normal
x0fighting
x0flying
x1.0poison
x0.5ground
x1.0rock
x1.0bug
x0.5ghost
x2.0steel
x0.5fire
x1.0water
x1.0grass
x1.0electric
x1.0psychic
x0ice
x1.0dragon
x1.0dark
x2.0fairy
x1.0Shuppet | ||||||
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Puppet Pokémon | No. 353 |
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Shuppet is attracted by feelings of jealousy and vindictiveness. If someone develops strong feelings of vengeance, this Pokémon will appear in a swarm and line up beneath the eaves of that person’s home.
Shuppet grows by feeding on dark emotions, such as vengefulness and envy, in the hearts of people. It roams through cities in search of grudges that taint people.
Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % |
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13 | Shadow Sneak | ghost | Physical | 40 | 100 | 30 | -- |
The user extends its shadow and attacks the target from behind. This move always goes first. |
46 | Grudge | ghost | Status | -- | -- | 5 | -- |
If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. |
54 | Phantom Force | ghost | Physical | 90 | 100 | 10 | -- |
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
-- | Magic Room | psychic | Status | -- | -- | 10 | -- |
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
Prevents sleep.
Reveals an opponent's held item upon entering battle.
Has a 30% chance of Disabling any move that hits the Pokémon.
19 | Feint Attack | dark | Physical | 60 | -- | 20 | -- |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
7 | Night Shade | ghost | Special | -- | 100 | 15 | -- |
The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. |
34 | Embargo | dark | Status | -- | 100 | 15 | -- |
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
42 | Snatch | dark | Status | -- | -- | 10 | -- |
The user steals the effects of any attempts to use a healing or stat-changing move. |
Loading... | Thunderbolt | electric | Special | 90 | 100 | 15 | 10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
22 | Hex | ghost | Special | 65 | 100 | 10 | -- |
This relentless attack does massive damage to a target affected by status conditions. |
50 | Trick | psychic | Status | -- | 100 | 10 | -- |
The user catches the target off guard and swaps its held item with its own. |
Loading... | Thunder Wave | electric | Status | -- | 90 | 20 | -- |
The user launches a weak jolt of electricity that paralyzes the target. |
Loading... | Thunder | electric | Special | 110 | 70 | 10 | 30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
Loading... | Dream Eater | psychic | Special | 100 | 100 | 15 | -- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Loading... | Flash | normal | Status | -- | 100 | 20 | -- |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. |
Loading... | Torment | dark | Status | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Loading... | Calm Mind | psychic | Status | -- | -- | 20 | -- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Loading... | Payback | dark | Physical | 50 | 100 | 10 | -- |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. |
Loading... | Dazzling Gleam | fairy | Special | 80 | 100 | 10 | -- |
The user damages opposing Pokémon by emitting a powerful flash. |
-- | Role Play | psychic | Status | -- | -- | 10 | -- |
The user mimics the target completely, copying the target’s natural Ability. |
-- | Destiny Bond | ghost | Status | -- | -- | 5 | -- |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
-- | Disable | normal | Status | -- | 100 | 20 | -- |
For four turns, this move prevents the target from using the move it last used. |
-- | Foresight | normal | Status | -- | -- | 40 | -- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
4 | Screech | normal | Status | -- | 85 | 40 | -- |
An earsplitting screech harshly lowers the target’s Defense stat. |
10 | Spite | ghost | Status | -- | 100 | 10 | -- |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
16 | Will O Wisp | fire | Status | -- | 85 | 15 | -- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
38 | Sucker Punch | dark | Physical | 70 | 100 | 5 | -- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
Loading... | Psychic | psychic | Special | 90 | 100 | 10 | 10 |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
Loading... | Thief | dark | Physical | 60 | 100 | 25 | -- |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
Loading... | Taunt | dark | Status | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
Loading... | Dark Pulse | dark | Special | 80 | 100 | 15 | 20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
Loading... | Trick Room | psychic | Status | -- | -- | 5 | -- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
-- | Icy Wind | ice | Special | 55 | 95 | 15 | 100 |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
Loading... | Charge Beam | electric | Special | 50 | 90 | 10 | 70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Loading... | Psych Up | normal | Status | -- | -- | 10 | -- |
The user hypnotizes itself into copying any stat change made by the target. |
-- | Pain Split | normal | Status | -- | -- | 20 | -- |
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
-- | Shock Wave | electric | Special | 60 | -- | 20 | -- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
-- | Magic Coat | psychic | Status | -- | -- | 15 | -- |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
-- | Foul Play | dark | Physical | 95 | 100 | 15 | -- |
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. |
-- | Skill Swap | psychic | Status | -- | -- | 10 | -- |
The user employs its psychic power to exchange Abilities with the target. |
-- | Confuse Ray | ghost | Status | -- | 100 | 10 | -- |
The target is exposed to a sinister ray that triggers confusion. |
-- | Knock Off | dark | Physical | 65 | 100 | 20 | -- |
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
26 | Curse | ghost | Status | -- | -- | 10 | -- |
A move that works differently for the Ghost type than for all other types. |
30 | Shadow Ball | ghost | Special | 80 | 100 | 15 | 20 |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
Loading... | Secret Power | normal | Physical | 70 | 100 | 20 | 30 |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
-- | Pursuit | dark | Physical | 40 | 100 | 20 | -- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
-- | Astonish | ghost | Physical | 30 | 100 | 15 | 30 |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. |
Loading... | Swagger | normal | Status | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
Loading... | Rain Dance | water | Status | -- | -- | 5 | -- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Loading... | Return | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
Loading... | Sunny Day | fire | Status | -- | -- | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
Loading... | Hidden Power | normal | Special | 60 | 100 | 15 | -- |
A unique attack that varies in type depending on the Pokémon using it. |
-- | Imprison | psychic | Status | -- | -- | 10 | -- |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
-- | Gunk Shot | poison | Physical | 120 | 80 | 5 | 30 |
The user shoots filthy garbage at the target to attack. This may also poison the target. |
-- | Ominous Wind | ghost | Special | 60 | 100 | 5 | 10 |
The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. |
Loading... | Double Team | normal | Status | -- | -- | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Loading... | Toxic | poison | Status | -- | 90 | 10 | -- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Loading... | Rest | psychic | Status | -- | -- | 5 | -- |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
Loading... | Sleep Talk | normal | Status | -- | -- | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
Loading... | Facade | normal | Physical | 70 | 100 | 20 | -- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Loading... | Frustration | normal | Physical | -- | 100 | 20 | -- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
Loading... | Attract | normal | Status | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Loading... | Substitute | normal | Status | -- | -- | 10 | -- |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Loading... | Protect | normal | Status | -- | -- | 10 | -- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Loading... | Round | normal | Special | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Loading... | Confide | normal | Status | -- | -- | 20 | 100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
-- | Snore | normal | Special | 50 | 100 | 15 | 30 |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |