.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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-- | Splash | normal | Status | -- | -- | 40 | -- |
The user just flops and splashes around to no effect at all... |
-- | Counter | fighting | Physical | -- | 100 | 20 | -- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
-- | Mirror Coat | psychic | Special | -- | 100 | 20 | -- |
A retaliation move that counters any special attack, inflicting double the damage taken. |
-- | Destiny Bond | ghost | Status | -- | -- | 5 | -- |
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
-- | Amnesia | psychic | Status | -- | -- | 20 | -- |
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. |
-- | Charm | fairy | Status | -- | 100 | 20 | -- |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. |
-- | Encore | normal | Status | -- | 100 | 5 | -- |
The user compels the target to keep using the move it encored for three turns. |
-- | Safeguard | normal | Status | -- | -- | 25 | -- |
The user creates a protective field that prevents status conditions for five turns. |
Prevents opponents from fleeing or switching out.
Protects against friendly Pokémon's damaging moves.