Munchlax
POKEMECHANICS - Omega Ruby Alpha Sapphire
(Gen I)
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POKEMON AND ALL RESPECTIVE NAMES ARE TRADEMARK AND © OF NINTENDO 1996-2025
← #151 icon spriteShuppet #153 icon spriteDuskull →
Banette
Banette
Marionette Pokémon
No. 354
HT1.1m
WT12.5kg
Lv. 37
Level Up
⇒

Banette

OMEGA-RUBY

Banette generates energy for laying strong curses by sticking pins into its own body. This Pokémon was originally a pitiful plush doll that was thrown away.

ALPHA-SAPPHIRE

A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as Banette. The Pokémon’s energy would escape if it were to ever open its mouth.

Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
Machine
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Tutor
LevelAttack NameTypeClassPowerAccuracyPPEffect %
banette

Encounters:

--
Phantom Force
ghost
Physical
90
100
10
--
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
52
Grudge
ghost
Status
--
--
5
--
If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.
13
Shadow Sneak
ghost
Physical
40
100
30
--
The user extends its shadow and attacks the target from behind. This move always goes first.
ghost

Base Stats:

HP: 64
ATT: 115
DEF: 65
SP. ATK: 83
SP. DEF: 63
SPE: 65
EVs: +2 ATT
shuppet
19
Feint Attack
dark
Physical
60
--
20
--
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
--
Night Shade
ghost
Special
--
100
15
--
The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
22
Hex
ghost
Special
65
100
10
--
This relentless attack does massive damage to a target affected by status conditions.
34
Embargo
dark
Status
--
100
15
--
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.

Abilities:

Insomnia

Prevents sleep.

Frisk

Reveals an opponent's held item upon entering battle.

Cursed Body (hidden)

Has a 30% chance of Disabling any move that hits the Pokémon.

--
Screech
normal
Status
--
85
40
--
An earsplitting screech harshly lowers the target’s Defense stat.
--
Spite
ghost
Status
--
100
10
--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
16
Will O Wisp
fire
Status
--
85
15
--
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
40
Sucker Punch
dark
Physical
70
100
5
--
This move enables the user to attack first. This move fails if the target is not readying an attack.
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Thunderbolt
electric
Special
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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Psychic
psychic
Special
90
100
10
10
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
58
Trick
psychic
Status
--
100
10
--
The user catches the target off guard and swaps its held item with its own.
46
Snatch
dark
Status
--
--
10
--
The user steals the effects of any attempts to use a healing or stat-changing move.
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Thunder
electric
Special
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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Dream Eater
psychic
Special
100
100
15
--
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
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Flash
normal
Status
--
100
20
--
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.
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Thunder Wave
electric
Status
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
--
Knock Off
dark
Physical
65
100
20
--
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
26
Curse
ghost
Status
--
--
10
--
A move that works differently for the Ghost type than for all other types.
30
Shadow Ball
ghost
Special
80
100
15
20
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Dazzling Gleam
fairy
Special
80
100
10
--
The user damages opposing Pokémon by emitting a powerful flash.
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Infestation
bug
Special
20
100
20
100
The target is infested and attacked for four to five turns. The target can’t flee during this time.
--
Role Play
psychic
Status
--
--
10
--
The user mimics the target completely, copying the target’s natural Ability.
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Thief
dark
Physical
60
100
25
--
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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Trick Room
psychic
Status
--
--
5
--
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
--
Pain Split
normal
Status
--
--
20
--
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Damage:

normal
x0
fighting
x0
flying
x1.0
poison
x0.5
ground
x1.0
rock
x1.0
bug
x0.5
ghost
x2.0
steel
x0.5
fire
x1.0
water
x1.0
grass
x1.0
electric
x1.0
psychic
x0
ice
x1.0
dragon
x1.0
dark
x2.0
fairy
x1.0
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Hyper Beam
normal
Special
150
90
5
--
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Torment
dark
Status
--
100
15
--
The user torments and enrages the target, making it incapable of using the same move twice in a row.
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Shadow Claw
ghost
Physical
70
100
15
--
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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Charge Beam
electric
Special
50
90
10
70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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Dark Pulse
dark
Special
80
100
15
20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
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Attract
normal
Status
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Double Team
normal
Status
--
--
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Calm Mind
psychic
Status
--
--
20
--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
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Payback
dark
Physical
50
100
10
--
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
--
Icy Wind
ice
Special
55
95
15
100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
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Toxic
poison
Status
--
90
10
--
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Swagger
normal
Status
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Frustration
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the less the user likes its Trainer.
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Return
normal
Physical
--
100
20
--
A full-power attack that grows more powerful the more the user likes its Trainer.
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Psych Up
normal
Status
--
--
10
--
The user hypnotizes itself into copying any stat change made by the target.
--
Magic Room
psychic
Status
--
--
10
--
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
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Rest
psychic
Status
--
--
5
--
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Substitute
normal
Status
--
--
10
--
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
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Taunt
dark
Status
--
100
20
--
The target is taunted into a rage that allows it to use only attack moves for three turns.
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Fling
dark
Physical
--
100
10
--
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
--
Magic Coat
psychic
Status
--
--
15
--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
--
Skill Swap
psychic
Status
--
--
10
--
The user employs its psychic power to exchange Abilities with the target.
--
Foul Play
dark
Physical
95
100
15
--
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.
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Protect
normal
Status
--
--
10
--
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
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Sleep Talk
normal
Status
--
--
10
--
While it is asleep, the user randomly uses one of the moves it knows.
--
Shock Wave
electric
Special
60
--
20
--
The user strikes the target with a quick jolt of electricity. This attack never misses.
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Secret Power
normal
Physical
70
100
20
30
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.
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Giga Impact
normal
Physical
150
90
5
--
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Sunny Day
fire
Status
--
--
5
--
The user intensifies the sun for five turns, powering up Fire-type moves.
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Confide
normal
Status
--
--
20
100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
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Hidden Power
normal
Special
60
100
15
--
A unique attack that varies in type depending on the Pokémon using it.
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Rain Dance
water
Status
--
--
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
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Round
normal
Special
60
100
15
--
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
--
Snore
normal
Special
50
100
15
30
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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Facade
normal
Physical
70
100
20
--
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.