normal
x0fighting
x0flying
x1.0poison
x0.5ground
x1.0rock
x1.0bug
x0.5ghost
x2.0steel
x1.0fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x0ice
x1.0dragon
x1.0dark
x2.0Duskull | ||||||
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Requiem Pokémon | No. 355 |
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DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target, it will doggedly pursue the intended victim until the break of dawn.
DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this POKéMON will spirit away bad children who earn scoldings from their mothers.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Evades ground moves.
Reveals an opponent's held item upon entering battle.
-- | Grudge | ghost | Status | -- | -- | 5 | -- |
If the user faints, deletes the PP of the final move. |
5 | Disable | normal | Status | -- | 100 | 20 | -- |
Psychically disables one of the foe’s moves. |
12 | Foresight | normal | Status | -- | -- | 40 | -- |
Negates the foe’s efforts to heighten evasiveness. |
45 | Mean Look | normal | Status | -- | -- | 5 | -- |
Fixes the foe with a mean look that prevents escape. |
-- | Night Shade | ghost | Special | -- | 100 | 15 | -- |
Inflicts damage identical to the user’s level. |
49 | Future Sight | psychic | Special | 120 | 100 | 10 | -- |
Heightens inner power to strike 2 turns later. |
27 | Pursuit | dark | Physical | 40 | 100 | 20 | -- |
Inflicts bad damage if used on a foe switching out. |
16 | Astonish | ghost | Physical | 30 | 100 | 15 | 30 |
An attack that may shock the foe into flinching. |
-- | Feint Attack | dark | Physical | 60 | -- | 20 | -- |
Draws the foe close, then strikes without fail. |
-- | Destiny Bond | ghost | Status | -- | -- | 5 | -- |
If the user faints, the foe is also made to faint. |
-- | Memento | dark | Status | -- | 100 | 10 | -- |
The user faints and lowers the foe’s abilities. |
23 | Confuse Ray | ghost | Status | -- | 100 | 10 | -- |
A sinister ray that confuses the foe. |
38 | Will O Wisp | fire | Status | -- | 85 | 15 | -- |
Inflicts a burn on the foe with intense fire. |
Loading... | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user swaps special abilities with the target. |
-- | Leer | normal | Status | -- | 100 | 30 | 100 |
Frightens the foe with a leer to lower DEFENSE. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
Raises SP. ATK and SP. DEF by focusing the mind. |
Loading... | Torment | dark | Status | -- | 100 | 15 | -- |
Torments the foe and stops successive use of a move. |
Loading... | Snatch | dark | Status | -- | -- | 10 | -- |
Steals the effects of the move the foe uses next. |
-- | Imprison | psychic | Status | -- | -- | 10 | -- |
Prevents foes from using moves known by the user. |
-- | Pain Split | normal | Status | -- | -- | 20 | -- |
Adds the user and foe’s HP, then shares them equally. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
A powerful psychic attack that may lower SP. DEF. |
Loading... | Blizzard | ice | Special | 110 | 70 | 5 | 10 |
Hits the foe with an icy storm that may freeze it. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
Loading... | Ice Beam | ice | Special | 90 | 100 | 10 | 10 |
Blasts the foe with an icy beam that may freeze it. |
34 | Curse | ghost | Status | -- | -- | 10 | -- |
A move that functions differently for GHOSTS. |
Loading... | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
Hurls a black blob that may lower the foe’s SP. DEF. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
While attacking, it may steal the foe’s held item. |
Loading... | Taunt | dark | Status | -- | 100 | 20 | -- |
Taunts the foe into only using attack moves. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
Poisons the foe with an intensifying toxin. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
An attack that increases in power with friendship. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
The effectiveness varies with the user. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user sleeps for 2 turns, restoring HP and status. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |