Munchlax
POKEMECHANICS - Ruby Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #147 icon spriteBanette #149 icon spriteDusclops →
Duskull
Duskull
Requiem Pokémon
No. 355
HT80cm
WT15kg
Lv. 37
Level Up
⇒

Duskull

RUBY

DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target, it will doggedly pursue the intended victim until the break of dawn.

SAPPHIRE

DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this POKéMON will spirit away bad children who earn scoldings from their mothers.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Egg
LevelAttack NameTypeClassPowerAccuracyPPEffect %
duskull

Abilities:

Levitate

Evades ground moves.

Frisk (hidden)

Reveals an opponent's held item upon entering battle.

ghost

Base Stats:

HP: 20
ATT: 40
DEF: 90
SP. ATK: 30
SP. DEF: 90
SPE: 25
EVs: +1 SP. DEF

Encounters:

--
Grudge
ghost
Status
--
--
5
--
If the user faints, deletes the PP of the final move.
5
Disable
normal
Status
--
100
20
--
Psychically disables one of the foe’s moves.
12
Foresight
normal
Status
--
--
40
--
Negates the foe’s efforts to heighten evasiveness.
45
Mean Look
normal
Status
--
--
5
--
Fixes the foe with a mean look that prevents escape.
--
Night Shade
ghost
Special
--
100
15
--
Inflicts damage identical to the user’s level.
49
Future Sight
psychic
Special
120
100
10
--
Heightens inner power to strike 2 turns later.
27
Pursuit
dark
Physical
40
100
20
--
Inflicts bad damage if used on a foe switching out.
16
Astonish
ghost
Physical
30
100
15
30
An attack that may shock the foe into flinching.
--
Feint Attack
dark
Physical
60
--
20
--
Draws the foe close, then strikes without fail.
--
Destiny Bond
ghost
Status
--
--
5
--
If the user faints, the foe is also made to faint.
--
Memento
dark
Status
--
100
10
--
The user faints and lowers the foe’s abilities.
23
Confuse Ray
ghost
Status
--
100
10
--
A sinister ray that confuses the foe.
38
Will O Wisp
fire
Status
--
85
15
--
Inflicts a burn on the foe with intense fire.
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Skill Swap
psychic
Status
--
--
10
--
The user swaps special abilities with the target.

Damage:

normal
x0
fighting
x0
flying
x1.0
poison
x0.5
ground
x1.0
rock
x1.0
bug
x0.5
ghost
x2.0
steel
x1.0
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x0
ice
x1.0
dragon
x1.0
dark
x2.0
dusclops
--
Leer
normal
Status
--
100
30
100
Frightens the foe with a leer to lower DEFENSE.
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Calm Mind
psychic
Status
--
--
20
--
Raises SP. ATK and SP. DEF by focusing the mind.
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Torment
dark
Status
--
100
15
--
Torments the foe and stops successive use of a move.
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Snatch
dark
Status
--
--
10
--
Steals the effects of the move the foe uses next.
--
Imprison
psychic
Status
--
--
10
--
Prevents foes from using moves known by the user.
--
Pain Split
normal
Status
--
--
20
--
Adds the user and foe’s HP, then shares them equally.
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Psychic
psychic
Special
90
100
10
10
A powerful psychic attack that may lower SP. DEF.
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Blizzard
ice
Special
110
70
5
10
Hits the foe with an icy storm that may freeze it.
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Flash
normal
Status
--
100
20
--
Looses a powerful blast of light that cuts accuracy.
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Ice Beam
ice
Special
90
100
10
10
Blasts the foe with an icy beam that may freeze it.
34
Curse
ghost
Status
--
--
10
--
A move that functions differently for GHOSTS.
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Shadow Ball
ghost
Special
80
100
15
20
Hurls a black blob that may lower the foe’s SP. DEF.
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Thief
dark
Physical
60
100
25
--
While attacking, it may steal the foe’s held item.
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Taunt
dark
Status
--
100
20
--
Taunts the foe into only using attack moves.
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Secret Power
normal
Physical
70
100
20
30
An attack with effects that vary by location.
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Toxic
poison
Status
--
90
10
--
Poisons the foe with an intensifying toxin.
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Double Team
normal
Status
--
--
15
--
Creates illusory copies to raise evasiveness.
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Return
normal
Physical
--
100
20
--
An attack that increases in power with friendship.
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Attract
normal
Status
--
100
15
--
Makes the opposite gender less likely to attack.
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Frustration
normal
Physical
--
100
20
--
An attack that is stronger if the TRAINER is disliked.
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Rain Dance
water
Status
--
--
5
--
Boosts the power of WATER- type moves for 5 turns.
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Hidden Power
normal
Special
60
100
15
--
The effectiveness varies with the user.
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Sunny Day
fire
Status
--
--
5
--
Boosts the power of FIRE- type moves for 5 turns.
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Rest
psychic
Status
--
--
5
--
The user sleeps for 2 turns, restoring HP and status.
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Protect
normal
Status
--
--
10
--
Evades attack, but may fail if used in succession.
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Facade
normal
Physical
70
100
20
--
Boosts ATTACK when burned, paralyzed, or poisoned.